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Racial Motif's

  • PriorityBalle
    PriorityBalle
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    That's just sad when ive have seen and experienced how easy obtainable they have been since early acces. [ minus the period where motfi's were going for 150-300k ]
    Pedin i phith in aníron, a nin ú-cheniathog

  • DeLindsay
    DeLindsay
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    That's just sad when ive have seen and experienced how easy obtainable they have been since early acces. [ minus the period where motfi's were going for 150-300k ]

    RNG is just that, RANDOM. Just because YOU have had many drop and some others farm them all day every day doesn't mean ZoS should nerf it to satisfy YOU. I could care less if some players spend 8-10 hours a day doing nothing but farming Motifs, Recipes, Style stones, raw mats, etc to make themselves money. Whether you like to admit it or not, 11-14 are RARE and 10 is ultra rare. Those of us players who don't farm all day every day (the majority of the population of ESO) are lucky if we get any of the rares to drop for us, and many just end up buying them from players, who are probably farming them to sell, just like you.
  • UrQuan
    UrQuan
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    At the minute common racials are going for 2K or less, which is reasonable, at the current rate the rare ones will be at reasonable rates.
    Are you still seeing common motifs going for as high as 2K? These days I'm only seeing them go in the 300-600 range.
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  • DeLindsay
    DeLindsay
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    Ur-Quan wrote: »
    At the minute common racials are going for 2K or less, which is reasonable, at the current rate the rare ones will be at reasonable rates.
    Are you still seeing common motifs going for as high as 2K? These days I'm only seeing them go in the 300-600 range.

    I'd wager he's on EU as 1-9 are indeed selling for 1-1.8K every day. It's NA that they've dropped to 300-600g. The irony is, 10-14 are almost identically prices on both NA and EU.
  • PriorityBalle
    PriorityBalle
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    DeLindsay theyre not nerfing them for ME :) Theyre doing the upcoming changes because they fill like its necessary.
    Pedin i phith in aníron, a nin ú-cheniathog

  • DeLindsay
    DeLindsay
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    DeLindsay theyre not nerfing them for ME :) Theyre doing the upcoming changes because they fill like its necessary.

    They're not nerfing any Motif tomorrow, just changing the color of the icon to reflect what we already knew, rarity of said Motif. However it was YOU that started the thread asking ZoS to nerf Motifs, specifically the log out/in thing, and you have admitted on 2 different threads that the reason you want them nerfed again is so that you can sell them for a higher amount.
  • PriorityBalle
    PriorityBalle
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    Yes and they allready nerfed it once after my 2nd thread, not due to my thread but because the drop rate was to bugged, that's what i wanted and they did it so im pleased, but i of course i want it to go further Down towards the Purple recipe drop rate...

    And i can say it Again as i have in so many of my comments , I DONT MAKE GOLD ON SELLING MOTIFS
    Pedin i phith in aníron, a nin ú-cheniathog

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    I'm not getting Nord or high end stuff but the rest I have many of. They are starting to take up slots.
  • Digiman
    Digiman
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    Thinking about this I have a come to the conclusion that nerfing it would be outright stupid. There is no global AH so their would be no global competition. It's also not likely that many players bother to farm these motifs as they would rather level or do something interesting.

    So with a completely limited way to sell these to other players and guildmates there is very few reasons why it's rate should be further nerfed other then it would basically also kill the way players go around gathering provisions for cooking the foods they want.

    But the ones who want this nerf only care about motif money.
  • AlexDougherty
    AlexDougherty
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    Ur-Quan wrote: »
    At the minute common racials are going for 2K or less, which is reasonable, at the current rate the rare ones will be at reasonable rates.
    Are you still seeing common motifs going for as high as 2K? These days I'm only seeing them go in the 300-600 range.
    Saw one advertised at 1.5K yesterday, Redguard. But I'm also seeing them as low as 200 gold. It's been fluctuating for a couple of weeks now, getting them going as high as 2k and as low as 200.
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  • AlexDougherty
    AlexDougherty
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    I'm not getting Nord or high end stuff but the rest I have many of. They are starting to take up slots.

    I got Nord the other day, it made my day, just need Redguard now. But I aint buying it.
    People believe what they either want to be true or what they are afraid is true!
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  • Khami
    Khami
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    The thing you describe with wayshrines is not true. No idea where you have that information.

    Yes, it is true. You must leave the zone for the stuff to reset. I'm in AD. If I go to Wayrest bank(VR7 zone), farm for stuff there then port to a guildmate in another zone then go back to Wayrest, everything is reset.

  • PriorityBalle
    PriorityBalle
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    Khami i think that it's been established that's true. I missread his first comment and thought he meant just by using wayshrine.

    Digiman, no one wanna farm motif's ? there is several comments by players farming Ancient elf/Daedric motif's in this thread, and they think the drop rate is fine because they could earn decent gold farming motifs, and after the Craglorn patch EVERYONE was farming those specific motif's cause they could earn 100-500k in a day.

    And yes i care about gold but i dont make gold off selling motif's, there is plenty other ways to make gold in this game without farming/grinding.
    Pedin i phith in aníron, a nin ú-cheniathog

  • mlecho74
    mlecho74
    I've said it before in another thread, and I'll say it again. Motifs should be bind on pickup.

    That sounds good, in theory. The problem is, what do you do with the duplicates you find? I'm not quite level 50 yet, so I'm still finding starting race motifs, but I've come across several duplicates. I'm not price gouging, but I am selling them in my guild store. I don't need more than one of each, so why should I hang on to them?
  • PriorityBalle
    PriorityBalle
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    If they made Motif's bind on pickup they might aswell remove the drop rate and just give you the crafting style when you reach the respective Crafting levels and Veteran ranks ...
    Pedin i phith in aníron, a nin ú-cheniathog

  • Vuron
    Vuron
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    If they made Motif's bind on pickup they might aswell remove the drop rate and just give you the crafting style when you reach the respective Crafting levels and Veteran ranks ...

    Nothing in the game should be bind on pickup. This is one of the most idiotic mechanics ever introduced to games.

    It seems like motif drops may have been nerfed slightly. It could just be me or it could be the issue with crap armor being in half the containers, but I'm not finding as many Daedric or Ancient Elf as I was last week.
  • Hamfast
    Hamfast
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    All I know is after about a week of lazy farming (looking in everything, but not relogging to check them all again) as well as a couple of hours of real farming. Just this morning... I found 1... then there was a quick rollback... no more motif... arrrgh...
    Of all the things I have lost, I miss my mind the most...
  • Gizzarduk
    Gizzarduk
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    Motif's and Recipes (Purple rare) should not be random loot drops anyway, tie them to a hard quest or end game content. But making them random drops is just silly and makes for Gold farmer/Bot heaven.
  • Hamfast
    Hamfast
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    Gizzarduk wrote: »
    Motif's and Recipes (Purple rare) should not be random loot drops anyway, tie them to a hard quest or end game content. But making them random drops is just silly and makes for Gold farmer/Bot heaven.

    While I started to agree with you, making them part of the loot for a quest, loot from a boss or just a quest reward would definitely limit them, but it would not do much for those that are willing to buy them... Bosses drops are farmed now, and folks may kill the same boss several times looking to get the rare drop that boss has... Quests would have to be mirrored for all 3 alliances or given as rewards for the Harborage, Fighters Guild, Mages Guild or perhaps Undaunted quest lines... of those, most are supposed to be finished by level 50...

    Others have posted an idea for "Crafting Quests" Daily or weekly provisioning quests that have a chance to give you a purple Recipe... do them every day and sell the purple recipes...

    Quests for the Smith type crafts that may reward you with a Rare Motif... again, repeat ad nauseam and again, sell the resulting motifs...

    I can see the motifs as the result of "Master Crafter" quests as there are very few at this time, but there is room for a bunch of purple Recipes, 2 per level group (Drink and Food for 3 factions)...

    As motifs are only of use to 3 of the 6 crafting lines, it would make sense to have them be part of a quest where when your first smith type craft hit 6, 7, 8 or 9 you could do a quest that rewarded you with the primal, barbaric, ancient elf or Daedric motif, but what about the Imperial motif? what, if like me, you have all 3 smith skills on one character (it was not really intentional, but I ended up with all 3) would I get to do the level 6, 7, 8 and 9 quests for Clothing, Black Smithing and woodworking? would I get 3 of each motifs?

    In any case, your idea is worth discussing...

    Of all the things I have lost, I miss my mind the most...
  • Alephen
    Alephen
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    suprised this thread still going. personally, i would have liked motifs to be granted by deconing that type, recipes perhaps by experimenting with mroe common recipes.

    e.g. make a green recipe have a .1% chance of learning the purple version and a 2% chacne of learning the blue. make a blue version and a 2% chance of learning the purple.

    for motifs: decon a daedric shoulder and have a 25% chance to learn how to make a daedric shoulder -or- decon one of each type of armor and learn the motif for that armor.

    another better option would be to have crafters quests for them. such as reach 9/9 tailor and then travel to someone in reapers march, do some quests for him, or bring him some materials/gold, which is more in line with the training quests fromthe single player games, and he teaches you.

    but this is the system we got. drop rates a bit lower i think, trash loot and seems more empty chests, but prices have reversed slightly so gold over time should be the same.

    and for the record there are very few that actively farm. there is 0 or 1 other person farming more often than there are 3 or more. assuming the same forthe other zones and likely on average maybe 6 people farming them at any given time.

    mind you since the patch i have only passed through 20 or 25 times, and not half of those were relogs. most were logging in to feed horses, research, or collect hireling mails.
  • JeffKnight
    JeffKnight
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    If you can sell them for 20-30 k each, there will ALLWAYS be someone farming them

    Yeah, and if they become so rare that prices jump to 200-300k for a Primal/Barbaric, guess how many people will be farming them then? Every single gold farmer in China!
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  • PriorityBalle
    PriorityBalle
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    Ive never seen any bot farming motif's, they buying them for Gold ingame because they can sell a motif for more RL Money than Gold, and after the motif nerf this patch the prices hasnt really gone up that much so i dont see why people are still whining.
    Pedin i phith in aníron, a nin ú-cheniathog

  • sungodapollo976_ESO
    I've never seen any bot farming motif's, they buying them for Gold in-game because they can sell a motif for more RL Money than Gold, and after the motif nerf this patch the prices hasn't really gone up that much so i don't see why people are still whining.
    @PriorityB bot are getting to be rarer every day. So as fare as I care there not apart of the equation.
    Edited by sungodapollo976_ESO on 30 June 2014 16:49
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  • PriorityBalle
    PriorityBalle
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    Ive been here since early acces, and ive never seen a bot farming motif's. It's usually players farming motif's. Bot's are mainly lvl 3 characters WHO's found some way to farm gold. And farming rare racial motif's in VR zones is not how they operate as far as ive seen.
    Pedin i phith in aníron, a nin ú-cheniathog

  • Fleymark
    Fleymark
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    Ive never seen any bot farming motif's, they buying them for Gold ingame because they can sell a motif for more RL Money than Gold, and after the motif nerf this patch the prices hasnt really gone up that much so i dont see why people are still whining.

    Because this game is full of whiners. In 15 years of playing MMOs, I've never seen a game attract so many of the kind of people who think that everything they like is the way the game is supposed to be played and everyone should be forced to play that way, and everything they don't like is an "exploit."

    It has been officially confirmed that this is working as intended and farming like this is, in fact, not an exploit. Players have two choices. You can farm if you feel others are getting an edge over you by farming. Or you can choose not to. It's entirely up to you.

    But stop whining about it. The drops have been limited and watered down already. You can reasonably expect to get what you are after but it takes effort and quite a bit of time. The way it should be.
    Edited by Fleymark on 30 June 2014 13:21
  • Fleymark
    Fleymark
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    JeffKnight wrote: »
    If you can sell them for 20-30 k each, there will ALLWAYS be someone farming them

    Yeah, and if they become so rare that prices jump to 200-300k for a Primal/Barbaric, guess how many people will be farming them then? Every single gold farmer in China!

    As well as those of who want our inventory upgrades and purple recipes sometime this decade while they are still useful...As in before we play another game. Because you can either play to deal with the realities of how a game works or you can *** on the forums. I do both, personally.

    Incidentally, I have 2 primals and a barbaric for sale. :)
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    LMAO, I've not SEEN a purple recipe since the nerfbat hit the containters, and likewise I've never seen any of the non-starting race Motifs, EVER and only seen a couple of the common one since the nerfbat strike.

    Stop being greedy and wanting to stop others doing what you were able to do.

    I agree. If the higher level motifs are so common I don't know how I'm missing them. I do see the odd low level motif (like once every couple of weeks or so - course I don't farm or relog). I haven't noticed a lot of them up for sale either. Just the odd one once in a while. I'm vet1 and would have to put out a wtb call to get one. Wouldn't mind getting Barbaric or Primal, lol! ;-)
    Edited by purple-magicb16_ESO on 30 June 2014 14:07
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  • Iluvrien
    Iluvrien
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    mlecho74 wrote: »
    That sounds good, in theory. The problem is, what do you do with the duplicates you find? I'm not quite level 50 yet, so I'm still finding starting race motifs, but I've come across several duplicates. I'm not price gouging, but I am selling them in my guild store. I don't need more than one of each, so why should I hang on to them?

    That assumes that duplicates would still exist in a bop system. This does not have to be the case. It could be configured as follows:

    1) Open a qualifying container and on a X% chance trigger a Motif Reward function. At this point you could receive any Motif.
    2) System looks to see what Motifs you already have, and then eliminates any ones that you have from the probability pool.
    3a) System offers you a Motif you don't have based on random chance from your Motif possibility pool.
    3b) System finds that the probability pool has zero size (you have all the Motifs already) and so switches loot table and offers you a random loot item of comparative value (set by the Devs).

    This way you can have Motifs as being bop, you have no chance of duplicates, you will also find things of comparative value even if you "should" have found a Motif that time. As far as I can see, the only people who lose to this system are those retailing Motifs... farmers or otherwise.

    As for decon based methods of acquisition the thread linked below has a pretty good discussion of possible methods for this:

    Motif farming FIX= Deconstruct chance for motif instead
  • Fleymark
    Fleymark
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    Lol @ ^

    One could get the impression that there are players who think that there should be nothing of value in an MMO.

    But that would be absurd, wouldn't it? Surely these people stick to playing single player games where they belong. Because this mentality has no place in a MMO.

    There are about two or three dozen dropped items in this game that are above trivial value to other players. And they are all entirely optional. As in not required to play the game or advance in it. In fact they are all luxury and vanity items. Getting them is entirely optional. What is the problem with those items having value? What is that threatens and bothers you people so much with there being some semblance of an economy in a game?

    Farming and the trading game us a hallmark of the MMO genre across the board. Perhaps some of you guys would be a lot happier in single player games.
    Edited by Fleymark on 30 June 2014 14:50
  • Fleymark
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    By the way, bear in mind as we discuss this that while motif farming is the whipping boy of the "do it my way or you are WRONG" crowd that infests this game, there are other ways of farming for sellable items that are probably faster and less cumbersome than this. Except unlike reloading chests, which interferes with no one's gameplay, some of them involve farming crafting nodes which does.

    But like most things like this, nobody stops to think about that. Like sanctimonious turds they are they just see the big numbers and think "I wouldn't do that. That's WRONG. So nobody should be able to" without considering the impact of the alternatives.

    This entire discussion is absurd.
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