ThreeEyedCrow wrote: »Agree.
Since NPC got scaled up Cyrodiil seems silly for anyone under v3-4 at least.
Scale the lower levels to the same level as NPCs. Makes no sense to raise NPC but not raise lower level scaling.
I disagree in part. The "PvE" mobs are fine IMO. May take a bit more planning, but completely do able below vet level.[1]
Now the Keep/Resource guards on the other hand... Those are a pain. I may be able to solo a single guard if I'm lucky. But it's almost never the case that I'm able to pull a single guard without pulling a mage, or at least one other guard along with. But these are Keep guards. They should be harder to kill then your run of the mill NPC's.
-M
[1] - Char is lvl 42 NB. Definitely not built for PvP since I prefer PvE and, you know, actually going through the story and such. PvP is just a fun distraction. *shrug*
So your post basically states that you are fine with the NPCs in PvP; notably that these are your feelings as someone that prefers PvE and doesn't care about PvP.
Did I comprehend this correctly?
As a side note, the NPC respawn rate is also too fast. As long as a keep is still flagged as under siege they honestly shouldn't respawn at all. Several times since the patch my faction has taken a flag and been fighting for the second only to have NPCs respawn at the first and wipe our group.