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https://forums.elderscrollsonline.com/en/discussion/668861

PvP NPCs a little too strong?

  • Samadhi
    Samadhi
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    Mitharus wrote: »
    Agree.

    Since NPC got scaled up Cyrodiil seems silly for anyone under v3-4 at least.

    Scale the lower levels to the same level as NPCs. Makes no sense to raise NPC but not raise lower level scaling.

    I disagree in part. The "PvE" mobs are fine IMO. May take a bit more planning, but completely do able below vet level.[1]

    Now the Keep/Resource guards on the other hand... Those are a pain. I may be able to solo a single guard if I'm lucky. But it's almost never the case that I'm able to pull a single guard without pulling a mage, or at least one other guard along with. But these are Keep guards. They should be harder to kill then your run of the mill NPC's.

    -M

    [1] - Char is lvl 42 NB. Definitely not built for PvP since I prefer PvE and, you know, actually going through the story and such. PvP is just a fun distraction. *shrug*

    So your post basically states that you are fine with the NPCs in PvP; notably that these are your feelings as someone that prefers PvE and doesn't care about PvP.
    Did I comprehend this correctly?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Mitharus
    Mitharus
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    Samadhi wrote: »
    So your post basically states that you are fine with the NPCs in PvP; notably that these are your feelings as someone that prefers PvE and doesn't care about PvP.
    Did I comprehend this correctly?

    Yes, that would be correct... Sort of.

    I do care about PvP when I'm actually doing PvP. But it isn't the primary reason I'm playing; As I said, it's a fun distraction from the PvE. And there's been some wonderful battles I've been in. The guards can get in the way if you're in a smaller group, but IMHO, if they tweaked the respawn logic so if a keep was actually under attack they didn't respawn behind you *glares at the evil reappearing Mages*, that would help a lot.

    -M
  • Giraffon
    Giraffon
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    zenmogwai wrote: »
    As a side note, the NPC respawn rate is also too fast. As long as a keep is still flagged as under siege they honestly shouldn't respawn at all. Several times since the patch my faction has taken a flag and been fighting for the second only to have NPCs respawn at the first and wipe our group.

    YES! I don't mind the NPCs being a little tougher, but I agree that they should NOT respawn if the keep is under siege. Zergs are gonna' Zerg, but if you are a small group, it's fun and rewarding to take a farm or mine. It's not fun if you get out flanked by a respawn that should never have been.
    Giraffon - Beta Lizard - For the Pact!
  • KBKB
    KBKB
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    Archers yes, others no.
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