^quakedawg_ESO wrote: »The defending team should have the advantage and those NPC's are part of that advantage. I think they are perfect now at VR5. Pretty silly when 3-4 players could take a keep before the patch.
NookyZooky wrote: »what if you are questing though?:/
r.staton289b14_ESO wrote: »I dont think the buff is a problem, its the amount of guards in the keep, just a simple keep has... if im not mistaken.. around 20~25 guards in the inner postern, and at "V5" (i use " because they seem much stronger then ANY v8+ mob") it just seems a bit overwhelming
gorant1313ub17_ESO wrote: »They are harder to kill than most players and that should not be the case.
quakedawg_ESO wrote: »The defending team should have the advantage and those NPC's are part of that advantage. I think they are perfect now at VR5. Pretty silly when 3-4 players could take a keep before the patch.
They are last for a limited time and cost 1000 AP each, which is quite fair price for what they do.gorant1313ub17_ESO wrote: »Mercs are most definitely doing a little too much damage. They are harder to kill than most players and that should not be the case. We use them as well when we cap resource nodes and camp inside and it feels dirty.
TheGrandAlliance wrote: »gorant1313ub17_ESO wrote: »They are harder to kill than most players and that should not be the case.
This is only because the player base is still mostly sub-VR5. Just like at the launch of the game... NPCs will weaken with time.
The NPCs wont become weaker as players level up. Im VR 12 and breaking into a keep can be very painful when youre hit by archer/mages simultaneously for thousands of dmg.
ZOS_BrianWheeler wrote: »Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
ThreeEyedCrow wrote: »Agree.
Since NPC got scaled up Cyrodiil seems silly for anyone under v3-4 at least.
Scale the lower levels to the same level as NPCs. Makes no sense to raise NPC but not raise lower level scaling.