Maintenance for the week of April 20:
• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)
The ludicrous bank/store space mini-game
I think we can all agree that crafting, storage space and an auction house (or broker or store or whatever) are all closely tied together in any MMO. What I'm trying to wrap my head around is the desired interplay between those elements in this game (in the developer's eyes). How did they envision this all working together in any sort of symmetry? I don't get it.
I am working on all of the crafts on two characters and have most of them maxed out. I have a couple alts for material overflow. I'm a guild leader managing the guild bank as well so there are lots of "donations" (code for everyone dumps everything in there because they have NO ROOM) to the guild bank. Even with a guild bank and mules I can't stay on top of the storage space so a good chunk of my time in game is spent playing the "free up space" mini-game.
I could sell materials or use some of the stacks to craft items to sell since I do have lots of crafting skills and researched traits but I can only put up 30 things per trading guild which doesn't come close to keeping it under control. Why? Because the trading guilds have at most 300-500 people (probably more than half are not even active anymore) so things sell at a snails pace and with limited access to other players the bulk of stuff sits there unsold but taking up a store slot while more mats and items pile up.
So what is the expected outcome of all this? Just start deleting or vendoring everything? Travel around to every zone spamming all my crap for sale in huge, colorful paragraphs to zone chat (since there is no trade channel)? Is this the intended outcome of this system? Seems rather ludicrous. Why is there (at the very least) no way to purchase more than 30 store slots and more guild bank storage?
It just seems this whole system is contrived to try and create item scarcity for the sake of the mega-server system but instead it's creating more buyer scarcity than item scarcity. Has there been any info that this is changing or is the current system thought to be "working as intended"?