Okspaghetti wrote: »
There is a way to counter almost every tested imba strat.
Take oil pots, so many people are complaining on how OP they are.
How about you put purge on your skill bar?
DKs with standard - Move away from them.
NB spamming stealth - volcanic rune.
Mage blinking away - let him go.
Mage blinking through groups - soul strike.
DK reflecting - healing staff.
Super tank sword and shield blocking - Caltrops.
Invis Bats - Pulsar spam.
Pulsar spam - Negate
Okspaghetti wrote: »Yes but leveling a DK&Templar
Okspaghetti wrote: »Super tank sword and shield blocking
arnaldomoraleseb17_ESO wrote: »
Just for curious, you play as sorcerer right?
Okspaghetti wrote: »Pulsar spam - Negate
the.dzeneralb16_ESO wrote: »The real problem is people really don't understand balance. Most people yell balance as a knee jerk reaction to, well, getting stomped on. The reaction to oil was probably caused by un organized groups who kept trying to take down people trying to farm AP, and just weren't coordinated enough to handle it. The list goes on like that.
For example, many people are complaining about DK's when maybe they should just be looking at LA and staves, but because their knee jerk reaction is DK's themselves, well, we get a dozen topics about them (replace DK with sorc as well).
Balance is down by slightly TWEAKING numbers in most cases, and not just from whatever is "OP", but tweaking numbers from ones that aren't as strong. People really under estimate what a minor tweak can really do.
As a side note, I think a lot of people want their class/build to be able to take on any other class/build, but that's not something that happens, ever, in any game. No one single class should be able to beat every other class. Why? Because thats bad balance (And no sorcerers and DK's don't currently beat every class 1v1). Some builds should and do loose to others and that is how it should be.
There are some things that are/were legitimately OP, old Batswarm spam, Talons with no immunity, bugged unbreakable CC etc...
But yeah, people cry too much. There's a counter to pretty much everything.
Balancing never ends. It would be more correct to call it juggling. Every now and then you are gonna drop the ball, just gotta pick it back up and try again.
arnaldomoraleseb17_ESO wrote: »Okspaghetti wrote: »Super tank sword and shield blocking
Really? Who in the hell can even complain about this. Super tank 1h+shield is the worst PvP option even in 1v1. Heavy armor is garbage right now.
It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.
Okspaghetti wrote: »I understand that you want to make the game as 'balanced' as possible, but when will the changes stop? I feel like every other game, as soon as something is considered 'OP' it is instantly put on the agenda to be change...
There is a way to counter almost every tested imba strat.
Take oil pots, so many people are complaining on how OP they are.
How about you put purge on your skill bar?
DKs with standard - Move away from them.
NB spamming stealth - volcanic rune.
Mage blinking away - let him go.
Mage blinking through groups - soul strike.
DK reflecting - healing staff.
Super tank sword and shield blocking - Caltrops.
Invis Bats - Pulsar spam.
Pulsar spam - Negate
Please correct me if I'm wrong or post your counters. It will make me a better pvper.
Anyway, i don't think I'm knowledgeable enough to create a huge list of counters, but I'm sure they are there for any problem you come across.
It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.
the.dzeneralb16_ESO wrote: »It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.
I don't know about that, it might be medium armor thats the worst. Either way I would at least say it's a close call between heavy/medium.
There shouldn't even be a debate on LA being the best, because the simple truth right now is, that it is.
It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.
HazardousNovex wrote: »It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.
My guild does not run around in a Zerg 'ball', we hardly have enough players to call it a Zerg. I could care less if you don't believe me, but light armour doesn't do *** when you're being attacked by groups with double or triple your numbers.
frwinters_ESO wrote: »When ti comes to balance everyone on these forums thinks they are the expert. Does anyone not think that maybe ZOS has programs that monitor class activity, damage outputs, what classes are more popular, what abilities are being used more than others etc etc? Perhaps they have a formula for making sure there are balanced abilities in the game? That if they see one class or particular weapon line being favored over another that it deserves a look?
I am sure ZOS sees all this behind the scene, plus at times they listen to player feedback. Yes everyone may scream nerf nerf nerf, but ZOS isnt going to just nerf abilities less they are in fact warranted by there own data.
xMovingTarget wrote: »Best counter from this community
DKs with standard - Nurrf the damn thing!
NB spamming stealth - Nurrf the damn thing!
Mage blinking away - Nurrf the damn thing!
Mage blinking through groups - Nurrf the damn thing!
DK reflecting - Nurrf the damn thing!
Super tank sword and shield blocking - Nurrf the damn thing!
Invis Bats - Nurrf the damn thing!
Pulsar spam - Nurrf the damn thing!
I put it right for you.
frwinters_ESO wrote: »When ti comes to balance everyone on these forums thinks they are the expert. Does anyone not think that maybe ZOS has programs that monitor class activity, damage outputs, what classes are more popular, what abilities are being used more than others etc etc? Perhaps they have a formula for making sure there are balanced abilities in the game? That if they see one class or particular weapon line being favored over another that it deserves a look?
I am sure ZOS sees all this behind the scene, plus at times they listen to player feedback. Yes everyone may scream nerf nerf nerf, but ZOS isnt going to just nerf abilities less they are in fact warranted by there own data.
HazardousNovex wrote: »arnaldomoraleseb17_ESO wrote: »Okspaghetti wrote: »Super tank sword and shield blocking
Really? Who in the hell can even complain about this. Super tank 1h+shield is the worst PvP option even in 1v1. Heavy armor is garbage right now.
False. I am one of four tanks in my guild group, we use an armour variation of 5 heavy armour pieces and two light armour pieces and we literally never die, Heavy armour is so good that we can take out entire zergs while still keeping at least 50% health. Just today I got a 278 kill streak, if that doesn't prove to you that heavy armour is just as good as light armour, then I don't know what will.
HazardousNovex wrote: »arnaldomoraleseb17_ESO wrote: »Okspaghetti wrote: »Super tank sword and shield blocking
Really? Who in the hell can even complain about this. Super tank 1h+shield is the worst PvP option even in 1v1. Heavy armor is garbage right now.
False. I am one of four tanks in my guild group, we use an armour variation of 5 heavy armour pieces and two light armour pieces and we literally never die, Heavy armour is so good that we can take out entire zergs while still keeping at least 50% health. Just today I got a 278 kill streak, if that doesn't prove to you that heavy armour is just as good as light armour, then I don't know what will.
I second this. I am one of 3 Vet tanks in our guild. 2 DK, both with 5 heavy and 2 MEDIUM. Our 3d tank is templar, and he doesn't even understand the hype about templars.
We managed to do 4! of the Undaunted Achievements 2 days ago. Heavy tank, night blade damage/healer hybrid, Templar healer and Sorc lightning damage.
For those who don't know, the undaunted achievements you get for doing specific Vet dungeons on a TIMER.
I see no problem with heavy armor and I tank good enough.
I want to add, we are by no standard an elite guild. We are normal players.
I have asked several times, but no one answers. WHAT is wrong with heavy armor for tanks? I used very well 1-50, and ok, at vet level it because HARDER, but so what? Should be harder at Vet level.
Can someone tell me what is wrong with Heavy armor on a tank?
Okspaghetti wrote: »I understand that you want to make the game as 'balanced' as possible, but when will the changes stop? I feel like every other game, as soon as something is considered 'OP' it is instantly put on the agenda to be change...
There is a way to counter almost every tested imba strat.
Take oil pots, so many people are complaining on how OP they are.
How about you put purge on your skill bar?
DKs with standard - Move away from them.
NB spamming stealth - volcanic rune.
Mage blinking away - let him go.
Mage blinking through groups - soul strike.
DK reflecting - healing staff.
Super tank sword and shield blocking - Caltrops.
Invis Bats - Pulsar spam.
Pulsar spam - Negate
Please correct me if I'm wrong or post your counters. It will make me a better pvper.
Anyway, i don't think I'm knowledgeable enough to create a huge list of counters, but I'm sure they are there for any problem you come across.
Shaun98ca2 wrote: »
Nothing is wrong with Heavy Armor on a Tank. The community has a perception and throw around bad info to back their argument.
Its currently perceived that Light Armor is best for tanking as it increase your Magicka abilities and can reach soft cap.
It proves that you ran around in a zergball that was larger than the enemies zergball at least.
Heavy armor is the worst armortype atm. Period.