Discussion via forum is a much more entertaining catalyst for information. I got my info, and healthy discussion to boot.See how easy it was to find this information. Lol. Thanks guys. Far from the worst launch ever and in my experience its honestly one of the best and most stable. Call me a fan boy if you want lol. I enjoy this game immensely.
Guys, I didn't mean to make this topic to start a flame war over whether or not this should clone wow. I'm simply opening discussion on whether or not other MMOs launch this poorly, and I'd really like some concrete examples.
Alright, I'll bite.snip
Yeah, pretend like you're so innocent. Typical.@vyndral13preub18_ESO yep people seem to have very short and selective memories
I'm not going to be one of those guys, that sits here and says that "X MMO was just as bad at launch!". I'm just going to tell you, as a person who has played many MMOs far past their launch, what my experience has been like buying on the ground floor.
My main points: End game, grouping, guilds/player drop-off, and VR.
End game: Where is it? Do most MMOs launch with almost nothing? Craglorn is coming, but I honestly can't see it lasting longer than 3 months, even for the more casual players.
Grouping: I'm a big believer in "if you want to group, be the leader", but it's pretty tough in a game that doesn't really give incentive to group. Due to phasing/instancing issues, it's almost more advantageous to solo.
Guilds/Player drop-off: This is something I'm not experienced in. But, it seems like in all my guilds, we've lost at least 80% prime time activity, to a 95% decrease in activity in one of my guilds. Guilds aside, my friends list has gone from 6-7 people online at prime time, to 0.
VR: It's been beaten to death, but VR sucks. Progression takes a nose dive, and all sense of reward with questing with it. Everyone I know that made it to VR, gave up around VR2, my highest friend made it to VR4 before quitting.
I'm still playing, and trying to enjoy myself, but these issues are glaring. The main point, and question: Is this normal for launch MMOs, or has this one really dropped the ball? It's hard to enjoy myself when it seems like a grand majority of the player base has already moved on, rendering my friends and guild lists empty, and myself feeling like I'm playing (dot)hack.
Oh totally dude. I find myself logging in to WoW in my free few hours every night just to oogle at orange and purple pixels. Fun? Last thing on my mind in a game. I definitely don't have a different idea of fun as you, apparently known as "subjective" (*** liberals and their stupid words)I'm not going to be one of those guys, that sits here and says that "X MMO was just as bad at launch!". I'm just going to tell you, as a person who has played many MMOs far past their launch, what my experience has been like buying on the ground floor.
My main points: End game, grouping, guilds/player drop-off, and VR.
End game: Where is it? Do most MMOs launch with almost nothing? Craglorn is coming, but I honestly can't see it lasting longer than 3 months, even for the more casual players.
Grouping: I'm a big believer in "if you want to group, be the leader", but it's pretty tough in a game that doesn't really give incentive to group. Due to phasing/instancing issues, it's almost more advantageous to solo.
Guilds/Player drop-off: This is something I'm not experienced in. But, it seems like in all my guilds, we've lost at least 80% prime time activity, to a 95% decrease in activity in one of my guilds. Guilds aside, my friends list has gone from 6-7 people online at prime time, to 0.
VR: It's been beaten to death, but VR sucks. Progression takes a nose dive, and all sense of reward with questing with it. Everyone I know that made it to VR, gave up around VR2, my highest friend made it to VR4 before quitting.
I'm still playing, and trying to enjoy myself, but these issues are glaring. The main point, and question: Is this normal for launch MMOs, or has this one really dropped the ball? It's hard to enjoy myself when it seems like a grand majority of the player base has already moved on, rendering my friends and guild lists empty, and myself feeling like I'm playing (dot)hack.
Did it occur to you that the point in this game is that playing it is fun, not trying to get the most godlike endgame gear?
What do you do in ANY game once you're unstoppable?
Stare at your legendaries?
Irrelevant to you, sure. Just like your opinion is irrelevant to me, except I'm not so rude as to explicitly tell you so."End game" most nonsecuidor concept ever. My desire to grind the same content repeatedly in order to obtain gear that will be useless upon an expac release is completely gone. Games have endings....so do stories. Release more content that promotes building relationships with other players instead. Just my opinion.....fire away.
Totally agree, gear grinds are pointless compared to horizontal growth and REAL content. There are plenty of wowclones that cater to that mentality, let's not try turning this into rubbish too. Not all MMOs have to be carbon copies of wow, this tries to do something different. That you like it or not is completely irrelevant
If 800,000 subscribers say they want faceroll, gear grinds, and only 200k say they don't, whose opinion becomes relevant to ZoS? Craglorn and the trials are the first steps towards giving the hardcore, endgame farmers something to do, and good for them. Anything ZoS does to earn/keep subs is ok with me.
Source?ZOS has stated their goal for the game is around 200,000 players
They're here to make a good game, not to pander to forum trolls or World of Warcraft players. I had a lot of fun questing today.
If you don't enjoy the game, leave. It's that simple. Not every game is going to be tailored the way you want it to be, and the sooner you accept that the more fun your time spent playing video games is going to be.
I find questing way more fun than clearing the same instance over and over hoping for a 1 in 1000 drop or whatever.
I find questing way more fun than clearing the same instance over and over hoping for a 1 in 1000 drop or whatever.
Source?ZOS has stated their goal for the game is around 200,000 players
They're here to make a good game, not to pander to forum trolls or World of Warcraft players. I had a lot of fun questing today.
If you don't enjoy the game, leave. It's that simple. Not every game is going to be tailored the way you want it to be, and the sooner you accept that the more fun your time spent playing video games is going to be.
I find questing way more fun than clearing the same instance over and over hoping for a 1 in 1000 drop or whatever.
Thanks for letting me know what you find fun. That has a huge impact on what other people find fun. Please, tell me, do you think pizza tastes good?
That's your choice to not comment on games you've spent your hard earned money on. That's such an idiotic and absurd thing to say, that a consumer isn't supposed to voice displeasure in a product that doesn't meet their standards. I'm not "going out of my way", I actually enjoy the game (despite your assumption of my OPs content, another suggestion to go back and actually read it ) and I spend time here discussing the game I still spend my spare time playing.Enjoy having your comments removed. The fact that you immediately devolve to personal attacks only further proves my point.
If you don't like the game, I'm sorry. There are lots of games I don't like. I don't think they're bad games for that reason. I don't go out of my way to accost the people who like those games just because they don't enjoy what I do. Gaming is a large and diverse culture.
Some of the most iconic and long-standing games of all time have fewer than 100,000 regular players.
How many times you need to be reported before you stop insulting people who disagree with you tawok? Chill, because forum suspensions have effect on the game account as well
I'm happy to see that quote when/if you find it.It was said in an interview with Matt Frior before the game was released, I am having trouble finding it now. It was part of what attracted me to the game. He said something like "we're out there trying to make a fun game" and that's a step in the right direction in my eyes. He suggested that they weren't worried about subscribing millions of people.
Too many of the recent releases I have played have focused on being popular to the point of pandering to streamers and pro gamers and that culture and have just been a drag to play as a regular homebody with a half dozen friends.
How many times you need to be reported before you stop insulting people who disagree with you tawok? Chill, because forum suspensions have effect on the game account as well
How many times you need to be reported before you stop insulting people who disagree with you tawok? Chill, because forum suspensions have effect on the game account as well
Dude, you wanna talk chill? I made a well written post with no anger, vitriol, or agenda behind it. I even kept my cool making it through the first wave. But eventually, you stop trying to be nice and cordial and you give in kind.
Don't pretend like you didn't get yourself reported there too, Jack. Your own advice, take it.
I'm not going to be one of those guys, that sits here and says that "X MMO was just as bad at launch!". I'm just going to tell you, as a person who has played many MMOs far past their launch, what my experience has been like buying on the ground floor.
My main points: End game, grouping, guilds/player drop-off, and VR.
End game: Where is it? Do most MMOs launch with almost nothing? Craglorn is coming, but I honestly can't see it lasting longer than 3 months, even for the more casual players.
Grouping: I'm a big believer in "if you want to group, be the leader", but it's pretty tough in a game that doesn't really give incentive to group. Due to phasing/instancing issues, it's almost more advantageous to solo.
Guilds/Player drop-off: This is something I'm not experienced in. But, it seems like in all my guilds, we've lost at least 80% prime time activity, to a 95% decrease in activity in one of my guilds. Guilds aside, my friends list has gone from 6-7 people online at prime time, to 0.
VR: It's been beaten to death, but VR sucks. Progression takes a nose dive, and all sense of reward with questing with it. Everyone I know that made it to VR, gave up around VR2, my highest friend made it to VR4 before quitting.
I'm still playing, and trying to enjoy myself, but these issues are glaring. The main point, and question: Is this normal for launch MMOs, or has this one really dropped the ball? It's hard to enjoy myself when it seems like a grand majority of the player base has already moved on, rendering my friends and guild lists empty, and myself feeling like I'm playing (dot)hack.
Actually, I spend a lot of time stopping by the official forums, the subreddit, and tamriel forge on downtime at work. It's my choice how to use my time, not yours.I'd really like to see permanent forum bans start. Tawok spends more time here than in the game, and I would know from experience, it would be for his own good to be permanently banned.
I didn't recognize the name until you pointed it out. He's been doing this since before the game came out. On Reddit, too.
I used to be that guy Tawok, move on: it isn't worth it.