I'm with ya on that. My favorite MMO thus far has been one that offered basically 0 end game (unless you count Jedi end game)... Star Wars Galaxies. The fun I had in that game was playing bounty hunter, relaxing with friends in their houses/guild halls, shootin' the *** while trading, and taking part in Guild vs. Guild."End game" most nonsecuidor concept ever. My desire to grind the same content repeatedly in order to obtain gear that will be useless upon an expac release is completely gone. Games have endings....so do stories. Release more content that promotes building relationships with other players instead. Just my opinion.....fire away.
"End game" most nonsecuidor concept ever. My desire to grind the same content repeatedly in order to obtain gear that will be useless upon an expac release is completely gone. Games have endings....so do stories. Release more content that promotes building relationships with other players instead. Just my opinion.....fire away.
Yawn. No offense but couldnt you have posted to one of the many other threads?
Irrelevant to you, sure. Just like your opinion is irrelevant to me, except I'm not so rude as to explicitly tell you so."End game" most nonsecuidor concept ever. My desire to grind the same content repeatedly in order to obtain gear that will be useless upon an expac release is completely gone. Games have endings....so do stories. Release more content that promotes building relationships with other players instead. Just my opinion.....fire away.
Totally agree, gear grinds are pointless compared to horizontal growth and REAL content. There are plenty of wowclones that cater to that mentality, let's not try turning this into rubbish too. Not all MMOs have to be carbon copies of wow, this tries to do something different. That you like it or not is completely irrelevant
"End game" most nonsecuidor concept ever. My desire to grind the same content repeatedly in order to obtain gear that will be useless upon an expac release is completely gone. Games have endings....so do stories. Release more content that promotes building relationships with other players instead. Just my opinion.....fire away.
Totally agree, gear grinds are pointless compared to horizontal growth and REAL content. There are plenty of wowclones that cater to that mentality, let's not try turning this into rubbish too. Not all MMOs have to be carbon copies of wow, this tries to do something different. That you like it or not is completely irrelevant
Trust us when we say this has been a smooth launch compared to some. No mmo in existence launches with everything everyone wants.
That excuse is old, overused, naive, and won't keep the servers running. The "intended target" is any gamer willing to spend their money and time on this game.it's just that you aren't the intended target.
They made this game for TES fans, learn to deal with it
I have no problem grouping. My roommate and I group all the time. We have a set of characters that travel together, coordinate our responses to NPCs and have had no problems. This game just requires you to coordinate a little more in grouping that outside. We have other friends, if they join we'll do the same with them and it will also work out fine.
When we aren't playing together we have characters to solo, we can craft, we can catch up the solo only missions, etc.
End game: Where is it? Do most MMOs launch with almost nothing? Craglorn is coming, but I honestly can't see it lasting longer than 3 months, even for the more casual players.
Grouping: I'm a big believer in "if you want to group, be the leader", but it's pretty tough in a game that doesn't really give incentive to group. Due to phasing/instancing issues, it's almost more advantageous to solo.
Guilds/Player drop-off: This is something I'm not experienced in. But, it seems like in all my guilds, we've lost at least 80% prime time activity, to a 95% decrease in activity in one of my guilds. Guilds aside, my friends list has gone from 6-7 people online at prime time, to 0.
VR: It's been beaten to death, but VR sucks. Progression takes a nose dive, and all sense of reward with questing with it. Everyone I know that made it to VR, gave up around VR2, my highest friend made it to VR4 before quitting.
I'm still playing, and trying to enjoy myself, but these issues are glaring. The main point, and question: Is this normal for launch MMOs, or has this one really dropped the ball?
Where did I say that?Your problem however is, that you don't like the concept of the game.
The ESO launch will become a cautionary tale to future MMO publishers.
liquid_wolf wrote: »The ESO launch will become a cautionary tale to future MMO publishers.
Thought that was Vanguard?
SWtOR?
Warhammer Online?
Age of Conan?
Final Fantasy XIV 1.0?
Aion?
World of Warcraft? <- Most free time given to accounts in MMORPG history within first 6 months.
Simple google searches:
http://massively.joystiq.com/2012/05/31/the-perfect-ten-worst-mmo-launches-of-all-time/
http://www.mmorpg.com/showFeature.cfm/loadFeature/4862/page/1
http://www.craveonline.com/gaming/articles/562729-top-5-worst-mmo-launches-in-history-ffxiv-wow#/slide/1
http://lorehound.com/news/mmorpgs-and-the-worst-pc-game-launches-as-told-by-1up/
Yep... Simple google searches.
End game: Where is it? Do most MMOs launch with almost nothing? Craglorn is coming, but I honestly can't see it lasting longer than 3 months, even for the more casual players.
VR: It's been beaten to death, but VR sucks. Progression takes a nose dive, and all sense of reward with questing with it. Everyone I know that made it to VR, gave up around VR2, my highest friend made it to VR4 before quitting.
Is this normal for launch MMOs, or has this one really dropped the ball? It's hard to enjoy myself when it seems like a grand majority of the player base has already moved on, rendering my friends and guild lists empty, and myself feeling like I'm playing (dot)hack.
Concur. Makes no sense to be able to group with one other, questing throughout the game, when suddenly ... I'm solo now, because ... oh I dunno ... my group-mate is in the bathroom?Grouping: I'm a big believer in "if you want to group, be the leader", but it's pretty tough in a game that doesn't really give incentive to group. Due to phasing/instancing issues, it's almost more advantageous to solo.