I wonder what the point of stamina is outside of tanking. Even melee attacks from class skills are boosted by magicka and not stamina
Stamina builds suffer from two things - need of stamina for cc and root breaks, but more importantly way too low soft caps. Low weapon damage soft caps makes stamina based build to have considerably lower DPS due to inability to fully utilise important buffs both from skills and gear.
Flawless Dawnbreaker (increases melee by 13% while slotted)
Molten Weapons (increases weapon damage by 22)
Continuous Attack (10% weapon damage buff)
Momentum (up to 24% weapon damage)
Armour set Hundings Rage (which is buffed in Craglorn to give 18% melee buff instead of current 5%)
Enchants with +weapon damage
Basically, there already is everything that's needed to make stamina builds shine on live server. However we are being held back by stupidly low soft cap on weapon damage. For example - my vet 10 DW DK is hitting weapon damage soft cap in Cyrodiil _without_ any buffs. Almost soft capped with 2hander as well, to the level where I get only 8% buff from Momentum instead of 20% by the end of it's duration. Why would I waste a precious skill slot for something that will increase my overall dps by averagely 5% and costs stamina that I need to DPS?
Yes, devs mentioned that they are increasing the soft caps in Craglorn. But I somehow doubt they are increasing it by 30-40% which is the needed amount to stop stamina builds from being handicapped. I could easily drop at you at least 5-6 very viable and fun stamina builds from top of my head if weapon damage soft cap would be increased at least by 20%. Instead, now we are stuck with only one way to scale as a stamina user - crit chance and armour penetration/reduction.
leandro.800ub17_ESO wrote: »The game forces you a bit to do balanced instead of one way (soft caps should be increased on all stats)
Wifeaggro13 wrote: »http://www.youtube.com/watch?v=pwaUsfecHEE
This is exactly why Stam Melee in general is f "d up . Any class using heavy or medium armor is at a severe disadvantage. completely and toaly screwed. it is also why DK's and sorc can solo VR dungeons if they have the skills. it also why youo see everyone using ranged magica specs for Craglorn trial runs and VR dungeons. Light armor is seriously out performing any stamina build. Melee is all but usless comapred to these builds.