nerevarine1138 wrote: »Jim_McMasterub17_ESO wrote: »I'll tell you what they aren't doing..
Banning accounts.
They've already had banwaves, and they will have more. It won't stop gold-sellers from stealing accounts or credit cards. Feel free to complain to the FBI.
Every tnerevarine1138 wrote: »I hope all the botters on that site that see the ad and want to come ruin ESO, do some research on how google ads works before they come.
no wait.
How stupid does that sound?
It sounds pretty darn stupid, because you still apparently don't understand how Google ads work.
If Google tracks me visiting the ESO site a lot, then every site with Google banner ads will tend to show ESO ads. If I visit Blizzard sites a lot, it will show D3, etc. Have you ever noticed that your favorite sites tend to show ads for your other favorite stuff?
Is that how it works? is that why any other section of the site i go to i get ads for some kind of online fax machine, and when i step in to a eso section i get eso ads?
Is that because i split my time an eso site and a fax machine site?
also just tried on a computer that has never played eso/been on their forums. same thing
nerevarine1138 wrote: »I hope all the botters on that site that see the ad and want to come ruin ESO, do some research on how google ads works before they come.
no wait.
How stupid does that sound?
It sounds pretty darn stupid, because you still apparently don't understand how Google ads work.
If Google tracks me visiting the ESO site a lot, then every site with Google banner ads will tend to show ESO ads. If I visit Blizzard sites a lot, it will show D3, etc. Have you ever noticed that your favorite sites tend to show ads for your other favorite stuff?
Is that how it works? is that why any other section of the site i go to i get ads for some kind of online fax machine, and when i step in to a eso section i get eso ads?
Is that because i split my time an eso site and a fax machine site?
also just tried on a computer that has never played eso/been on their forums. same thing
Ok, I never said you were a non-programmer.JungleBoot wrote: »BASIC
10 CLS
20 HOME
30 FOR X = 1 TO 10
40 PRINT "HELLO WORLD."
50 LOOP
60 END
I have no clue what I just did. Would you be so kind as to explain it to me?
Oh yeah, that isn't complex enough.
maybe I should pull out my assembly language text book. But, that is a bit archaic. hmmmmm
All these fun facts you have about google ads.
Fact of the matter is, game is being advertised on a bot haven
All these fun facts you have about google ads.
Fact of the matter is, game is being advertised on a bot haven
nerevarine1138 wrote: »JungleBoot wrote: »In fact, you're more than welcome to help them if you're so mad at their "lack of effort to do anything". Go learn how to program an MMO from the ground up and combat botters, and tell me just how easy it is to do something about it.
This is the typical response individuals provide to non-programmers. Why? Because, I can't compete with it. It's true. But, it lacks any real thought. It's a cop out. It is also a deflection tactic. Let's place the responsibility on the individual speaking out to remove it from those who do have the skill set to do something.
You did see where I stated hire more employees for the sole purpose of banning active bots? You did see that, right? Are you going to ignore it? Because that requires no programming skills whatsoever to accomplish? A little side-by-side training and any high school kid can do it.
It doesn't lack real thought; it simply exposes the massive flaws in your argument. You admit to having no idea how these systems work, yet you seem to think your opinion should carry some weight.
And throwing money at the problem has never worked. Breaking a bot takes a long time, and there is absolutely no point in banning until the bots are broken, because they'll come right back. And you would think that after over a decade of this, players would have learned that the community bears the responsibility for this behavior, not the developers.
nerevarine1138 wrote: »JungleBoot wrote: »In fact, you're more than welcome to help them if you're so mad at their "lack of effort to do anything". Go learn how to program an MMO from the ground up and combat botters, and tell me just how easy it is to do something about it.
This is the typical response individuals provide to non-programmers. Why? Because, I can't compete with it. It's true. But, it lacks any real thought. It's a cop out. It is also a deflection tactic. Let's place the responsibility on the individual speaking out to remove it from those who do have the skill set to do something.
You did see where I stated hire more employees for the sole purpose of banning active bots? You did see that, right? Are you going to ignore it? Because that requires no programming skills whatsoever to accomplish? A little side-by-side training and any high school kid can do it.
It doesn't lack real thought; it simply exposes the massive flaws in your argument. You admit to having no idea how these systems work, yet you seem to think your opinion should carry some weight.
And throwing money at the problem has never worked. Breaking a bot takes a long time, and there is absolutely no point in banning until the bots are broken, because they'll come right back. And you would think that after over a decade of this, players would have learned that the community bears the responsibility for this behavior, not the developers.
He and I are paying customers. Our opinion therefore does carry weight. This is the core argument people on here telling others to shut up, seem to miss frequently.
Who is going to be maintaining this game should this exodus of players continue? Where are the sub fees going to come from? You may be pleased to never see their posts again on your forums. But your game company will miss their income. And that WILL impact you.
Not saying our opinions are more valid mind. You however seem to think yours is, but as another fellow customer your same as any of the rest of us. And the poster you quoted had a point, "go learn MMO programming yourself" is a cop out. Your not explaining anything. No information to back it or anything.
And yet there is a post by some programmer who says, something can and should have been done. I would be interested in what you have to say to them.
http://forums.elderscrollsonline.com/discussion/comment/852197/#Comment_852197
Botters - We are continuing to improve our process and security behind-the-scenes for combating botters in-game. This is an ongoing work in progress that we are fully dedicated to. Please keep in mind that we cannot go into detail on the various actions we’re taking to combat botting, as doing so could put our game and security at risk.
If you cant farm some materials becouse of bots, than work on another craft until you find a place safe of bots to farm what you want.
TL:DR One old demented circus monkey, smashing a keyboard and eventually will come up with solution to bot problem.
There's also this wonderful invention everyone can use if they can't stand a "horrible" game.... I think they call it outside? Not sure these days
nerevarine1138 wrote: »
From the know issues thread:
Botters - We are continuing to improve our process and security behind-the-scenes for combating botters in-game. This is an ongoing work in progress that we are fully dedicated to. Please keep in mind that we cannot go into detail on the various actions we’re taking to combat botting, as doing so could put our game and security at risk.
If you cant farm some materials because of bots, than work on another craft until you find a place safe of bots to farm what you want.
From the know issues thread:
Botters - We are continuing to improve our process and security behind-the-scenes for combating botters in-game. This is an ongoing work in progress that we are fully dedicated to. Please keep in mind that we cannot go into detail on the various actions we’re taking to combat botting, as doing so could put our game and security at risk.
If you cant farm some materials because of bots, than work on another craft until you find a place safe of bots to farm what you want.
You still have not responded to the information in one of the posts on the link.
nerevarine1138 wrote: »
You still have not responded to the information in one of the posts on the link.
The information about the API? Was that news to you?
Everyone is aware of how bots work (or if you aren't, you shouldn't be commenting in the first place). It's up to the developer to figure out how to fix vulnerabilities in the API without interfering with add-ons. Now, I'd be perfectly fine with add-ons being completely eliminated, but since I seem to be in the minority, I'm happy to wait for ZO to figure out how to boondoggle the code into doing what they want.
Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
nerevarine1138 wrote: »
You still have not responded to the information in one of the posts on the link.
The information about the API? Was that news to you?
Everyone is aware of how bots work (or if you aren't, you shouldn't be commenting in the first place). It's up to the developer to figure out how to fix vulnerabilities in the API without interfering with add-ons. Now, I'd be perfectly fine with add-ons being completely eliminated, but since I seem to be in the minority, I'm happy to wait for ZO to figure out how to boondoggle the code into doing what they want.
quote="DrywFiltiarn;851674"]Speedhacks, teleporthacks, flyhacks and such are the same for everymmorpg the last 12 years. Memory injection.
And yet most of them are so easily preventable.
Speedhacks, you know how fast a player can move and which buffs possibly allow faster movement and such, do a delta check on movement over time and you can easily detect serverside, something is off with a players movement (and thus a hack is going on). This detection is impossible to manipulate for the client. Obviously it will require a bit of logic to prevent wayshrine teleports and such from becoming false positives, but you know if someone used a teleport or not, so you can ignore an unexpected value on a delta on that.
Movement on a client will continually be send back to the server (as the server will need to provide that information back to other clients and such), so it's in theory very easy to detect speedhacks and reset players position and then kick them from server.
Teleporthacks, same as above, as far as I know the teleports are beyond regular portal/wayshrine teleporting and thus detectable as invalid movement, as movement speed X over time T calculates to an out of range value for regular (valid) play. Yes you can manipulate the client to allow for this through whatever hack you want, yet the client will report the movement data back to the server, where botters have no control over and thus can be checked.
Flyhacks, basicly it's not a fly-hack, but rather a no-clip hack, which allows players not to just move through the air, but also through the ground and through walls and such. This also is detectable in a lot of cases, but in some cases can't be detected. Movement through walls is hard to detect serverside, although this will depend on what movement data is send back to the server and how often. If the updates back to server are often enough and include information of usage of doors and such (if any present), you could in theory detect if a player moved out of a building using the door or went through a wall. problem is there's many buildings without a door, so this can't be consistently detected.
A lot of no-clipping can be detected though, simply by checking if the XYZ coordinates a client communicates back to the server match up with the map. If those values are off (especially on the Z axis, which controls height) this may/will mean the player is either flying through the air or under ground. This can be hard to manage properly, because this will require some overhead room for areas where you can jump off cliffs for instance, which may temporarily give you invalid XYZ readings if you strictly follow the terrain, although this can be solved by applying a grace-time for instance, where you will allow a player to be for a period of T seconds out of valid coordinates, before intervention takes place. This will prevent players that jump off mountains for instance to be falsely detected, but will catch bots that are underground for a long while harvesting nodes.
Anyway, the story above is a long one, but based upon personal experience of client-server solutions, as I'm a software developer myself. From what I see, going on with the memory-hacks that allow things like no-clipping, this is a failure at server-side to properly sanitize and check data received from clients and detect and flag suspicious behavior. A lot of the things bots are currently doing can be solved with proper server-side validation of received data and kicking the user off the server in case of irregularities. My assumption is that the game is currently relying too much on the client sending back valid information to the server, while there are too many factors that can influence this data and manipulate it. Not just memory-hacks are an option like currently is happening, but I think it's a matter of time before the next issue will arise, namely the manipulation of the network traffic to manipulate movement and possibly even other options that I don't even want to mention here (I don't want to give people ideas).
As a comparison, I've played WoW for a long time as well, and somewhere around a year ago, they too suffered a lot from (regular players, not bots) walking underground, due to errors in collision-detection, that would allow them to pop out of the map without falling infinitely. Blizzard has solved this by auto-kicking the player back to login screen, when they detected this on their servers. Ever since most of the players doing this (although it basicly was harmless as you couldn't do anything anyway underground as you could only do it in cities) stopped doing this as you will have a hard time getting back in, because you will respawn underground again after login and thus be kicked again within 10 seconds or so. This means you will have to heartstone very quickly to prevent being auto-kicked again to move back into the map.
THIS POST.
Even if I was commenting on API. Even if it is news to me your wording and tone is uncalled for. Not everyone does know,and since you don't know what others know you should not be commenting on that going by your own logic.
Jim_McMasterub17_ESO wrote: »I'll tell you what they aren't doing..
Banning accounts fast enough to supplant the multiple botter accounts that are opened the very instant they ban the identified botter accounts.
Even some of the cannier players in this game have said that their main issue is that they can see these bots. It's not that the problem is any worse than other games, but because it's visible, suddenly people think it's a bigger deal. It's a problem of perception, not a problem with the approach the developers are taking to eliminate bots.
Hmm, this is the thread about the speed/teleport hacking bots vacuuming up all the resources, yet it's already becomming unrecognizable by the second page, impressive.
Anyways, the big problem is that the resources of the game are controlled by the botters/gold sellers now, which means that crafting is at the mercy of the gold sellers.
Some of you may have noticed that as you advance in the game crafting become a bit more important as the enemies get harder to kill, requiring better gear/enchants/potions/food to be effective. I guarantee the gold sellers have noticed, that's why they are focused on dominating the crafting resource market right now.
Trouble is, for players like me who refuse to contribute to gold seller employees salary, this renders the game progressively more unplayable since everything under the crafting section is now behind a third party paywall except for provisioning. for a new character it's much more evident since you cannot even craft a single piece of gear due to the lack of materials.
Patience actually makes the situation worse since that either gives the gold sellers more revenue as players cave in to keep playing, gives Zenimaz less revenue as players move to other games, or both.
What's frustrating is that the solution already exists in the game, provisioning is the example. Provisioning materials are provided in a character specific fashion with the crates and barrel looting mechanics, thus gold sellers cannot interfere with it. Anyone see any advertising for food materials in that spam? Had the other materials been implemented in this way, character specific instead of world specific, the gold sellers would have no leg to stand on right now, they would have nothing we could not get ourselves.
nerevarine1138 wrote: »I'm aware of these different kinds of hacks, and I find it more than a little ironic that you mention how WoW is still having issues with these 10 years in. The developers will always be working on a better mousetrap, and bot programmers will always be working their mice out at the gym so that they can avoid getting their heads chopped off.
My tone comes from years of dealing with this attitude in a variety of different games: the entitled stance that says players are somehow not responsible for botting, but that developers have magic buttons they can press to disable it. It's born entirely out of laziness and ignorance. A simple Google search can show you how bots work and how bot-prevention is not something that can be done with the flip of a switch.
Even some of the cannier players in this game have said that their main issue is that they can see these bots. It's not that the problem is any worse than other games, but because it's visible, suddenly people think it's a bigger deal. It's a problem of perception, not a problem with the approach the developers are taking to eliminate bots.
JungleBoot wrote: »I can not compete with the number of bots running resource laps within Deshaan. Now that they can't just farm Jute all day long in Stonefalls, they simply stagger their bots and send them on a standard pre-defined resource collection path. The result is pretty much the same. The majority of resources are being collected by bots and not by players creating a deficit of materials and supporting a market where real cash is used to purchase "virtual" goods. So, what is the official policy?
If the official policy is to ignore and do nothing, here is what I want.
01. I want a speed boost and infinite stamina.
02. I do not want to be confined to the spaces above the terrain. I want to be able to travel beneath the terrain so I can ignore any and all obstacles and maybe beat a bot to resources
03. I want to be "authorized" to run "legitimate" bot software for the purpose of collecting resources since collecting resources is not playing the game but a time sink.
If I can't have that, hire your kids to sit in each zone and kick bots all day. Or I don't know, hire more employees with the job description to ban any and all accounts engaged in bot activity.
Yes, I'm pissed about something that will most likely never change. Why? Because the die-hard MMO gamers think professions and farming is a requirement for a game to be called an MMO. In case you are not paying attention, the current trend is to create persistent worlds for many players to interact with and form groups to complete common goals. That does not mean it is an MMO. They are expanding the concept of co-op play. I will applaud the first company that is brave enough to tell the MMO community to stuff it and do away with pointless activities like farming and grinding. It's not required.
nerevarine1138 wrote: »-snip-
I have managed to craft a new set of gear every single VR level. My Blacksmith, Clothier, Provisioning and Alchemy skill lines are all maxed out. The only reason my Enchanting line isn't at 50 is that I dropped Provisioning for Enchanting at VR4.
Are bots creating a problem farming mats (usually at the lower levels)? Sure. I don't see much of an issue on any of my characters, but I'll take your word for it. Crafting, however, is not like other games. You do not need to farm mats to be an effective crafter, and you certainly don't level crafting through farming/refinement.