There is one thing in PvP that annoys me. And I assume I'm not the only one; many of my guild members feel the same and I'm sure that there are more players who share the sentiment.
I'm not talking about the lag, I got used to it. It is not the sometimes endless loading times to get into Cyrodiil because there are workarounds, or the Sorcerers using bolt escape to avoid my wrath.
No, it's the players that can't seem or don't want to find a group to PvP with. The players that are daring enough to roam Cyrodiil on their own, looking for one on one fights, easy ambush-kills or following a group so they can get some points while their survival chances rise a little.
Now, why am I, and my guild mates, annoyed? Because those single players are capable of ruining our ambushes, flanking manoeuvres or surprise attacks.
Just the other day we were in Cyrodiil, a guild group of around 15 members. Teamed up, everyone on ventrilo, getting clear and decisive instructions from the group leader. We saw an enemy group chasing off one of our alliances siege groups that ran off. (our as our guild master put it: tactical repositioning themselves) We were hiding behind a rock formation, waiting for the enemy group to get closer so we could flank them and give them a nasty surprise despite the odds of 3 to 1 in the enemy's favour. But to our unpleasant shock, a lonely player from our alliance, who was being pursued by 3 enemy players, saw us and came running towards us for help. We were discovered before the enemy group was near us, ruining our element of surprise and the advantage we would have had.
And this is just one of several occasions where single players messed up our game play. Can't you, the single player, guess that a sizeable group in hiding is up to something nasty for the enemy, who is probably nearby? Don't you realise that you, by running towards us with waving arms and shouting for help (would be funny to have that actually in game), are revealing our hidden location to the enemy?
And if this was the only way of revealing our position, but it was given away in many different manners. Like standing among us, while we are crouching. And don't mind looking to your chat window, because you are on your own so who will want to say something to you? Well, maybe, just maybe that hidden group, requesting you politely but urgently to go into hiding....
But not all of you are that ignorant. Some of you go in hiding when near us, and we thank you for it.... until we notice that you have a cute little monkey or crab with you. Let me tell you a little secret, and I probably get shot by professional gankers, ambushers and assasins for revealing it: Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them. Monkey see = monkey do, but stealth is something it didn't learn, probably because it can't see you do it since you are in stealth. Yet it will still follow you around somehow. And you following us = 1 monkey showing the location of a guild group. If you didn't hate monkeys after seeing Planet of the Apes, this will make you hate them.
Don't get me wrong. I don't want to impede on your choice to roam Cyrodiil on your own. If you feel daring enough to do so, please do. Harass the enemy as much as you can and disturb its reinforcement lines. I salute your courage. But give us the chance to deploy group tactics to do maximum damage to the enemy. Hiding is an essential method to surprise the enemy and surprises are always fun. Especially when we are the ones who can yell Surpise! So please, pretty please, don't spoil our fun. Think before you come running towards a hidden group and put your pet on the bottom of your bag or into the care of the bank clerk when you enter Cyrodiil.
Thank you.
I know, I know, professionals are predictable but the battlefield is full with idiots... but seeing so many people making the same mistake over and over gets annoying. I just hope that those few people who read the forums will think about it. Those who don't read forums, well.... they will be punished by their evil monkies time and time again
PharmaChief wrote: »I know, I know, professionals are predictable but the battlefield is full with idiots... but seeing so many people making the same mistake over and over gets annoying. I just hope that those few people who read the forums will think about it. Those who don't read forums, well.... they will be punished by their evil monkies time and time again
i didn't know that there are professional pvper's. Does it pay well?
There is one thing in PvP that annoys me. And I assume I'm not the only one; many of my guild members feel the same and I'm sure that there are more players who share the sentiment.
I'm not talking about the lag, I got used to it. It is not the sometimes endless loading times to get into Cyrodiil because there are workarounds, or the Sorcerers using bolt escape to avoid my wrath.
No, it's the players that can't seem or don't want to find a group to PvP with. The players that are daring enough to roam Cyrodiil on their own, looking for one on one fights, easy ambush-kills or following a group so they can get some points while their survival chances rise a little.
Now, why am I, and my guild mates, annoyed? Because those single players are capable of ruining our ambushes, flanking manoeuvres or surprise attacks.
Just the other day we were in Cyrodiil, a guild group of around 15 members. Teamed up, everyone on ventrilo, getting clear and decisive instructions from the group leader. We saw an enemy group chasing off one of our alliances siege groups that ran off. (our as our guild master put it: tactical repositioning themselves) We were hiding behind a rock formation, waiting for the enemy group to get closer so we could flank them and give them a nasty surprise despite the odds of 3 to 1 in the enemy's favour. But to our unpleasant shock, a lonely player from our alliance, who was being pursued by 3 enemy players, saw us and came running towards us for help. We were discovered before the enemy group was near us, ruining our element of surprise and the advantage we would have had.
And this is just one of several occasions where single players messed up our game play. Can't you, the single player, guess that a sizeable group in hiding is up to something nasty for the enemy, who is probably nearby? Don't you realise that you, by running towards us with waving arms and shouting for help (would be funny to have that actually in game), are revealing our hidden location to the enemy?
And if this was the only way of revealing our position, but it was given away in many different manners. Like standing among us, while we are crouching. And don't mind looking to your chat window, because you are on your own so who will want to say something to you? Well, maybe, just maybe that hidden group, requesting you politely but urgently to go into hiding....
But not all of you are that ignorant. Some of you go in hiding when near us, and we thank you for it.... until we notice that you have a cute little monkey or crab with you. Let me tell you a little secret, and I probably get shot by professional gankers, ambushers and assasins for revealing it: Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them. Monkey see = monkey do, but stealth is something it didn't learn, probably because it can't see you do it since you are in stealth. Yet it will still follow you around somehow. And you following us = 1 monkey showing the location of a guild group. If you didn't hate monkeys after seeing Planet of the Apes, this will make you hate them.
Don't get me wrong. I don't want to impede on your choice to roam Cyrodiil on your own. If you feel daring enough to do so, please do. Harass the enemy as much as you can and disturb its reinforcement lines. I salute your courage. But give us the chance to deploy group tactics to do maximum damage to the enemy. Hiding is an essential method to surprise the enemy and surprises are always fun. Especially when we are the ones who can yell Surpise! So please, pretty please, don't spoil our fun. Think before you come running towards a hidden group and put your pet on the bottom of your bag or into the care of the bank clerk when you enter Cyrodiil.
Thank you.
Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them.
Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them.
Zenimax and Bethesda both have a history of missing things but this kind of oversight... I don't even.
If you could unsummon them at will I'd probably be more likely to laugh at this. But this is a massive failure on the design teams part.Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them.
Zenimax and Bethesda both have a history of missing things but this kind of oversight... I don't even.
Its not an oversight you arent supposed to bring your puppy to a war.
But keep doing it please
You can unsummon them.
I know, I know, professionals are predictable but the battlefield is full with idiots... but seeing so many people making the same mistake over and over gets annoying. I just hope that those few people who read the forums will think about it. Those who don't read forums, well.... they will be punished by their evil monkies time and time again
Its DAOC meets modern day Elder Scrolls and DAOC was an epic game. Solo attacking is the way of a stealth class. Too bad they didnt add the climb skill like DAOC did. Used to take my Shadowblade and climb the wall, gank some healer, and run! If you dont like the way AvA is done there are many other games to choose from.
Climb sounds amazing, but how would you balance the potential for keep abuse?
We were hiding behind a rock formation, waiting for the enemy group to get closer so we could flank them and give them a nasty surprise despite the odds of 3 to 1 in the enemy's favour. But to our unpleasant shock, a lonely player from our alliance, who was being pursued by 3 enemy players, saw us and came running towards us for help. We were discovered before the enemy group was near us, ruining our element of surprise and the advantage we would have had.
And this is just one of several occasions where single players messed up our game play. Can't you, the single player, guess that a sizeable group in hiding is up to something nasty for the enemy, who is probably nearby? Don't you realise that you, by running towards us with waving arms and shouting for help (would be funny to have that actually in game), are revealing our hidden location to the enemy?
...
But not all of you are that ignorant. Some of you go in hiding when near us, and we thank you for it.... until we notice that you have a cute little monkey or crab with you. Let me tell you a little secret, and I probably get shot by professional gankers, ambushers and assasins for revealing it: Your pet doesn't hide with you. It will stay visible. So seeing a lonely monkey moving around is a dead-give-away for someone lurking in stealth just in front of the monkey. I killed my share of enemy players who thought I didn't see them. Monkey see = monkey do, but stealth is something it didn't learn, probably because it can't see you do it since you are in stealth. Yet it will still follow you around somehow. And you following us = 1 monkey showing the location of a guild group. If you didn't hate monkeys after seeing Planet of the Apes, this will make you hate them.
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Mojomonkeyman wrote: »I don`t like zerglings who are too scared to ever leave their group and think they have a gripe on pvp.
"But Mojo, we are so pro, such an organized pvp guild, bust random zergs, yadda yadda!" Yeah, keep on fooling yourself like you keep on spamming those ae`s...
Most solo roamers would prolly wipe the floor with OP in any small scale encounter.
Love.