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Please reclassify talons as hard CC.

  • johansson.davidb16_ESO
    There are builds for the Dragon Knight that makes them nearly unkillable. You can solo a whole VR10 dungeon by yourself, in Wayrest sewers you can just run all the way to the first boss, kill all the adds yourself (your group will die from the aggro, just rez them after) and then if you wanna show off, you can solo the boss and rez them after the boss is dead.

    In PvP you can drop a banner every 3 second that stacks all its damage, hitting an unlimited amount of people, rotate that with Talons that creates no immunity timer. If you have a friend close by, you can have him trigger the banner synergy, it will eat through Manouver as well.


    I am in no panic, we just treat the DKs with those particular builds as Vampire Emperors pre-nerf and roll away and use 8 people to shoot them down with ranged. It works, but it is quite annoying. If more would have figured these things out it would be quite rough because then 4-5 DKs could nearly lock us down completely.

    Good thing most have no idea, like many people in this thread, and those we can just facemelt like per usual =)
  • popatiberiuoneb18_ESO
    1dk who is equally skilled than 6 random opponents has absolutely no chance vs them if they aren't just rolling their head on the keyboard, even if the dk has his ulti rdy and none of the 6 have. apparently, alot of people are just rolling their heads on the keyboard most of the time and hope to achieve something with that.

    You know DK is threading on the edge of immortality when you get a dk charge in the middle of your guild premade of 8+ people and pop his skills/ultimates and your group (that knows how to deal with him and reacts fast enought o roll out of the banner, nullify it, etc) has problems melting that DK while he simply ignores everyone hitting and keeps pounding on his preffered target.

    One person alone should not be able to hold its ground versus 8+ people for more then 2-3 seconds, not 10+ as many DKs with a clue will, withouth much trouble.

    Yes, the DK will die in the end if stupid enough to attempt killing an organized group but it keeps alot of people engaged during a long period of time, no other class is even close to doing that.

    Just had to say this since you were defending the DK so hard :P

    And yes, there are plenty of counters involving groups, against a solo DK and arguably solo counters (altough you will never be able to kill a dk with a non-dk) but in best scenario you just end up pounding on a crazy hard to kill tank that hits like a truck.

    EDIT: The 1 vs 6 win vs the randoms should be less and less common with time, natural selection :)

    Ohh, and i also disagree with having talon as hard cc. It's a soft CC and should stay this way. They need to rethink some immunity timer in there but thats a general change, not just for talons.

    I agree with you on all points but the bolded point.... I kill DKs 1v1 all the time, as long as they are not abusing the bash bug/exploit (w/e you want to call it at this point).

    It generally takes a while to kill them, it is a totally different strategy to kill them, you have to let them blow all of their resources trying to kill you, and just focus on healing yourself through it. After a short amount of time the DK will be resource starved and you can kill him pretty effortlessly.

    I am fine with everything a DK can do, besides Reflective Scales, I believe that ability is a little over the top.

    This all revolves around being a Templar, though.

    I feel for NB, Sorcs can just disengage.

    You are right, it was a bit 2 much. There are strategies that might or might not work against a DK. I can think of a few very efficient ones if i ever level my nb up...with a sorc i can kite them for minutes and minutes..and hope i dont meet other enemies/friendlies to ruin the fight for us and wil a templar i guess i could outheal it (didnt really play with templar to that extent so cant be sure) :)

    Even so a DK holds the upper hand on everyone else with such sweet sinergy between skills and best self heal/survivability and highest damage st melee dps instant.
  • popatiberiuoneb18_ESO

    Exactly right on there. I am DK and the people that give me the most trouble are templars. You are spot on with the healing yourself while I drain my resources. If I can't kill the templar within about 5 seconds of engaging I usually lose that battle.

    Hmm, holding on spending resources early on doesnt help? I see alot of people "burst" themselves dry then stay there and do normal atacks. Unfortunately your smarter enemies will know how to manage their resources well :)

    Also the DK self healing is not 2 shabby, is the templar-DK self heal gap that big?

    My main's a sorc and vs a DK that knows what he's doing i have no chance to win, best i can pull is a draw by kiting around at safe distance or running but i wont be able to bring him down...cant say i had much trouble versus the templars i met while roaming alone but they do seem to be alot more rare then the other classes when it comes to smallscale :D
  • pecheckler
    pecheckler
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    Edit
    Edited by pecheckler on 21 May 2014 21:24
    End the tedious inventory management game.
  • thestonyb16_ESO
    its really just bad groups having problems with dks, but thats a given, the game is new, ppl have to learn to adapt - it took most of the people almost 3 weeks to realize the oil is coming from above
    twitch.tv/stonyleinchen Seitan - PvP Rank 32 - Prefect
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