Ever since I found an armor set that replenishes magicka for every spell reflected ( I think it's the Syrabane set) I've come to realize why classes are anathema for the Elder Scrolls series.
What happened to the promise that our play style wouldn't be constrained by our class choice? If I want to use that set, I have to be a DK. (I know the 1-h and shield line has a reflect spell skill, but it has to be re-cast each time, unlike the DK spell which stays up for a certain time duration no matter how many spells you reflect.)
You want to reflect spells? You have to be a DK. You want to be able to pull enemies? You have to be a DK. You want to have a spammable AoE root? You have to be a DK. You want to go invisible? You have to be a NB. You want to be the most mobile? You have to be a sorc.
Why did you design all the best abilities to be class abilities? All of those should be weapon, guild, or world abilities that any player can choose to put on their skill bar. Classes should not be as central to the character build as they currently are for this to really be in line with other ES games.
I'm not proposing that you redesign skill trees at this point, but I do think it would be a good idea to offer a really expensive class change. This would be good for two reasons: it would be a good gold sink, and it would allow ZOS to see which classes need a buff due to their unpopularity.
ThatArgonianGuy wrote: »As someone who plays as a DK and sorcerer, both can spam AoE.
Well this is the first Elder Scroll MMO, they have to change some aspects, if we were as unrestrained as in Oblivion or Skyrim, then the game would be unbalancable. How do you balance a character that can throw lightning bolts, wear heavy armour, and go invisible.Ever since I found an armor set that replenishes magicka for every spell reflected ( I think it's the Syrabane set) I've come to realize why classes are anathema for the Elder Scrolls series.
What happened to the promise that our play style wouldn't be constrained by our class choice?
I'm not proposing that you redesign skill trees at this point, but I do think it would be a good idea to offer a really expensive class change. This would be good for two reasons: it would be a good gold sink, and it would allow ZOS to see which classes need a buff due to their unpopularity.
Catches_the_Sun wrote: »I would never, ever, support a system that allows class change at any cost. Some decisions need to be meaningful.
i want classes to be gone all together, at launch i was like oh ok it'll have classes i'm sure it'll be fun.....
the more i lvl and the higher in vet ranks i get the more i despise classes....so i'm forced to lvl alts and backtrack through content and make this game much more boring for me because i want to see more then just the NB skill line...
i just think classes in a TES game kinda suck and i would rather just pick my skills from all of the skill trees then lvl that skill then have 2 REROLL A WHOLE OTHER CHAR...
anyways love the game, can't wait for the changes, patience is being tested but i know this game will only get more awesome....please take out these stupid classes, they are ridiculous and ruining the game for paying customers
I am sure it's meant to be Asheron's Call 1.AlexDougherty wrote: »AC1 = Assassin's Creed, right?FrauPerchta wrote: »You should play AC1, there were no set classes.
Which wasn't an MMO, you can't use a single player game as the basis of an MMO, there are balancing issues in an MMO that don't arise in a single player game.
Ah, thanks.I am sure it's meant to be Asheron's Call 1.AlexDougherty wrote: »AC1 = Assassin's Creed, right?FrauPerchta wrote: »You should play AC1, there were no set classes.
Which wasn't an MMO, you can't use a single player game as the basis of an MMO, there are balancing issues in an MMO that don't arise in a single player game.
Catches_the_Sun wrote: »I'm not even going to get into the class comparisons, but just as a general rule, I would never, ever, support a system that allows class change at any cost. Some decisions need to be meaningful.