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Pay 100,000 gold for a class change

Tiberius_
Tiberius_
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Ever since I found an armor set that replenishes magicka for every spell reflected ( I think it's the Syrabane set) I've come to realize why classes are anathema for the Elder Scrolls series.

What happened to the promise that our play style wouldn't be constrained by our class choice? If I want to use that set, I have to be a DK. (I know the 1-h and shield line has a reflect spell skill, but it has to be re-cast each time, unlike the DK spell which stays up for a certain time duration no matter how many spells you reflect.)

You want to reflect spells? You have to be a DK. You want to be able to pull enemies? You have to be a DK. You want to have a spammable AoE root? You have to be a DK. You want to go invisible? You have to be a NB. You want to be the most mobile? You have to be a sorc.

Why did you design all the best abilities to be class abilities? All of those should be weapon, guild, or world abilities that any player can choose to put on their skill bar. Classes should not be as central to the character build as they currently are for this to really be in line with other ES games.

I'm not proposing that you redesign skill trees at this point, but I do think it would be a good idea to offer a really expensive class change. This would be good for two reasons: it would be a good gold sink, and it would allow ZOS to see which classes need a buff due to their unpopularity.
  • KhajiitiLizard
    KhajiitiLizard
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    As someone who plays as a DK and sorcerer, both can spam AoE. Shattering prison is much like talons, except you don't need to have someone else activate it for it to do damage.
  • Catches_the_Sun
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    I'm not even going to get into the class comparisons, but just as a general rule, I would never, ever, support a system that allows class change at any cost. Some decisions need to be meaningful.
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  • Spiritreaver_ESO
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    Tiberius_ wrote: »
    Ever since I found an armor set that replenishes magicka for every spell reflected ( I think it's the Syrabane set) I've come to realize why classes are anathema for the Elder Scrolls series.

    What happened to the promise that our play style wouldn't be constrained by our class choice? If I want to use that set, I have to be a DK. (I know the 1-h and shield line has a reflect spell skill, but it has to be re-cast each time, unlike the DK spell which stays up for a certain time duration no matter how many spells you reflect.)

    You want to reflect spells? You have to be a DK. You want to be able to pull enemies? You have to be a DK. You want to have a spammable AoE root? You have to be a DK. You want to go invisible? You have to be a NB. You want to be the most mobile? You have to be a sorc.

    Why did you design all the best abilities to be class abilities? All of those should be weapon, guild, or world abilities that any player can choose to put on their skill bar. Classes should not be as central to the character build as they currently are for this to really be in line with other ES games.

    I'm not proposing that you redesign skill trees at this point, but I do think it would be a good idea to offer a really expensive class change. This would be good for two reasons: it would be a good gold sink, and it would allow ZOS to see which classes need a buff due to their unpopularity.

    First off, they have a spiffy new General forum this post would be awesome in! So happy about that! Anyways to my post

    Playstyle = / = Class in TESO

    Yes, certain classes will be able to do different things better, but i think ZOS has done a very good job at letting us players mold the current classes into a variety of roles. Of course one class isn't supposed to be able to do EVERYTHING the best(what's the point of having classes at that point?), but as it stands every class can do every role passably and some really well.

    My now co-main Nightblade has successfully tanked, healed, dealt damage, and a ton of hybridized combinations of the 'holy trinity'. It excels at specialized sneak spike damage(because that's my fav type of character), but after a quick trip to the crafting part of town i can roll out in any number configurations without the need to respec.

    My up and coming co-main Sorcerer is floating towards a kind of split-hate off tank atm. Bouncing hate back and forth between myself and my tanky Clannfear pet. But i can still quickly go to quit a few roles including straight up damage dealing or say hybrid damage dealing backup healer.

    I say all that to illustrate my take that you are confusing party roles with base classes. And that really isn't the case in TESO. In a game like Final Fantasy XI with 20+ super-specialized classes, you might have a point(discounting the feature that you can have one character master all the jobs. but meh), but here after the core-class abilities, every character has potential access to every other skill line.

    Now if you want to be a DK and have access to DK class skills, roll a DK. But you really shouldn't try and say since one class can handle multiple party roles adequately that that justifies asking for a class change function-when EVERY class can be adequate at multiple party roles as well.

    Again, just my take on your request.

  • ZOS_JuhoJ
    ZOS_JuhoJ
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    Hi, everyone. We have moved this thread from the Customer Support forum, as it was off topic for that section. The Customer Support section is dedicated to those who are seeking support for in-game issues. Thank you!
    Staff Post
  • KORJ
    KORJ
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    As someone who plays as a DK and sorcerer, both can spam AoE.

    I'm Nightblade, and i can spam AoE. =_=

    Pay 100,000 gold for.... (+100500 new bots)

    Class change..... NO

    Changing hairstyles... YES ( 5k-10k)
    Edited by KORJ on 18 May 2014 09:42
    FROM RUSSIA WITH LOVE
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    ZOS_JuhoJ wrote: »
    Hi, everyone. We have moved this thread from the Customer Support forum, as it was off topic for that section. The Customer Support section is dedicated to those who are seeking support for in-game issues. Thank you!

    Called it!
  • stryderzz
    stryderzz
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    i want classes to be gone all together, at launch i was like oh ok it'll have classes i'm sure it'll be fun.....

    the more i lvl and the higher in vet ranks i get the more i despise classes....so i'm forced to lvl alts and backtrack through content and make this game much more boring for me because i want to see more then just the NB skill line...

    i just think classes in a TES game kinda suck and i would rather just pick my skills from all of the skill trees then lvl that skill then have 2 REROLL A WHOLE OTHER CHAR...

    anyways love the game, can't wait for the changes, patience is being tested but i know this game will only get more awesome....please take out these stupid classes, they are ridiculous and ruining the game for paying customers
  • AlexDougherty
    AlexDougherty
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    Tiberius_ wrote: »
    Ever since I found an armor set that replenishes magicka for every spell reflected ( I think it's the Syrabane set) I've come to realize why classes are anathema for the Elder Scrolls series.

    What happened to the promise that our play style wouldn't be constrained by our class choice?
    Well this is the first Elder Scroll MMO, they have to change some aspects, if we were as unrestrained as in Oblivion or Skyrim, then the game would be unbalancable. How do you balance a character that can throw lightning bolts, wear heavy armour, and go invisible.

    And what about those people who choose the wrong skills. In this game it's a minor issue, if every skill was available, then there would be two or three workable builds, and hundreds of unworkable builds. And who wants to build according to a website, or formula.

    And nothing is stopping you from using any playstyle with any class, it might not work, but they are not constraining you.
    People believe what they either want to be true or what they are afraid is true!
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  • Arthur_Spoonfondle
    Arthur_Spoonfondle
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    Tiberius_ wrote: »
    I'm not proposing that you redesign skill trees at this point, but I do think it would be a good idea to offer a really expensive class change. This would be good for two reasons: it would be a good gold sink, and it would allow ZOS to see which classes need a buff due to their unpopularity.

    Absolutely not a good idea. As someone has already said, some choices need to be meaningful and it would be a gold spammers and botters dream. Furthermore, I don't see this supposed need for gold sinks, they just encourage gold buying and, therefore, the botters and spammers.

    Edited by Arthur_Spoonfondle on 18 May 2014 10:24
  • Reymas
    Reymas
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    100% I would pay that but considering it would probably take some work, I honestly think they should charge real money. I would pay $20 to switch my main to Dragonknight.
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  • Ish_Fingers
    Although I agree with the OP's concern, I think the implementation could be better. As others have said, some choices should be permanent - your class being one of them.

    I've had a thought that I'd like to share; perhaps at a certain level (I.E. VR+) you are given the choice to unlock one other class' skill line (Ardent Flame, Siphoning etc...). Perhaps an associated quest or something to tie it together?

    It would keep the flavour of your character/class, but enhance it with other suitable abilities - or even abilities that are considered out-of-character. It would help transcend that line between 'acceptable classes for acceptable roles' and perhaps quell some of the 'OMG DUDE WAAAAAAY OP PVP NERF NERF NERF' cries.

    It may also add further value to your skill point selection - though there are so many of them it's unlikely.
  • Quel_Drathon
    I would never, ever, support a system that allows class change at any cost. Some decisions need to be meaningful.

    +1 And not only meaningful but also stable. In my opinion a Class change choice tips the balance way off the scales. With all this kids and altoholics rerolling FOM classes it would have been near impossible to balance and do class changes. Also in TESO the classes have a fuzzy approach to the holy trinity which makes it already hard to balance (except the eye-blinding IMBA builds and combinations).

    "But let us spare the lives of a few, so that they may return to their homelands to tell their fellows the fate they met at the hands of the Daggerfall Covenant!"
  • Badh0rse
    Badh0rse
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    ......................................... swg


    edit: Seriously, anyone who played SWG back in the day should not even consider this. Being able to change classes at will single handedly destroyed that game.
    Edited by Badh0rse on 18 May 2014 14:10
  • Gisgo
    Gisgo
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    Make it 100k to become an NB and 10000000k to become a DK, lets see how it works :p
  • Datablender
    Datablender
    Soul Shriven
    How about instead of classes we pick a stone near the start of the game that gives us some skill lines, and if we want to change stone we can although maybe have it incur a cooldown period or something. Like respeccing talents you just choose a different stone if you fancy a change.
  • FrauPerchta
    FrauPerchta
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    You should play AC1, there were no set classes. If you didn't want to be stuck just doing a canned build then you made your own build from the start. Which was a good thing as some of the canned builds were so bad, like Blade Master, that you were gimped from the level one. I know, I played one....lol Blade Master was so bad that even when Devs finally gave it some love it still sucked. Devs finally added a respec quest, at least ESO published with it.

    I will say when I first heard the play it your way I thought ESO was going to be like AC1 in terms of skills. By that I mean a bunch of skills are offered with no limitation to which ones you get if you have points to buy it. Imagine the hybrid builds you could have if you could pick and choose skill from the 4 classes.
  • AlexDougherty
    AlexDougherty
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    Edit~ withdrawn due to new information.
    Edited by AlexDougherty on 18 May 2014 16:24
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Wizzo91
    Wizzo91
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    stryderzz wrote: »
    i want classes to be gone all together, at launch i was like oh ok it'll have classes i'm sure it'll be fun.....

    the more i lvl and the higher in vet ranks i get the more i despise classes....so i'm forced to lvl alts and backtrack through content and make this game much more boring for me because i want to see more then just the NB skill line...

    i just think classes in a TES game kinda suck and i would rather just pick my skills from all of the skill trees then lvl that skill then have 2 REROLL A WHOLE OTHER CHAR...

    anyways love the game, can't wait for the changes, patience is being tested but i know this game will only get more awesome....please take out these stupid classes, they are ridiculous and ruining the game for paying customers

    Won't happen and should not happen. Your idea seems diverse but isn't and would remove the diversity we are enjoying right now. After some time an ultimate build (maybe 2-3 builds) will be discovered by some players. Wait a couple of weeks and we will have monoclass PVP.(Shieldbash? Luckily it can be nerfed - multiclass can not and would destroy the game)

    EDIT: This would also ruin the diversity in PVE. Damage dealers would all have the same build because one would be superior.
    Edited by Wizzo91 on 18 May 2014 15:18
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • PBpsy
    PBpsy
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    You should play AC1, there were no set classes.
    AC1 = Assassin's Creed, right?
    Which wasn't an MMO, you can't use a single player game as the basis of an MMO, there are balancing issues in an MMO that don't arise in a single player game.
    I am sure it's meant to be Asheron's Call 1.
    Edited by PBpsy on 18 May 2014 15:42
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  • AlexDougherty
    AlexDougherty
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    PBpsy wrote: »
    You should play AC1, there were no set classes.
    AC1 = Assassin's Creed, right?
    Which wasn't an MMO, you can't use a single player game as the basis of an MMO, there are balancing issues in an MMO that don't arise in a single player game.
    I am sure it's meant to be Asheron's Call 1.
    Ah, thanks.
    I did try to look it up, but all I found was Assassins Creed. This Asheron's Call is a different matter, I withdraw my previous comment.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • monkeymystic
    monkeymystic
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    You know that Templars have a BETTER reflect ability than DK's, right?... And the DK reflect spell is so easy to spot with the animation that it's kinda useless 50% of the time.

    The 1h and shield reflect (very cheap and lasts 30 seconds in case they stop hitting you) is actually better than the dk reflect in pvp.
    Edited by monkeymystic on 18 May 2014 16:30
  • Cogo
    Cogo
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    Sigh, another of this WAAAHHHH I WANT A WoW feature cause I didnt give a damn when I choose a class.

    You must have completely missed what ESO is. Its a saga, starting with you at level one, then what you do is more open for you then any MMO ever had been.

    Being able to change class/race is a WoW trait that people got a bit to used too.

    I am VERY glad that ESO is going in the direction of a new type of MMO. The choice is yours, but you live with the effects.

    Ok, I can understand that somewhere in your game, you would like to play another class/spec/alliance. What is stopping you? You are allowed 8 chars on each account, and you can choose what the heck you want (Unless you have imperial edition, your new char has to join a specific alliance, which goes perfectly with the lore....if you are even interested in that tiny detail)

    And, if you feel like, yeah, you could do another class but it take soooooo long time. First of all. It SHOULD take time, or do you want WoW where everyone is highest level by farting?

    I think some people have missed one of the biggest reasons to play this game, is that there is content/events/more for EVERY level.

    Your play does not start at highest level. Your game start at level 1. If you think that making a new level 1 is just grinding....then this game is not for you, or you have a HELL of a lot to experience.
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  • Mobkillz
    Mobkillz
    Way too much gold!
  • Bolo_Bob
    Bolo_Bob
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    Badh0rse wrote: »
    ......................................... swg


    edit: Seriously, anyone who played SWG back in the day should not even consider this. Being able to change classes at will single handedly destroyed that game.

    you must not have played swg then.
  • Blackwidow
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    I'm not even going to get into the class comparisons, but just as a general rule, I would never, ever, support a system that allows class change at any cost. Some decisions need to be meaningful.

    I think spending 100k to change classes is pretty meaningful.
  • Jade
    Jade
    why only 100k? you can have 60k or more by v1 without even trying. Hell a lot more if no respecs. Class change should 1 million or more.
    Edited by Jade on 18 May 2014 19:49
  • Blackwidow
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    Jade wrote: »
    why only 100k? you can have 60k or more by v1 without even trying. Hell a lot more if no respecs. Class change should 1 million or more.

    Right....

    Except not right.
    Edited by Blackwidow on 18 May 2014 21:05
  • RabidJoint
    Nightblades invisible spell does not even work lol
  • Nox_Aeterna
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    Yeap , i will probably will stop playing when i reach vet10 (vet7) atm.

    I made a templar , but i dont want to be a healer heh.

    I actually believed the "Class wont set your role" and "play the way you want" thing.

    BIG MISTAKE!

    But i learned my lesson, next time , im making sure i pick a class with the tank tag , and if there is none , dont buy the game till you see which is it . Never had this problem in other MMOs with this strategy.

    PS: Nope , dont even talk about making alts , i spent more than enough time on my Templar to drop it now. now it is either this or none for this game.
    Edited by Nox_Aeterna on 18 May 2014 21:19
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • jpp
    jpp
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    There is very simple solution - and could be for free.
    The class choice once per day. One day I wish to play Templar - and just select it when I start the game (or at any time, but choice is locked for 24h), all talk NB is so poor - I want to prove them they are noobs and want to play NB next day. If I choosen NB and hear how bad choice I made but unfortunately I spent 100 hours questing and would like to be DK - no problem just select DK.
    Of course all skills need to be leveled/morphed for each class.
    Don't you think that such freedom would just give you more fun? Why should all be forced to levelup new alt?
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