Melee builds are competitive if not better at single target. That's not the problem.
The problem is that this game is all about AoE, which melee builds don't have as Whirlwind and Cleave suck compared to Impulse/Biting Jabs/Burning Talons.
And then there's the issue of melee's survivability with the amount of damage mobs put out.
Good, so Zenimax are listening and working/adding fixes.....so why keep saying its a broken class? Wait for the damn fixes!
I like these forums (though a general section is quite needed) and I WANT to hear everyones ideas, good or bad. Complaints or praises.
But there isn't ONE day where I don't read posts that makes me think of a 5 year old child at the supermarket, SCREAMING "But MUM! I WANT AN ICE CREAM NOW!!!! WAAAAAH" - Mum - You have to wait until we get home sweety.
- Kid - NO I WANT NOW. BAD MUM BAD MUM! WAAAAAH!
kirnmalidus wrote: »Everyone who isn't in VR really shouldn't be participating in discussions about how hard things are for one class or another. All classes are able to compete pre-VR, but VR is when things get real.
My understanding is that the 1.1 patch will fixed many of the bugged Nightblade abilities. It sounds like in 1.2 they will maybe go a bit further and actually change abilities, but the currently bugged ones are supposed to be getting some love in 1.1.
Good, so Zenimax are listening and working/adding fixes.....so why keep saying its a broken class? Wait for the damn fixes!
I like these forums (though a general section is quite needed) and I WANT to hear everyones ideas, good or bad. Complaints or praises.
But there isn't ONE day where I don't read posts that makes me think of a 5 year old child at the supermarket, SCREAMING "But MUM! I WANT AN ICE CREAM NOW!!!! WAAAAAH" - Mum - You have to wait until we get home sweety.
- Kid - NO I WANT NOW. BAD MUM BAD MUM! WAAAAAH!
Everyone keeps saying 1.1 will be this god sent patch that will fix ESO forever, give or take some small stuff.
My main concern with 1.1 is that it is being tested by a limited number of people. Same limited number of people that got to play PTS in beta, look how the release went.
So when 1.1 hits can we expect the same, broken quest, abilities that still do not work as advertised? The PTS build is not being stressed at all. ZEO didn't fix the numerous reported bugs from PTS before release. Will they be fixing the ones in 1.1 before they release it?
1.1 is being stacked onto a game that has alot of stuff that still doesn't work, sure it might work for some but the next person that gets to that spot might have to pray to the Eight that it doesn't bug out.
To me they (ZEO) are like a contractor hired to fix your broken roof and are telling you they need to replace your carpet before they can fix your roof.
Fix the stuff that's wrong before adding new stuff
Everyone keeps saying 1.1 will be this god sent patch that will fix ESO forever, give or take some small stuff.
My main concern with 1.1 is that it is being tested by a limited number of people. Same limited number of people that got to play PTS in beta, look how the release went.
So when 1.1 hits can we expect the same, broken quest, abilities that still do not work as advertised? The PTS build is not being stressed at all. ZEO didn't fix the numerous reported bugs from PTS before release. Will they be fixing the ones in 1.1 before they release it?
1.1 is being stacked onto a game that has alot of stuff that still doesn't work, sure it might work for some but the next person that gets to that spot might have to pray to the Eight that it doesn't bug out.
To me they (ZEO) are like a contractor hired to fix your broken roof and are telling you they need to replace your carpet before they can fix your roof.
Fix the stuff that's wrong before adding new stuff
Sadly due to closed test servers I am guessing the same that happened after beta (the closed beta, not the open one), will happen after 1.1 etc: people in the closed test servers find the exploits/OPed/broken builds, do not report it, and farm the new Craglorn content like crazy first 1-2 wekks after going live. Then when Zenimax understands whats going on, and nerf the exploits/builds etc, the rest of the player base (95%+) are left with the hard/slow mode version.
Look what happened after release with PvP kill quest in Cyrodiil, vamp exploits, and many of the beta testers area farming themselves to VR10 in just hours (later on exp was nerfed). If Zenimax do not open the test servers to everyone, the same will happen over and over and over. It is clear that many of the closed beta testers are not testing for the better of the game, they are there to find exploits they can use when it goes live (I am not saying everyone, but there are clearly many in this category).
ralurielb16_ESO wrote: »I just rerolled sorc. Having a lot more fun.
VR7 NB here and althouth i can advance the game i really feel subpar compared to the other classes.
To put it simply, ill wait to 1.2 then decide to continue or quit based on the fixes & balancing of the class.
I especially like the nerfs coming in 1.2. Glad I waited around for them to "fix" nightblades. Just wish I'd known that when they say "fix" they meant what happens to male dogs at the vet office... This game and development team has become a joke. They're totally detached. To top it off, DKs overall received buffs! Hah!
patrykplawskib16_ESO wrote: »Here is the proofe.gamemarkb14_ESO wrote: »Please link your source(s) of info that clearly states this info. Thanks
http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6
Therium104 wrote: »The issue is most low tier NB that whine on the forums compare stamina based builds to caster sorc and dk and whine for nerfs and buffs. The problem is the caster NB is as good as these other classes. Due to ignorance they are comparing different things.
hasselhoffman wrote: »I'm a VR4 using VR2 gear and I'm having no problems with 3-4 npc mobs in EPs VR5 zone. My gear that I'm using is absolute crap btw. Dark shade(s), killer's blade, and pierce target (mark target) is a must for NBs to solo in VR content. Please note do not use shadow image (morphed version of Dark Shade). This shade does not hold aggro like Dark shade(s) do. I'm not sure why shadow image does not hold aggro is it bugged? Hopefully a dev could clear this up. I'm just going to say this Dark shade is the most underrated ability that Nightblades have (I have no clue why people aren't)
The strategy with these abilities: (1) Mark target one NPC. (2) Summon your little minions. (3) Pop into sneak and follow right behind the shades and get to the backside of the mob. You will not be detected, I promise. (4) Target an NPC other than the mark. (4) Concealed weapon, blood craze, power attack to knock NPC down, and spam blood craze (or whatever melee attack tickles your fancy), and then killer's blade for the finisher . (5) Pop into visibility, tab to the marked target from earlier, concealed weapon, blood craze, knock down, spam blood braze, killer's blade to finish (you should have just recovered up to 55% health from this kill). (5) Dispose off the last NPC(s) with whatever preferred method.
This method is my bread and butter for PVE and I swear by it's effectiveness.
Our entire class revolves around surprising enemies and strategy. I'm still able to use this "broken class" pretty damn effectively with crap VR1 green crafted daggers and a VR1 bow.