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NB Get's a fix in 1.2 Patch way to long to wait!!

  • vicNBitis
    vicNBitis
    ✭✭✭
    Crescent wrote: »
    Melee builds are competitive if not better at single target. That's not the problem.

    The problem is that this game is all about AoE, which melee builds don't have as Whirlwind and Cleave suck compared to Impulse/Biting Jabs/Burning Talons.

    And then there's the issue of melee's survivability with the amount of damage mobs put out.

    This a million times. They should put a sticker on the box or banner on the store "MAX DESTRO STAFF & LIGHT ARMOR!" Because if you don't and you're melee** you are gimped severely. You will quest from 1-VR10 if you're lucky. And even if you use an addon to show everything(which some consider cheating) and are OCD about clearing everything you may still hit a wall around VR8-9. You will simply run out of quests/dolmens/crafting stations(ahahahaha)/etc. Then your options are pretty clear even if none of them are very good.

    **I'm completely ignorant about Templars so this might not apply to them.
  • Loco_Mofo
    Loco_Mofo
    ✭✭✭✭✭
    SO ANGRY!!

    LOUD NOISES!!!!
  • Cogo
    Cogo
    ✭✭✭✭✭
    Normaly, I am a one character player, but because of all the whinings about nightblade being "broken", I just had to try one.

    Level 15 now and I kick 4rse! Maybe low levels will not show that much difference between classes/builds, but one thing I know, is in that in my early days as my main, DK TANK, with only tank/trade skills, it was impossible to kill mobs this fast as the nightblade.

    My nightblade can not just solo pretty much everything, but solo several mobs at the same time. Doisha was a joke as nightblade. Killed her in less then 1 minute! Took me bloody 10 mins with my DK tank.

    Sure My DK can take a lot of damage, but not just because of its class. Because of the way I built my tank and how I play it. Shield block, stunning mobs that are on the healers, CC and moving all the time so I "dont stand in fire". That's good for a DK.
    As for damage...I couldn't do Zhit for damage! I tried the shield bash when I read about the complaints here on ESO forums and HELL yeah I agree it's hugely overpowered. They fixing that in Patch 1.1 though.

    When I level my main, I TRY to not use shield bash unless I want to stun. Sounds stupid? I do that just so I learn more how to solo better and possibly putting some points in another weapon.

    I'll keep playing my nightblade and see if I also come across this "broken" class.

    I am also a little confused. When reading about nightblade, the class skills are Evade (WTF, they might be able to tank???), stealth and HIGH burst damage.
    There is NO WAY my main can even come close to the damage that I see in the nightblade skill tree. However, the skills I read may very much be broken and need to get fixed.

    The nightblade class states that its more or less a single target CLASS. That being said, there are many ways to do AE damage. Bow, Destruction staff, 2h sword. Did I forget something?

    Maybe I'll come back here at higher levels and agree that the class needs to get fixed, but right now they seam QUITE overpowered!
    Edited by Cogo on 16 May 2014 14:27
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    @Cogo yes pretty much NB is very powerful at low levels. In fact they kick butt all the way in to VR content. In VR you start to have more trouble. There are ways around it but the typical DW/Bow is one of the more difficult builds to currently play in VR content. It can be done it is just more difficult and time consuming than other builds.

    As far as AE all classes have access to the weapons and the AE provided by those weapons. While NB have a few class AE skills they are pretty weak compared to the class AE skills of the other three classes. That is why a lot of people say they are stronger vs. single target because people build them that way. Most people if they want to do AE damage will pick a class with strong AE built in the the class skills.

    Also yes NB can tank if built to do it. DK at later levels is a stronger tank because of the class skills but both can do it.
  • williams226
    williams226
    ✭✭
    I love my NB, only level 32 but playing a bloodmage style. I can usually if I don't do something stupid take on 3 or more normal type mobs in pve levelling.

    I just kill 1 mob at a time whereas some can kill 3 at the same time. My first NB was Bosmer with bow/dw and I did try the bow aoe but I didn't like it much and found I could kill single target at a time much quicker.

    Then switch to Dw to finish off, or just use whirlwind and aoe packs down.

    Out of the two builds I used I prefere bloodmage.

  • Aldrorius
    Aldrorius
    Soul Shriven
    From the know issues thread, updated yesterday:

    Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.

    What you saw at reddit was actually more utility coming for the NB, not fixes.
  • Cogo
    Cogo
    ✭✭✭✭✭
    Good, so Zenimax are listening and working/adding fixes.....so why keep saying its a broken class? Wait for the damn fixes!

    I like these forums (though a general section is quite needed) and I WANT to hear everyones ideas, good or bad. Complaints or praises.
    But there isn't ONE day where I don't read posts that makes me think of a 5 year old child at the supermarket, SCREAMING "But MUM! I WANT AN ICE CREAM NOW!!!! WAAAAAH" - Mum - You have to wait until we get home sweety.
    - Kid - NO I WANT NOW. BAD MUM BAD MUM! WAAAAAH!
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    Everyone keeps saying 1.1 will be this god sent patch that will fix ESO forever, give or take some small stuff.

    My main concern with 1.1 is that it is being tested by a limited number of people. Same limited number of people that got to play PTS in beta, look how the release went.

    So when 1.1 hits can we expect the same, broken quest, abilities that still do not work as advertised? The PTS build is not being stressed at all. ZEO didn't fix the numerous reported bugs from PTS before release. Will they be fixing the ones in 1.1 before they release it?

    1.1 is being stacked onto a game that has alot of stuff that still doesn't work, sure it might work for some but the next person that gets to that spot might have to pray to the Eight that it doesn't bug out.

    To me they (ZEO) are like a contractor hired to fix your broken roof and are telling you they need to replace your carpet before they can fix your roof.

    Fix the stuff that's wrong before adding new stuff
  • hasselhoffman
    hasselhoffman
    ✭✭✭
    I'm a VR4 using VR2 gear and I'm having no problems with 3-4 npc mobs in EPs VR5 zone. My gear that I'm using is absolute crap btw. Dark shade(s), killer's blade, and pierce target (mark target) is a must for NBs to solo in VR content. Please note do not use shadow image (morphed version of Dark Shade). This shade does not hold aggro like Dark shade(s) do. I'm not sure why shadow image does not hold aggro is it bugged? Hopefully a dev could clear this up. I'm just going to say this Dark shade is the most underrated ability that Nightblades have (I have no clue why people aren't)

    The strategy with these abilities: (1) Mark target one NPC. (2) Summon your little minions. (3) Pop into sneak and follow right behind the shades and get to the backside of the mob. You will not be detected, I promise. (4) Target an NPC other than the mark. (4) Concealed weapon, blood craze, power attack to knock NPC down, and spam blood craze (or whatever melee attack tickles your fancy), and then killer's blade for the finisher . (5) Pop into visibility, tab to the marked target from earlier, concealed weapon, blood craze, knock down, spam blood braze, killer's blade to finish (you should have just recovered up to 55% health from this kill). (5) Dispose off the last NPC(s) with whatever preferred method.

    This method is my bread and butter for PVE and I swear by it's effectiveness.

    Our entire class revolves around surprising enemies and strategy. I'm still able to use this "broken class" pretty damn effectively with crap VR1 green crafted daggers and a VR1 bow.
  • hasselhoffman
    hasselhoffman
    ✭✭✭
    Additionally a lot of squeaky wheels are about to get the grease:

    http://forums.elderscrollsonline.com/discussion/97595/in-progress-known-issues#latest
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Cogo wrote: »
    Good, so Zenimax are listening and working/adding fixes.....so why keep saying its a broken class? Wait for the damn fixes!

    I like these forums (though a general section is quite needed) and I WANT to hear everyones ideas, good or bad. Complaints or praises.
    But there isn't ONE day where I don't read posts that makes me think of a 5 year old child at the supermarket, SCREAMING "But MUM! I WANT AN ICE CREAM NOW!!!! WAAAAAH" - Mum - You have to wait until we get home sweety.
    - Kid - NO I WANT NOW. BAD MUM BAD MUM! WAAAAAH!

    While it might be a lot of fun to be dramatic and post a lot of caps like the post above you stated until yesterday Zenimax did not acknowledge the issues or say they had a plan to fix them.

  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    NB -Fixes- are coming far sooner than 1.2, unless the next patch is 1.2.... Other classes need a few fixes here and there too, hope they address a few of those while they are at it.
  • Reevster
    Reevster
    ✭✭✭✭✭
    VR4 Sorc , rerolled to a DK , Sorc suck so bad, I keep running out of magica when I use bolt escape....
  • Jaxom
    Jaxom
    ✭✭✭✭
    Sadly, people creating a NB that is level 15 and trying justify that everything is fine is clearly missing the point. I breezed through the lower levels with ease. The problem is when you hit vet ranks, the mobs scale up so fast that we cannot keep up. Only if you are running a few cheese builds, does it actually work.

    Do not compare a NB pre vet rank as it's not the same, not even close
  • patrykplawskib16_ESO
    An update, i reroled a new DK and man at lv 17 so far its so much fun i love the abilities and this is defiantly my play style a sword up to the face with hardcore dps :D
    Dunmer Master Race
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    Everyone who isn't in VR really shouldn't be participating in discussions about how hard things are for one class or another. All classes are able to compete pre-VR, but VR is when things get real.

    My understanding is that the 1.1 patch will fixed many of the bugged Nightblade abilities. It sounds like in 1.2 they will maybe go a bit further and actually change abilities, but the currently bugged ones are supposed to be getting some love in 1.1.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Aoifesan
    Aoifesan
    ✭✭✭
    Everyone who isn't in VR really shouldn't be participating in discussions about how hard things are for one class or another. All classes are able to compete pre-VR, but VR is when things get real.

    My understanding is that the 1.1 patch will fixed many of the bugged Nightblade abilities. It sounds like in 1.2 they will maybe go a bit further and actually change abilities, but the currently bugged ones are supposed to be getting some love in 1.1.

    There's still no word on when 1.1 will go live is there?
  • Grim13
    Grim13
    ✭✭✭✭✭
    Cogo wrote: »
    Good, so Zenimax are listening and working/adding fixes.....so why keep saying its a broken class? Wait for the damn fixes!

    I like these forums (though a general section is quite needed) and I WANT to hear everyones ideas, good or bad. Complaints or praises.
    But there isn't ONE day where I don't read posts that makes me think of a 5 year old child at the supermarket, SCREAMING "But MUM! I WANT AN ICE CREAM NOW!!!! WAAAAAH" - Mum - You have to wait until we get home sweety.
    - Kid - NO I WANT NOW. BAD MUM BAD MUM! WAAAAAH!

    Only it's not free ice cream from Mom... it's paying $15/mo to wait for a fix to things that should have been worked out during beta.
  • R0M2K
    R0M2K
    ✭✭✭✭
    VR7 NB here and althouth i can advance the game i really feel subpar compared to the other classes.

    To put it simply, ill wait to 1.2 then decide to continue or quit based on the fixes & balancing of the class.
  • Jarnhand
    Jarnhand
    ✭✭✭
    Arreyanne wrote: »
    Everyone keeps saying 1.1 will be this god sent patch that will fix ESO forever, give or take some small stuff.

    My main concern with 1.1 is that it is being tested by a limited number of people. Same limited number of people that got to play PTS in beta, look how the release went.

    So when 1.1 hits can we expect the same, broken quest, abilities that still do not work as advertised? The PTS build is not being stressed at all. ZEO didn't fix the numerous reported bugs from PTS before release. Will they be fixing the ones in 1.1 before they release it?

    1.1 is being stacked onto a game that has alot of stuff that still doesn't work, sure it might work for some but the next person that gets to that spot might have to pray to the Eight that it doesn't bug out.

    To me they (ZEO) are like a contractor hired to fix your broken roof and are telling you they need to replace your carpet before they can fix your roof.

    Fix the stuff that's wrong before adding new stuff

    Sadly due to closed test servers I am guessing the same that happened after beta (the closed beta, not the open one), will happen after 1.1 etc: people in the closed test servers find the exploits/OPed/broken builds, do not report it, and farm the new Craglorn content like crazy first 1-2 wekks after going live. Then when Zenimax understands whats going on, and nerf the exploits/builds etc, the rest of the player base (95%+) are left with the hard/slow mode version.

    Look what happened after release with PvP kill quest in Cyrodiil, vamp exploits, and many of the beta testers area farming themselves to VR10 in just hours (later on exp was nerfed). If Zenimax do not open the test servers to everyone, the same will happen over and over and over. It is clear that many of the closed beta testers are not testing for the better of the game, they are there to find exploits they can use when it goes live (I am not saying everyone, but there are clearly many in this category).
  • kitsinni
    kitsinni
    ✭✭✭✭✭
    Jarnhand wrote: »
    Arreyanne wrote: »
    Everyone keeps saying 1.1 will be this god sent patch that will fix ESO forever, give or take some small stuff.

    My main concern with 1.1 is that it is being tested by a limited number of people. Same limited number of people that got to play PTS in beta, look how the release went.

    So when 1.1 hits can we expect the same, broken quest, abilities that still do not work as advertised? The PTS build is not being stressed at all. ZEO didn't fix the numerous reported bugs from PTS before release. Will they be fixing the ones in 1.1 before they release it?

    1.1 is being stacked onto a game that has alot of stuff that still doesn't work, sure it might work for some but the next person that gets to that spot might have to pray to the Eight that it doesn't bug out.

    To me they (ZEO) are like a contractor hired to fix your broken roof and are telling you they need to replace your carpet before they can fix your roof.

    Fix the stuff that's wrong before adding new stuff

    Sadly due to closed test servers I am guessing the same that happened after beta (the closed beta, not the open one), will happen after 1.1 etc: people in the closed test servers find the exploits/OPed/broken builds, do not report it, and farm the new Craglorn content like crazy first 1-2 wekks after going live. Then when Zenimax understands whats going on, and nerf the exploits/builds etc, the rest of the player base (95%+) are left with the hard/slow mode version.

    Look what happened after release with PvP kill quest in Cyrodiil, vamp exploits, and many of the beta testers area farming themselves to VR10 in just hours (later on exp was nerfed). If Zenimax do not open the test servers to everyone, the same will happen over and over and over. It is clear that many of the closed beta testers are not testing for the better of the game, they are there to find exploits they can use when it goes live (I am not saying everyone, but there are clearly many in this category).

    I have to agree the extreme closed beta and testing is a problem. Who knows what cult you have to be a member of to test the product.

    Why not have it so the people who have submitted productive bug reports at least get an invite to the PTS? Work towards making it public and everyone can go and test. I guess I can understand when the game was being developed they didn't want info leaked but it is out and the more people actually test the better the game will be. If beta proved anything it is that the extremely small pool of "testers" they have didn't get the job done.
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    I just rerolled sorc. Having a lot more fun.

    Sorceror with destro + resto and escape bolting around and nuking with 40 meter range in cyrodiil > everything
    Edited by monkeymystic on 19 May 2014 12:48
  • methjester
    methjester
    ✭✭✭
    R0M2K wrote: »
    VR7 NB here and althouth i can advance the game i really feel subpar compared to the other classes.

    To put it simply, ill wait to 1.2 then decide to continue or quit based on the fixes & balancing of the class.

    You'll be waiting a while based on the timelyness of 1.1. Maybe if you ask Santa Clause really nice.
  • sir_vasb16_ESO
    Now this is the worst part:

    Matt Firor Answers (Game Director):

    -So I have heard that you guys all play the game in your offtime as well. I was wondering what class/race you guys prefer to use, and with what weapon?

    "My main right now (as I put in the announcement everyone saw this morning) is a dual-wield/medium armor Nightblade. Not saying which alliance, though…"

    And he dont find the class broken? NB will never get fixed.....
  • williams226
    williams226
    ✭✭
    maybe he doesn't have a lot of time and is only level 12...
  • Ilterendi
    Ilterendi
    ✭✭✭
    I especially like the nerfs coming in 1.2. Glad I waited around for them to "fix" nightblades. Just wish I'd known that when they say "fix" they meant what happens to male dogs at the vet office... This game and development team has become a joke. They're totally detached. To top it off, DKs overall received buffs! Hah!
    Edited by Ilterendi on 4 June 2014 06:30
  • Evergreen
    Evergreen
    ✭✭✭
    Ilterendi wrote: »
    I especially like the nerfs coming in 1.2. Glad I waited around for them to "fix" nightblades. Just wish I'd known that when they say "fix" they meant what happens to male dogs at the vet office... This game and development team has become a joke. They're totally detached. To top it off, DKs overall received buffs! Hah!

    Now that the patch notes are out on Nightblades we find out there are no meaningful fixes, massive nerfs, and instead of adjusting skills like leeching strikes to what they are supposed to be the description of the skill is instead adjusted to the gimped level it performs at now. Either this is extreme laziness or just incompetence we have never seen before in mmorpg history.

    ESO is even going to fail even when it goes f2p at this rate.
    Edited by Evergreen on 4 June 2014 06:46
  • Therium104
    Therium104
    ✭✭✭
    Please link your source(s) of info that clearly states this info. Thanks
    Here is the proof
    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6

    I really hope the devs hold back on this some. The real issues are stamina vs magicka and weapon skills. All class have difficulty with stamina based builds which seems to be the preferred playstyle of the typical NB. Caster NB are extremely competitve.

    The issue is most low tier NB that whine on the forums compare stamina based builds to caster sorc and dk and whine for nerfs and buffs. The problem is the caster NB is as good as these other classes. Due to ignorance they are comparing different things.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Therium104 wrote: »
    The issue is most low tier NB that whine on the forums compare stamina based builds to caster sorc and dk and whine for nerfs and buffs. The problem is the caster NB is as good as these other classes. Due to ignorance they are comparing different things.

    You do realize there are melee (non-staff) magicka builds as well?

    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    I'm a VR4 using VR2 gear and I'm having no problems with 3-4 npc mobs in EPs VR5 zone. My gear that I'm using is absolute crap btw. Dark shade(s), killer's blade, and pierce target (mark target) is a must for NBs to solo in VR content. Please note do not use shadow image (morphed version of Dark Shade). This shade does not hold aggro like Dark shade(s) do. I'm not sure why shadow image does not hold aggro is it bugged? Hopefully a dev could clear this up. I'm just going to say this Dark shade is the most underrated ability that Nightblades have (I have no clue why people aren't)

    The strategy with these abilities: (1) Mark target one NPC. (2) Summon your little minions. (3) Pop into sneak and follow right behind the shades and get to the backside of the mob. You will not be detected, I promise. (4) Target an NPC other than the mark. (4) Concealed weapon, blood craze, power attack to knock NPC down, and spam blood craze (or whatever melee attack tickles your fancy), and then killer's blade for the finisher . (5) Pop into visibility, tab to the marked target from earlier, concealed weapon, blood craze, knock down, spam blood braze, killer's blade to finish (you should have just recovered up to 55% health from this kill). (5) Dispose off the last NPC(s) with whatever preferred method.

    This method is my bread and butter for PVE and I swear by it's effectiveness.

    Our entire class revolves around surprising enemies and strategy. I'm still able to use this "broken class" pretty damn effectively with crap VR1 green crafted daggers and a VR1 bow.

    Im VR5 and while I can kill stuff I find it boring and repetitive, DW/Bow from the start. Haven't logged that character in in over a month. And everything you say is true.

    When they balance stamina abilities against magicka abilities, so say I only want 1 Class abilitity on my bar for this fight vs the three or four "I HAVE TO HAVE ATM IN THIS ELDER MAGIKA ONLINE" then I'll consider resubbing after this pay period expires
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