Here is the proofe.gamemarkb14_ESO wrote: »Please link your source(s) of info that clearly states this info. Thanks
patrykplawskib16_ESO wrote: »Here is the proofe.gamemarkb14_ESO wrote: »Please link your source(s) of info that clearly states this info. Thanks
http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6
damage_inc74eb17_ESO wrote: »l2p m8. Vamp as well
you said fixes they said changes. Fixes and changes are two different things. I think most if not all of the ability bugs are being addressed in 1.1?
"Yes. For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more"
How the hell will that "fix" nightblade?
Skills are broken.
Damage in melee is to low.
Skills cost to much resources.
Badly balanced stamina/magicka, stealth/lightarmor/mediumarmor.
Adding MORE skills to our already limited 5 skill hotbar wont change anyhing, the skills will still be useless.
patrykplawskib16_ESO wrote: »Here is the proofe.gamemarkb14_ESO wrote: »Please link your source(s) of info that clearly states this info. Thanks
http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6
GreasedLizard wrote: »Problem is ... regular campaign is ez-mode and doesn't teach you to be awesome ..
Sypherioth wrote: »Alot more info on upcoming changes etc is: http://forums.elderscrollsonline.com/discussion/95568/i-think-this-answers-alot-of-questions#latest
But ppl dont seem to read it or open it up so here the link I provided inside the topic: http://tamrieljournal.com/zenimax-ask-us-anything-reddit-answers/
SO PLZ READ IT ALL!!! It realy has good info about alot of things. or use ctrl+f to find certain keyword like your class or skills since its a long list
This is the major problem. All melee dps is sub par compared to light armor destro/resto builds. Its better survivability and better dps with limiless resources. All classes can run these builds with much better results then melee builds in group content and soloing. And some of these builds are just godlyyou said fixes they said changes. Fixes and changes are two different things. I think most if not all of the ability bugs are being addressed in 1.1?
I'm really hoping so! I am really happy with my build, and I currently don't use any skills that I think need a "buff" or anything, but I'm excited for the fixes because quite a few of my skills still bug out or fail to cast while taking my precious magicka.
My build is actually pretty viable and has been nothing but fun so far, but then again it's not like it's some mystery build:
Bloodmage/Warlock:
Resto staff
1. Funnel Health
2. Siphoning Attacks
3. Combat Prayer (Resto Tree morph)
4. Mutagen (Resto Tree Morph)
5. Healing Springs (Resto Tree Morph)
Ult: Soul Siphon
That's my support build
DPS/AoE Swap:
Fire Destroy Staff:
1. Funnel Health (my favorite skill)
2. Siphoning Attacks
3. Inner Light (Mage Guild Morph for awesome spell crit)
4. Elemental Blockade (Destroy tree morph)
5. Pulsar (Destroy tree morph)
Ult: Veil of Blades
I run my Support build in group dungeons since I can still DPS with Funnel Health and I tend to out-heal Templars since my Resto staff restores magicka and my Siphoning Attacks basically gives me an unlimited magicka pool. My only problem is drawing Aggro but I run a 5/2 light/heavy so if I start dying a lot I stick Unstoppable (Heavy armor morph) in for Funnel Health and I can pretty much hold my own until the tank or others draw fire away from me.
I run my DPS/AoE build for when I am running solo dungeons or PvE. I usually don't need Unstoppable for this bar because nothing usually survives long enough to get that close to me. However, if they do I usually instead swap inner light for Destructive Clinch (Destroy Tree morph) and that'll CC most mobs away from me. Again Siphoning Strikes is a MUST for this build because you are basically relying solely on your magicka bar.
Overall I feel extremely OP doing dungeons and PvE. I will be honest with you, I don't PvP only because it's not really my thing, but if I decide to start doing it I imagine I won't do bad with my DPS/AoE swap.
Again, it's not like this is a particularly secretive build, it's pretty well-known, but it's definitely the most successful one I've had and I have more fun with this build than literally any other class I've rolled so far. I basically outlast/outmaneuver any amount of mobs I've come across. I definitely die, I'm not on here to brag, but I don't die often enough to rage about it and when I do die it's usually because I get cocky and don't play smart. NB is my favorite class hands down, I'm excited to see how it'll perform once the bugs are ironed out
Wifeaggro13 wrote: »This is the major problem. All melee dps is sub par compared to light armor destro/resto builds. Its better survivability and better dps with limiless resources. All classes can run these builds with much better results then melee builds in group content and soloing. And some of these builds are just godlyyou said fixes they said changes. Fixes and changes are two different things. I think most if not all of the ability bugs are being addressed in 1.1?
I'm really hoping so! I am really happy with my build, and I currently don't use any skills that I think need a "buff" or anything, but I'm excited for the fixes because quite a few of my skills still bug out or fail to cast while taking my precious magicka.
My build is actually pretty viable and has been nothing but fun so far, but then again it's not like it's some mystery build:
Bloodmage/Warlock:
Resto staff
1. Funnel Health
2. Siphoning Attacks
3. Combat Prayer (Resto Tree morph)
4. Mutagen (Resto Tree Morph)
5. Healing Springs (Resto Tree Morph)
Ult: Soul Siphon
That's my support build
DPS/AoE Swap:
Fire Destroy Staff:
1. Funnel Health (my favorite skill)
2. Siphoning Attacks
3. Inner Light (Mage Guild Morph for awesome spell crit)
4. Elemental Blockade (Destroy tree morph)
5. Pulsar (Destroy tree morph)
Ult: Veil of Blades
I run my Support build in group dungeons since I can still DPS with Funnel Health and I tend to out-heal Templars since my Resto staff restores magicka and my Siphoning Attacks basically gives me an unlimited magicka pool. My only problem is drawing Aggro but I run a 5/2 light/heavy so if I start dying a lot I stick Unstoppable (Heavy armor morph) in for Funnel Health and I can pretty much hold my own until the tank or others draw fire away from me.
I run my DPS/AoE build for when I am running solo dungeons or PvE. I usually don't need Unstoppable for this bar because nothing usually survives long enough to get that close to me. However, if they do I usually instead swap inner light for Destructive Clinch (Destroy Tree morph) and that'll CC most mobs away from me. Again Siphoning Strikes is a MUST for this build because you are basically relying solely on your magicka bar.
Overall I feel extremely OP doing dungeons and PvE. I will be honest with you, I don't PvP only because it's not really my thing, but if I decide to start doing it I imagine I won't do bad with my DPS/AoE swap.
Again, it's not like this is a particularly secretive build, it's pretty well-known, but it's definitely the most successful one I've had and I have more fun with this build than literally any other class I've rolled so far. I basically outlast/outmaneuver any amount of mobs I've come across. I definitely die, I'm not on here to brag, but I don't die often enough to rage about it and when I do die it's usually because I get cocky and don't play smart. NB is my favorite class hands down, I'm excited to see how it'll perform once the bugs are ironed out