@Raggok
I might just do that. Two of my guild officers have built their DKs to be more like NBs. They're extremely fast. I'm pretty sure @Obscure could show himself escaping zergs over and over using speed, invisibility potions, and intelligent play. Should he choose to that is.
I'm not going to ask him to waste his time on it unless he's feeling it.
There you go again. Try to use class abilities only. Sorcerors have access to invisibility potions, medium armor, bow dodge roll, steed mundus stones and all of the other crap you always bring up as well, you know.
Ya know, this post has shown me that there's probably no point. The above video is just the start of a planned series, most of which will have nothing to do with Bolt Escape.
You response makes clear that whatever I show you/tell you, your response will be: "that's invalid because [insert made up reason]".
So why waste my time with someone who's hard headed and unwilling to learn?
What we have here, is exactly the same as within the other thread regarding bolt escape op nerf nonses blah.
A rather small group of 5-max 8 players who dare to assume that they represent the majority of players in cyrodiil while ranting for nerfes.
To be fair though, the video wasn't really made for their benefit. Like I've been saying all along, these aren't people who are willing to learn, adapt, test mechanics, ect.
If you aren't willing to learn, a tutorial won't do much for you. It wasn't unexpected that they'd deny evidence in front of their eyes.
Instead we've got a handful of loud players, who don't understand the game very well, and who are reacting in a knee jerk fashion to their frustration at being unable to compete with other players. They've thrown what ever skills on their bar suited them and want to be able to use those same skills to Counter a high mobility build. They're oblivious to the fact that their build isn't designed to counter every other build and think that means no counters exist.
But hey, who cares about 5 bad players whining on a forum anyway?
We've done the best we can for them and at this point its probably best to just ignore them and continue talking to more reasonable people.
plamillusionub17_ESO wrote: »I find it a bit odd that in eso, they removed what is usually a rogue archetype feature (being able to engage and disengage practically at will) then turned around and gave it to sorcerers.
daxdyson_ESO wrote: »Heres my question: Why were you not bolt escaping out of the roots?
Alandauron wrote: »Did you miss the NB using Path of Darkness? Not only does it allow you to catch the sorc but it will also restore your health while you're chasing.This... Just this...
You still haven't showed a hard counter to an escaping BE sorc.
You're looking for a build that wins all, it SHOULD NOT exist. If ZOS allows you to create a build that can beat every other build then they have seriously messed something up.
This is why they "fixed" Elder Vampires Online. And why they're looking into "fixing" Broken Talons. An "I Win" build is bad for the health of the game.
The NB PoD is bugged. It's supposed to increase movement speed by 50% for the duration of the ability(11.4 secs I believe). But only last MAYBE 2 secs, forcing you to spam the ability just to keep up.
The NB PoD is bugged. It's supposed to increase movement speed by 50% for the duration of the ability(11.4 secs I believe). But only last MAYBE 2 secs, forcing you to spam the ability just to keep up.
It's not bugged. It only gives you the speed boost while you are in the field. The field lasts that long. This seems intentional to me.
jobo11b16_ESO wrote: »
It's actually pretty straight forward if you ask me. The area "strip" laid down by the ability is the area where enemies take damage. Then it says "Paths may only be seen by player and increases movement speed by 50% for the duration."
Which says to me the AoE is the damage and the movement speed is tied to activating the ability.....which is supposed to last 11.5 secs. But, it only lasts for like 2.
EDIT: Not to mention how stupid it would be to have a movement speed increase that only has a 4m affect lol.
jobo11b16_ESO wrote: »
It's actually pretty straight forward if you ask me. The area "strip" laid down by the ability is the area where enemies take damage. Then it says "Paths may only be seen by player and increases movement speed by 50% for the duration."
Which says to me the AoE is the damage and the movement speed is tied to activating the ability.....which is supposed to last 11.5 secs. But, it only lasts for like 2.
EDIT: Not to mention how stupid it would be to have a movement speed increase that only has a 4m affect lol.
Run around on the field, if you maintain the movement speed for more than a few seconds then you'll have the answer as to whether its a tooltip thing or a bugged skill.
Here is a video demonstration of how PoD works. You only have the speed bonus when you are in the field. If you leave the field you lose the bonus. If you re-enter the field you regain the bonus. That indicates that it is not a bug, but an intended mechanic.
You are free to argue against the wisdom of the mechanic, of course. Nonetheless, in order to use it for straight line speed you have to chain cast it every couple of seconds.
https://www.youtube.com/watch?v=-v82v6hTrW8
plamillusionub17_ESO wrote: »I find it a bit odd that in eso, they removed what is usually a rogue archetype feature (being able to engage and disengage practically at will) then turned around and gave it to sorcerers.
lol I was pondering the same thing the other day. And funny that you don't hear any crying from NBs that cloak breaks on damage.
What we have here, is exactly the same as within the other thread regarding bolt escape op nerf nonses blah.
A rather small group of 5-max 8 players who dare to assume that they represent the majority of players in cyrodiil while ranting for nerfes.
To be fair though, the video wasn't really made for their benefit. Like I've been saying all along, these aren't people who are willing to learn, adapt, test mechanics, ect.
If you aren't willing to learn, a tutorial won't do much for you. It wasn't unexpected that they'd deny evidence in front of their eyes.
Instead we've got a handful of loud players, who don't understand the game very well, and who are reacting in a knee jerk fashion to their frustration at being unable to compete with other players. They've thrown what ever skills on their bar suited them and want to be able to use those same skills to Counter a high mobility build. They're oblivious to the fact that their build isn't designed to counter every other build and think that means no counters exist.
But hey, who cares about 5 bad players whining on a forum anyway?
We've done the best we can for them and at this point its probably best to just ignore them and continue talking to more reasonable people.
plamillusionub17_ESO wrote: »I find it a bit odd that in eso, they removed what is usually a rogue archetype feature (being able to engage and disengage practically at will) then turned around and gave it to sorcerers.
lol I was pondering the same thing the other day. And funny that you don't hear any crying from NBs that cloak breaks on damage.
The only big problem with Cloak as far as I'm concerned is that DoTs YOU have active on other players will pull you out of the invisibility.
That should be changed.
plamillusionub17_ESO wrote: »I find it a bit odd that in eso, they removed what is usually a rogue archetype feature (being able to engage and disengage practically at will) then turned around and gave it to sorcerers.
lol I was pondering the same thing the other day. And funny that you don't hear any crying from NBs that cloak breaks on damage.
The only big problem with Cloak as far as I'm concerned is that DoTs YOU have active on other players will pull you out of the invisibility.
That should be changed.