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PvP Is/Going to die fast NA Auriel's Bow

  • SaibotLiu
    SaibotLiu
    ✭✭✭✭
    Objective based PVP lol, It was doomed from the start to be honest. PVP works when its spontaneous and unplanned, it keeps sissies like AD from having a massive numbers advantage, since theres no where for all the mouth breathers to be all at once.

    FFA open world PVP or nothing. This crap doesnt work, someone will always ruin it, mainly coward Australians apparently.
  • SwampRaider
    SwampRaider
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    wipe 6 campaigns. only have 4 available. Transfer the points/leaderboard status of those campaigns into the other ones
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • mechengr7
    mechengr7
    ✭✭✭
    Lucardes wrote: »
    It's already dead lol! and it's not just Auriels

    Sorry to derail, but Lucardes, are you just a troll? You're unsubbed and Complain about how bad this game is. Why not go back to whatever game you were at previously? Save us the pixels...

    Anyway, I agree with the OP and believe they should implement a combination of ideas that have been floating around on the forums...

    Dynamic population caps
    Locks on switching to campaigns that your faction is winning
    Additional npc support for outnumbered factions
    Etc
    Etc

    Also, I would like to have servers where the population is locked to a lower amount so it gives people who like small group play or have issues with disconnects and long load screens a chance to enjoy PvP. Obviously this is difficult with the map size, but I won't request a new map for this ;).
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