beravinprb19_ESO wrote: »Editing In Progress
Hey people. I'm making this topic because, while I greatly enjoy ESO PvP, I am also starting to hate it. ESO PvP has a lot of potential, but I can't help but feel like its missing something important. Am I alone in this, or are some of you also concerned? Either way, here are 9 issues I have with PvP in its current state:
1. There is too much downtime between fights. I spend more time riding around on my horse, looking for an enemy, than I do actually fighting those enemies.
2. There is no way for me to enjoy small scale PvP without constantly running the risk of having a mob roll over my corpse without even noticing it was there.
3. There is no "goal". I have no objective, other than take keep, lose keep, retake keep. Please, please tell me there is more to end game PvP than this.
4. Population imbalance is at breaking point right now, and I might leave the game for this reason alone. We are seeing alliances control entire campaigns...
5. Balance issues are fine. What I have an issue with, however, is the complete lack of PvP design direction from Zenimax, and the delay between changes.
6. I think it was a very silly move to force players to choose between supporting the war effort, and spending their alliance points on character upgrades.
7. For some reason I'll never understand, we still have corpses locking people in combat. It should never have existed, and its still here 1 month later.
8. Claiming a keep basically comes down to who can get to the quartermaster first, and who can mash E the fastest. Is this how guilds are to be represented?
9. Like with #5, I am sick of the lack of communication. I guess I've been spoilt by LoL, where developers read the forums and contribute their own opinions.
In the end, I might simply be playing the wrong game. That said, ESO PvP has a lot of potential, and I can see that. I really want the game to do well. If we get enough comments, then hopefully Zenimax will read this thread and see our concerns. Who knows, if we are lucky, they might even al
I agree with you to some extent. However, say what you want, BGs have to be some of the best PvP I have ever had. Obviously you had bad games here and there, but they didn't last 90 days, there were clear and obvious objectives, and you usually didn't get overwhelmed by 3x your numbers, etc. But, as I said before, I might simply be looking for something that ESO does not have to offer. Basically, I'm looking for a reason to stay, I guess.butthurtlocker wrote: »Just take into consideration how long some of the queues for Battlegrounds are in WoW. I was on a high population server and sometimes had to wait 20 minutes or even longer just to do some of the more popular Battlegrounds.
Well that helps a lot. Feel free to actually contribute something.Thechemicals wrote: »Boy is he way off.
beravinprb19_ESO wrote: »1. Downtime. People feel like Cyrodiil is less about fighting the other alliances, and more about riding around on a horse. A lot of people refer to it as a "running simulator"... Fights do not last very long, and they don't really justify the time it takes to get back in action.
beravinprb19_ESO wrote: »2. Small Scale PvP. Right now, PvP is about who has the biggest zerg. Players like me, who enjoy some of the smaller, more competitive fights, typically end up getting swarmed over by a local mob. There is no relief for those of us who want a "fair fight", so to speak.
beravinprb19_ESO wrote: »4. Population Imbalance. This is starting to drive me away. Half the campaigns are barren waste lands, and the other half are controlled by a single alliance. One alliance should never control everything on the map, but that's almost the standard for some campaigns.
I know the map better than most, at least on the north side where I spend most of my time. The only BG tactics I use in Cyrodiil is that of using line of sight. I avoid zergs unless I think I can burn down a forward camp, which would be worth the death. No, what usually happens is that I'll be cutting off reinforcements, only to then get overrun by a blob of enemies while I'm stuck in combat, unable to sneak, thanks to some corpse who won't respawn.prana33b14_ESO wrote: »Anecdotal evidence is anecdotal. The size of the map is awesome. Small map size was a huge culprit in GW2 issues. Most likely you don't know what you are doing and run into zergs. Get to know the map better and know where zergs are likely to be. Also, stop treating it like arena/bg pvp where you can run into the zerg and die to get kills and run back from a close spawn point.beravinprb19_ESO wrote: »1. Downtime. People feel like Cyrodiil is less about fighting the other alliances, and more about riding around on a horse. A lot of people refer to it as a "running simulator"... Fights do not last very long, and they don't really justify the time it takes to get back in action.
This is true. I admit, I am often drawn to reinforcement lines as, quite simply, that is where most of the action is. I am an Oceanic player, and the campaigns lack population when I am online, so if I go anywhere other than a reinforcement line, it can take up to 20 minutes just to find one fight. Believe me, I have tried. I'd rather PvP and die often than live and have little PvP, but maybe that's just me. The lack of population is a serious problem for me.prana33b14_ESO wrote: »Again, know where the zerg is likely to be and either don't be there or leave before they arrive. Small groups need to keep up a hit and run game style to survive. If the zerg is in one area, go to another or take supplies somewhere else.beravinprb19_ESO wrote: »2. Small Scale PvP. Right now, PvP is about who has the biggest zerg. Players like me, who enjoy some of the smaller, more competitive fights, typically end up getting swarmed over by a local mob. There is no relief for those of us who want a "fair fight", so to speak.
Yes and no. It is easier to find enemies, yes, but they are usually in small groups. Well, that or they'll be spawn camping the gates as I so often see. I have no issue if people disagree with me, but population imbalance, on the other hand, is a serious issue regardless.prana33b14_ESO wrote: »Should be easy to find small scale fights in alliances where one faction owns most of the map because even though they are more populated they are SPREAD OUT ALL OVER THE MAP.beravinprb19_ESO wrote: »4. Population Imbalance. This is starting to drive me away. Half the campaigns are barren waste lands, and the other half are controlled by a single alliance. One alliance should never control everything on the map, but that's almost the standard for some campaigns.
beravinprb19_ESO wrote: »Yes and no. It is easier to find enemies, yes, but they are usually in small groups themselves. That, or they'll be spawn camping the gates as I so often see. I'm sorry, but while people are welcome to disagree with my opinions, population imbalance is a serious issue regardless, and it needs to be addressed.
Which, as I've said a number of times, is what I do. And don't "lol" me, I find the zerg vs zerg combat a horrible way to play, but I don't judge other peoples PvP preferences...prana33b14_ESO wrote: »I thought you wanted small group pvp? If you are looking for 1v1s (lol) I suggest ganking solo people running to their zerg.beravinprb19_ESO wrote: »Yes and no. It is easier to find enemies, yes, but they are usually in small groups themselves. That, or they'll be spawn camping the gates as I so often see. I'm sorry, but while people are welcome to disagree with my opinions, population imbalance is a serious issue regardless, and it needs to be addressed.
Ahh, my mistake then. The problem here is that most of my PvP friends have already quit for the above reasons, and I've been left with very few people I care to group with.prana33b14_ESO wrote: »I never said anything about having to join a zerg.