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For example if someone is firing a siege weapon at an area on the ground if it was from a ally it would have a green circle to you, but a red one to the enemies.
For example if someone is firing a siege weapon at an area on the ground if it was from a ally it would have a green circle to you, but a red one to the enemies.
Same for AoEs like DK Standard, Bats etc....
OMFG yes. I am ok with wiaitn months for this to be even on the plate, but for reals my counterparts shoot at the same location as the enemy... being a first in type player... It's nice to know when a bubble is friendly or foe or the effing DK standard is my OP ally or enemy... I'm ok with either but it make a diff where I stand fer effing reals... not mention siege drama.... when your job is to be the *** who jumps in first and plants the friendly bubble of protection it helps to know if the red circle is friendly or hostile...
VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
PvP, PvE, Crafting, and General Shenanigans Sorcery and Mayhem online since 1999 Current PvP Class/Supernatural Census
There either needs to be color differentials, or no circles at all. Too many times I've run from circles not know if it was an enemy's or not. In a real battle, I wouldn't know either way, because there were no circles. If circles are present, then they should at least be divided so we can tell.
Cause if you playing a templar , and the system decides to heal other people besides yourself even when you dont want it , it makes you just stop using said skills.
"Never attribute to malice that which is adequately explained by stupidity."
-Hanlon's razor