Can we have it please?
Its really frustrating that I can't taunt people by waving at them or doing jumping jacks off in the distance.
Its really frustrating that you put a /dishonor in the game (as well as a /honor, but come on, right?) and that I can't even use it.
Instead of /dishonor, people have been resorting to tea bagging via crouch....which is worse. /dishonor would be much preferred (and I guess the occasional /honor.)
There's no reason to prevent us from emoting in combat. Maybe you're trying to protect us? You don't need to. If someone is dumb enough to do pushups in the middle of a fight, he deserves to die.
beravinprb19_ESO wrote: »No thanks. You can say what you like, but most players only want emotes in PvP to try and offend or annoy whoever they are fighting. The fact that people are tea bagging is proof of this. That does bring up a question though... Can you use PvE trophies in PvP?
What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
Only to replace it with stuff thats almost as annoying. Tea bagging is quite rare, but if we add emotes, it'll be happening every 2 seconds. People will set up laugh macros and spam them in combat, just like they do in most other PvP games that allow this rubbish.beravinprb19_ESO wrote: »No thanks. You can say what you like, but most players only want emotes in PvP to try and offend or annoy whoever they are fighting. The fact that people are tea bagging is proof of this. That does bring up a question though... Can you use PvE trophies in PvP?
But tea bagging isn't an emote.
Allowing us to properly emote might actually cut down on the Tea Bagging.
That same 15 yr old will be crouch teabagging that same player for the same amount of time.What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
I'm not anti-competator communication I'm anti waiting on my idiot 15 year old PUG sidekick spending time to emote dumbassery to some idiot we killed, while I need his *** to go *** heal,tank or gank as needed... but since hes an idot or 15 he HAS to waste all our time tbagging some unfortnate tool... like his *** just grew 3 inches or something.
you know how you emote properly.. by winning...
Which is no better. With emotes, he'll just find new and exciting ways to be annoying. Do I really need to find a few video examples of people spamming laugh macros?That same 15 yr old will be crouch teabagging that same player for the same amount of time.What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
I'm not anti-competator communication I'm anti waiting on my idiot 15 year old PUG sidekick spending time to emote dumbassery to some idiot we killed, while I need his *** to go *** heal,tank or gank as needed... but since hes an idot or 15 he HAS to waste all our time tbagging some unfortnate tool... like his *** just grew 3 inches or something.
you know how you emote properly.. by winning...
That same 15 yr old will be crouch teabagging that same player for the same amount of time.What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
I'm not anti-competator communication I'm anti waiting on my idiot 15 year old PUG sidekick spending time to emote dumbassery to some idiot we killed, while I need his *** to go *** heal,tank or gank as needed... but since hes an idot or 15 he HAS to waste all our time tbagging some unfortnate tool... like his *** just grew 3 inches or something.
you know how you emote properly.. by winning...
I just want to either be able to /shovel on someones corpse for a few seconds or do a /bow if it was a good fight.That same 15 yr old will be crouch teabagging that same player for the same amount of time.What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
I'm not anti-competator communication I'm anti waiting on my idiot 15 year old PUG sidekick spending time to emote dumbassery to some idiot we killed, while I need his *** to go *** heal,tank or gank as needed... but since hes an idot or 15 he HAS to waste all our time tbagging some unfortnate tool... like his *** just grew 3 inches or something.
you know how you emote properly.. by winning...
I'm unsure about your point.. 15 yo teabaggers are losers, are awesome I'm unsure....
I just want to either be able to /shovel on someones corpse for a few seconds or do a /bow if it was a good fight.That same 15 yr old will be crouch teabagging that same player for the same amount of time.What a lot of ppl on this forum seem to not understand about pvp is, building animosity between players and factions/alliances makes pvp great! Being able to talk to your enemy is great for this as well. Yes, some ppl will be trolled or offended, and the ppl that go overboard with it should be punished. BUT, having basic things like talking to your enemy and emotes in combat help build up the loyalties to factions/alliances.
This was a BIG thing in SWG. The general discussion forum for each server was full of what is known as "forum pvp". This built up allegiance to either the rebel faction or imperial. Made PvP a LOT more interesting when either you, by yourself, or your friends/guild/faction were taking on a person/guild/faction that talked a big game. If you took them out, you or your friends/guild/faction would take to the forums and post about it. The best pvp is the kind that bring realish emotions to the playing field.
I'm not anti-competator communication I'm anti waiting on my idiot 15 year old PUG sidekick spending time to emote dumbassery to some idiot we killed, while I need his *** to go *** heal,tank or gank as needed... but since hes an idot or 15 he HAS to waste all our time tbagging some unfortnate tool... like his *** just grew 3 inches or something.
you know how you emote properly.. by winning...
I'm unsure about your point.. 15 yo teabaggers are losers, are awesome I'm unsure....
I'm obviously going to sound like a newb here... but what the hell is teabagging?
joshisanonymous wrote: »I didn't even realize emotes were disabled in combat. Obviously, I don't try to use them in PvP, but I would still like them to be available. If someone wants to perform an insulting emote over me after his group of 10 kills me, that's fine. I now I have a reason to hunt that person down and kill them as often as possible. It can also be helpful when you're not trying to kill someone. For instance, I recently saw a video where a VR player interrupted a fight between a level 12 player from one enemy alliance and a VR player from the other enemy alliance. He killed the VR player, then tried to let the other one go, but they weren't having it. A simply /wave might have gotten the point across, but instead he ended up killing the lowby, too.
The only real downside I can see is that some emotes might be confusing. For instance, /playdead. I mean, it would be incredibly situational to confuse someone with this, but it could happen. Hm, now that I think about it though, I'd actually like it if enemies had the option of trying to confuse me through emotes. Hell, even just the scenes that would be possible would add a new layer of fun to PvP. Imagine coming up on a group of enemies who are all doing jumping jacks or accidently walking into an enemy in an NPC town who's sitting in a chair. Yeah, why shouldn't we have emotes in PvP again?
...
The option to /playdead in combat would be a great way to implement RP into the actual game instead of keeping it as a side show.
I mean, enemeis in real life might play dead on a battlefield. Why can't we?
...
The option to /playdead in combat would be a great way to implement RP into the actual game instead of keeping it as a side show.
I mean, enemeis in real life might play dead on a battlefield. Why can't we?
I've seen enemy players do a /playdead in Cyrodiil before. It keeps the HP bar above their head making it very easy to tell the difference.
I've also seen gank groups have one person stay out of stealth and do emotes like /dance or /jumpingjacks to try and lure people over.
...
The option to /playdead in combat would be a great way to implement RP into the actual game instead of keeping it as a side show.
I mean, enemeis in real life might play dead on a battlefield. Why can't we?
I've seen enemy players do a /playdead in Cyrodiil before. It keeps the HP bar above their head making it very easy to tell the difference.
I've also seen gank groups have one person stay out of stealth and do emotes like /dance or /jumpingjacks to try and lure people over.