vestmanneb17_ESO wrote: »Am I missing something here? You can pay merchant to repair individual armor items or you can buy repair kits to repair them yourself. Are you asking for something else?
He's asking for the game to be logical: if you can MAKE something you sure as hell should be able to REPAIR it.vestmanneb17_ESO wrote: »Am I missing something here? You can pay merchant to repair individual armor items or you can buy repair kits to repair them yourself. Are you asking for something else?
Hypersillyman wrote: »Even if I have to use a crafting station to do it, I should be able to repair my gear myself. If they aren't going to let us do that, then they need to lower the cost of repairs. I can have an entire day's worth of gold wiped out by a single repair bill, sometimes from a death that wasn't even my fault. (I swear, I didn't know there was a cliff there )
Their choice. Same as those that are those crafts have to buy the products of crafts they're not: in this context 'repair' would be a product in that regard.Hypersillyman wrote: »Even if I have to use a crafting station to do it, I should be able to repair my gear myself. If they aren't going to let us do that, then they need to lower the cost of repairs. I can have an entire day's worth of gold wiped out by a single repair bill, sometimes from a death that wasn't even my fault. (I swear, I didn't know there was a cliff there )
What about the players that aren't Tailors or Blacksmiths or Woodworkers?
The whole edifice is a result of a fallacy: that an MMO needs an economy.It's a money sink. Easy as that.
A problem in MMORPGs is inflation. There's an infinite source of money, so over time, the total amount of money in the system increases. As everyone gets more and more money, prices grow higher and higher. The higher prices are, the harder it is for new players to catch up and get enough money to afford stuff.
To keep this from happening, games add money sinks, like repair costs. It's an infinite money sink.
The whole edifice is a result of a fallacy: that an MMO needs an economy.