Just another idea on how to help balance bolt escape.
I propose that it have a magic regen debuff that stacks with each use.
Bolt escape should be a viable escape option, but it should not allow the player to get back into combat immediately. Also, if you choose the wrong direction, then you deal with the consequences. Also, this may help reduce the quantity of usage during an escape so the caster can't try to escape in one direction, see a zerg, and suddenly blink off into another.
Just seems to be a good way to keep the skill working how it should, but at the same time trying to balance it.
Just another idea on how to help balance bolt escape.
I propose that it have a magic regen debuff that stacks with each use.
Bolt escape should be a viable escape option, but it should not allow the player to get back into combat immediately. Also, if you choose the wrong direction, then you deal with the consequences. Also, this may help reduce the quantity of usage during an escape so the caster can't try to escape in one direction, see a zerg, and suddenly blink off into another.
Just seems to be a good way to keep the skill working how it should, but at the same time trying to balance it.
I do not want to take away from your well thought out feedback, but seriously not only is there 4 active threads on the topic, this specific feedback was one of the main topics of one of them already.
Please don't take this to mean any criticism on your feedback (which is well presented) just making duplicate threads is all I'm complaining about... there's a reason it's against forum rules.
Just another idea on how to help balance bolt escape.
I propose that it have a magic regen debuff that stacks with each use.
Bolt escape should be a viable escape option, but it should not allow the player to get back into combat immediately. Also, if you choose the wrong direction, then you deal with the consequences. Also, this may help reduce the quantity of usage during an escape so the caster can't try to escape in one direction, see a zerg, and suddenly blink off into another.
Just seems to be a good way to keep the skill working how it should, but at the same time trying to balance it.
I do not want to take away from your well thought out feedback, but seriously not only is there 4 active threads on the topic, this specific feedback was one of the main topics of one of them already.
Please don't take this to mean any criticism on your feedback (which is well presented) just making duplicate threads is all I'm complaining about... there's a reason it's against forum rules.
Ah, I apologize. I didn't see anything on debuffing the magic regen, only increasing magic consumption. I'm on my mobile so I tend to miss some of the discussions. Sorry about that.
There is already a 50% magicka regen debuff on each cast.
The skill got nerfed shortly before the end of Beta.
Doing it again would ruin the skill.
There is already a 50% magicka regen debuff on each cast.
The skill got nerfed shortly before the end of Beta.
Doing it again would ruin the skill.
Yes, I realize this, but the skill is obviously not balanced with the current debuff. The idea behind my proposal is that it allows the player to escape, but not reenter combat due to the regen debuff and low mana. I wouldn't recommend the debuff stack to ridiculous amounts, but it seems to be a fitting and logical consequence to this skill (i.e. I ran away, therefore I'm tired).
Just trying to tie logical consequences to the idea of skills balancing.
Just another idea on how to help balance bolt escape.
I propose that it have a magic regen debuff that stacks with each use.
Bolt escape should be a viable escape option, but it should not allow the player to get back into combat immediately. Also, if you choose the wrong direction, then you deal with the consequences. Also, this may help reduce the quantity of usage during an escape so the caster can't try to escape in one direction, see a zerg, and suddenly blink off into another.
Just seems to be a good way to keep the skill working how it should, but at the same time trying to balance it.
I do not want to take away from your well thought out feedback, but seriously not only is there 4 active threads on the topic, this specific feedback was one of the main topics of one of them already.
Please don't take this to mean any criticism on your feedback (which is well presented) just making duplicate threads is all I'm complaining about... there's a reason it's against forum rules.
Ah, I apologize. I didn't see anything on debuffing the magic regen, only increasing magic consumption. I'm on my mobile so I tend to miss some of the discussions. Sorry about that.
Since searching on phone is miserable:
http://forums.elderscrollsonline.com/discussion/90439/increase-magicka-cost-of-bolt-escape#latest
http://forums.elderscrollsonline.com/discussion/94452/sorc-is-out-of-control-now-that-there-is-no-counter-anymore#latest
http://forums.elderscrollsonline.com/discussion/92049/so-bolt-escape-aoe-root-damage-escape-people-are-litterally-blinking-foes-to-death#latest
http://forums.elderscrollsonline.com/discussion/93326/now-that-mist-form-is-out-of-the-way-next-up-bolt-escape#latest
BTW mag regen is halved when you bolt for a short period after already since launch. If you already knew that disregard the info.