jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
TESO Elite PvP podcast with Dev Brian Wheeler Brian Wheeler mentions it in the podcast, I don't remember when and I really don't want to have to sit through the hour long video to try and find it, sorry.
Daily quests are terrible content design, they quickly become a chore, you have to do them or you miss out.
Agreed. Much preferred a repeatable that I could pick up at any time and just travel right back to the fight.
Or even better, no quest, and just giving the proper rewards for kills instead of the back-and-forth that the 20 kill quest had us doing. That quest completely ruined the moment of PvP, because if you didn't hand it in right away you were wasting kills. All of the alliance/experience points should be rewarded to the player while they're out in the field. The loot bags are also a let down, I've never gotten anything other than green, meanwhile pve can get up to purple as drops.
They could just fix it to where you can get the quest from any quarter master at any allied keep. Or do that with this adjustment:
The current kill 20 quest, for me at VR4, gives 4.3k xp, 1000 AP and like 302 gold, change it to a quest that continues up to 100 kills, but is repeatable.
Kill 20 Players: 4.3k Xp, 1000 AP, 302 gold
Kill 40 Players: 6.3k XP, 1500 AP, 402 gold
Kill 60 Players: 8.3k XP, 2000 AP, 502 gold
Kill 80 Players: 10.3k XP, 2500 AP, 602 gold
Kill 100 Players: 12.3k XP, 3000 AP, 702 gold
XP would be scaled to your level, of course.
jobo11b16_ESO wrote: »Giving an interrupt ability a cast time defeats the purpose of an interrupt ability.
It would be possible to interrupt an interrupt.
I like that.jobo11b16_ESO wrote: »
They could just fix it to where you can get the quest from any quarter master at any allied keep. Or do that with this adjustment:
The current kill 20 quest, for me at VR4, gives 4.3k xp, 1000 AP and like 302 gold, change it to a quest that continues up to 100 kills, but is repeatable.
Kill 20 Players: 4.3k Xp, 1000 AP, 302 gold
Kill 40 Players: 6.3k XP, 1500 AP, 402 gold
Kill 60 Players: 8.3k XP, 2000 AP, 502 gold
Kill 80 Players: 10.3k XP, 2500 AP, 602 gold
Kill 100 Players: 12.3k XP, 3000 AP, 702 gold
XP would be scaled to your level, of course.
Might even be better to have it scale the reward without capping it, each kill is worth a certain amount of xp/ap/gold, and you can hand it in whenever.
Jade_Knightblazerb14_ESO wrote: »Yes give Bash a Cast time, not a Global Cooldown. Besides Cast timed spells/abilities feel more real in the game then the Instant pewpew ones.
There is a real problem with Bash right now and most people I know that use it at least have the decency to recognize that it's broken. It used to be higher dps while having much higher survival now it may not be high dps, but it's still much much higher survival than your opponent.
Now, survival alone is great, blocking should help defense a lot, but the idea that you can spend an entire duel blocking 70-80% damage while attacking is just wrong. It creates a huge difference between the damage output of both duelers and a cooldown on it is the right way to go. Now people are gonna have to learn how to PvP instead of taping their right mouse button while spamming their left one.
@Zargorius I stood there and bashed an enemy as fast as I could click my mouse until stamina was depleted. I'm a PTS tester. You tell me what actually changed and I'll take a look.This is from PTS 1.1.1 patch notes:
Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Something has been changed apparently.
driosketch wrote: »@Zargorius I stood there and bashed an enemy as fast as I could click my mouse until stamina was depleted. I'm a PTS tester. You tell me what actually changed and I'll take a look.This is from PTS 1.1.1 patch notes:
Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Something has been changed apparently.
I wouldn't be surprised if this was actually the case. I can confirm every animation was dealing damage. This is a far cry from a 3 second cool down, and actually a pretty good fix. It slows nothing down when repeatedly interrupting one or multiple enemies, while preventing someone from turbo clicking a foe to death.The fix is to stop you not having to wait the animation time to bash again. Now you can still spam it, but you need to wait for the full animation each time.
This is from PTS 1.1.1 patch notes:
Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Something has been changed apparently.
driosketch wrote: »@Zargorius I stood there and bashed an enemy as fast as I could click my mouse until stamina was depleted. I'm a PTS tester. You tell me what actually changed and I'll take a look.This is from PTS 1.1.1 patch notes:
Combat & Gameplay
General
Fixed an issue where bash/interrupt could be used more frequently than intended when it was repeatedly engaged.
Something has been changed apparently.
Oblongship wrote: »I understand nerfing it...make it cost more or reduce the damage....but a 3 second cooldown?
This goes against everything ZOS said while in dev that this is not supposed to be a time based cool down system.
If it goes through with a time based CD I am gone...I wouldn't care if they nerfed the damage to do 5 damage per bash...going back on your fundamentals and your word as a dev is enough for me to want to leave.
The fix is to stop you not having to wait the animation time to bash again. Now you can still spam it, but you need to wait for the full animation each time.
driosketch wrote: »@Xnemesis Well I am on the PTS, and once again I can confirm there is no 3 second cool down. Near as I can tell, the only thing this change could mean is they synced the damage done to the timing of the animation. So no turbo spamming bash damage.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Don't I know it.This thread is hilarious. @driosketch, you're a bit of a hero. Just painful that after you replying to something like half a dozen people, there are still people commenting on the OP as though it were gospel. It should be illegal to not read properly before commenting.
driosketch wrote: »@Cydone OP is wrong. There is no such cooldown on PTS.
SirPuppingtonVonHat wrote: »To help hammer the point home:
THERE IS NO COOLDOWN ON BASH
I just got off the the test server, and I could bash all I wanted. Anyone who says that there is a CD on bash is either misinformed at best or malicious at worst.
It's supposed to be able to interrupt casts. How can it perform this function if it has a cast time?Jade_Knightblazerb14_ESO wrote: »Yes give Bash a Cast time, not a Global Cooldown. Besides Cast timed spells/abilities feel more real in the game then the Instant pewpew ones.
popatiberiuoneb18_ESO wrote: »Oblongship wrote: »I understand nerfing it...make it cost more or reduce the damage....but a 3 second cooldown?
This goes against everything ZOS said while in dev that this is not supposed to be a time based cool down system.
If it goes through with a time based CD I am gone...I wouldn't care if they nerfed the damage to do 5 damage per bash...going back on your fundamentals and your word as a dev is enough for me to want to leave.
Lol, say no to cooldowns ..not on pts so cant say if this is true or not. Even if it was this wouldnt change the fact that PTS is a test server, they are suposed to put changes in there and get feedback from players. If this would make it to live then i'd be worried since this only sets a precedent for adding cds on many more abilities (or stamina perks, since some smartbottom might bring the argument that bash is not a skill)
Edit: I personaly preffer the CD system as long as it lets you use a higher arsenal of skills and ESO (5+1)x2 skill limitation seem more like a bad joke. If they ever add cds in this game to all/limited amount of skills, with the curent limitation to number of skills usable this is a sure one way trip to fail.
Cooldowns are probably the easiest way to balance out combat in this game. Each ability, depending on its power, would be instant cast but have a cooldown associated with it. Like Snipe for Bow.....right now has a 3 second cast time....which is an ETERNITY in PvP when ppl are almost always moving in and out of cover. It deals a damn good amount of damage though. Having it instant cast, just by itself, would be OP. BUT, you add in a cooldown of like 5-8 secs and it's completely balanced.