Alpha_Protocol wrote: »"What we have here is a failure to min-maximucate!"
Stop that.
Alpha_Protocol wrote: »"What we have here is a failure to min-maximucate!"
Stop that.
This doesn't seem relevant to anything in the thread or contribute to the discussion on the problems and current power level of the Templar class.
utzpretzels wrote: »Alpha_Protocol wrote: »"What we have here is a failure to min-maximucate!"
Stop that.
This doesn't seem relevant to anything in the thread or contribute to the discussion on the problems and current power level of the Templar class.
I disagree. It gets to the heart of the issue being discussed here. Some people are saying "Templars aren't broken, you just have to do the exact same thing that I am doing", while others are saying, "Yes, they are broken, because they don't support a variety of builds."
Min-maxers are in the first camp, RPers and those with a preferred play style in the second. And since the game was promoted and marketed to us as a "play what you want" type of game, then I have to side with the group that says the templar is indeed broken.
No one wants to read a novel you posted in A THREAD ABOUT OVERALL CLASS POWER when you say yourself you chose your skills on a RP concept. Your 'Templar is weak because I can't play mine as a vampire hunter build' logic is flawed. You say yourself that you tried a more magic build and it did not work because you were out of mana.... So wear light armor. It's as simple as that.
Everything I said relates directly to class power. Since you appear to be dense, allow me to melt down my point into a soundbite you can easily digest:
"The class should not be so underdeveloped and weak that I need to change my entire playstyle to make it viable, relying on only one or two builds that function properly."
It ties directly into class power: Using the Templar "chassis" to carry the Two-Handed Weapon and Heavy Armour build is futile, because the chassis cannot support the weight of those skill lines and breaks down.
This is a bad thing. The Templar chassis should be powerful enough to support and carry any desired playstyle to achieve success at all levels of play.
There should not be one supreme build for any class that is the one tried and true way to succeed and all others are unviable.
I am tired of playing World of Warcraft. I don't like "Well sorry only Fire spec for mages is worth a damn right now...you can't play Frost. Need to respec or gtfo".
No, I don't want to play Fire. I want to play Frost.
This game has the promise of play the way you want. I want to play the way I chose and to see it be successful, I'm tired of the "Beast mastery got nerfed, guess I have to play survival now to be relevant..." cycle.
No one wants to read a novel you posted in A THREAD ABOUT OVERALL CLASS POWER when you say yourself you chose your skills on a RP concept. Your 'Templar is weak because I can't play mine as a vampire hunter build' logic is flawed. You say yourself that you tried a more magic build and it did not work because you were out of mana.... So wear light armor. It's as simple as that.
Everything I said relates directly to class power. Since you appear to be dense, allow me to melt down my point into a soundbite you can easily digest:
"The class should not be so underdeveloped and weak that I need to change my entire playstyle to make it viable, relying on only one or two builds that function properly."
It ties directly into class power: Using the Templar "chassis" to carry the Two-Handed Weapon and Heavy Armour build is futile, because the chassis cannot support the weight of those skill lines and breaks down.
This is a bad thing. The Templar chassis should be powerful enough to support and carry any desired playstyle to achieve success at all levels of play.
There should not be one supreme build for any class that is the one tried and true way to succeed and all others are unviable.
I am tired of playing World of Warcraft. I don't like "Well sorry only Fire spec for mages is worth a damn right now...you can't play Frost. Need to respec or gtfo".
No, I don't want to play Fire. I want to play Frost.
This game has the promise of play the way you want. I want to play the way I chose and to see it be successful, I'm tired of the "Beast mastery got nerfed, guess I have to play survival now to be relevant..." cycle.
People are clinging to this 'play the way you want' catchphrase way too much.
A video game where you could literally pick any 12 skills at random and throw them on your bar and succeed would be way too easy for a vast majority of people. Developers can't cater their games to the worst player/build (you) because it will be way too easy for everyone else. No challenge = bad game = failed game.
Do I think Templars need a buff? Can't say for sure but maybe so with the amount of tears on the forum. Do I think people who are intentionally running sub par builds have any say in class balancing. No effing way.
rune focus(channeld focus morph) is awsomly good for tanks it sustains it self and allows a tank to wear what ever gear he likes and still caps his armor/resist values while beating the sh|t out of mobs. as a caster its rather useless as you normally try to stay at range while casting.Rune Focus=only good for casters.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
People are clinging to this 'play the way you want' catchphrase way too much.
A video game where you could literally pick any 12 skills at random and throw them on your bar and succeed would be way too easy for a vast majority of people. Developers can't cater their games to the worst player/build (you) because it will be way too easy for everyone else. No challenge = bad game = failed game.
Do I think Templars need a buff? Can't say for sure but maybe so with the amount of tears on the forum. Do I think people who are intentionally running sub par builds have any say in class balancing. No effing way.
deathcoyrwb17_ESO wrote: »It is not so much of the matter of Templars needing balance, it is more of other classes needing to be balanced down. Templars are pretty much the most balanced class in TESO currently. It is what other classes can do, DK/Sorcs that make Templars seem underpowered. Our competitor classes are definitely overpowered and once they are balanced down to Templar level, it will be all fair game.
That being said, i'm also hoping some minor tweaks to our class skills as to be honest, quite a number of them are useless.
i was talking about pvp, melee cant stay "camped" above the rune in pvp, but casters/healers can.tankqullb16_ESO wrote: »rune focus(channeld focus morph) is awsomly good for tanks it sustains it self and allows a tank to wear what ever gear he likes and still caps his armor/resist values while beating the sh|t out of mobs. as a caster its rather useless as you normally try to stay at range while casting.Rune Focus=only good for casters.
Alpha_Protocol wrote: »"What we have here is a failure to min-maximucate!"
Stop that.
This doesn't seem relevant to anything in the thread or contribute to the discussion on the problems and current power level of the Templar class.
See, I don't care if that DK can steamroll mobs. I just care that I can play my Templar and win fights. So I have to heal. So I have to throw down defenses. Switch out skills often. And it takes me 2x longer to win a fight. So what? If I win and it was a good, challenging fight, it's a plus! Entertainment!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »See, I don't care if that DK can steamroll mobs. I just care that I can play my Templar and win fights. So I have to heal. So I have to throw down defenses. Switch out skills often. And it takes me 2x longer to win a fight. So what? If I win and it was a good, challenging fight, it's a plus! Entertainment!
jeay entertainment pure - waiting to reg your three bars after a mob group while he is taking down the next two groups
utzpretzels wrote: »Alpha_Protocol wrote: »"What we have here is a failure to min-maximucate!"
Stop that.
This doesn't seem relevant to anything in the thread or contribute to the discussion on the problems and current power level of the Templar class.
I disagree. It gets to the heart of the issue being discussed here. Some people are saying "Templars aren't broken, you just have to do the exact same thing that I am doing", while others are saying, "Yes, they are broken, because they don't support a variety of builds."
Min-maxers are in the first camp, RPers and those with a preferred play style in the second. And since the game was promoted and marketed to us as a "play what you want" type of game, then I have to side with the group that says the templar is indeed broken.
Which is why your whine is so laughable, because the lack of build variety goes for any class that is not a DK. Try playing a melee sorc, let alone a 2H light armor battlemage sorc and see how well that goes in vet ranks.