What needs to be done with this class is increase its self healing by making Rushed Ceremony (and all it's morphs) always heal the Templar and add a effect that only effects the Templar like damage shield that is equal to a percentage of the heal cast on it self,this in turn will make the Templar instant heal on par with a Dragon Knights Dragon Blood.
and with zero escapes like that of a Sorcerer or Night Blade.
Another thing that needs to be done is make Sun Fire add a heal over time on one of the Morphs equal to that of the damage over time on effect, making it on par with a Dragon knights Searing Strike morph.
What needs to be done with this class is increase its self healing by making Rushed Ceremony (and all it's morphs) always heal the Templar and add a effect that only effects the Templar like damage shield that is equal to a percentage of the heal cast on it self,this in turn will make the Templar instant heal on par with a Dragon Knights Dragon Blood.
As far as I'm aware, all of the templar heals (and all of the restoration staff heals, save for those that target an area) will always heal you as well as any additional targets. I may be wrong on that, but so far I havent had any issue with rushed ceremony not healing me when needed.
Trust me RC heals the lowest health person first, I have died more times then I can count due to my heal healing the wrong person (ME)
Also, even with such a change, it would not be on part with dragon blood. That's probably a good thing though, since dragon blood is in dire need of a downgrade - it's too good right now.and with zero escapes like that of a Sorcerer or Night Blade.
Nightblades have no escapes, not sure where you got that idea from.
They can vanish, sure not as good of an escape as a sorc, but a Temp much like the DK have no escapes, they have to fight to the death unlike a Sorc or a well played Nightblade.Another thing that needs to be done is make Sun Fire add a heal over time on one of the Morphs equal to that of the damage over time on effect, making it on par with a Dragon knights Searing Strike morph.
Sun fire does more damage than searing strike already, and the abilities between classes do not need to be homogenized.
personally I've had none of the issues you're talking about with my templar. I wear heavy armor and use a 2h maul. There's nothing about the templar that should force you into using a shield - if you're having survivability issues, then try upgrading your armor or using non-class abilities (which everyone has access to) to make up the difference, i.e. brawler, or circle of protection.
I can heal just fine and with bows I can stun/slow mobs just fine as well. ...
I enjoy the class, I would quit the game before I re-roll, I been a Paladin type class for 12 years, and you are right I am sure they will balance things over time, I just wanted to share what I think is holding the class back in hopes that they might take some of my input to heart, maybe not to the letter but Ideals of my struggle with the class this far.EriskRedLemur wrote: »I think the fact that at VR levels S&B is "needed" shows how lacking 2H and Bow are frankly and shield bash is unbalanced... Temps have a lot going for us I disagree about the heals a bit, but do agree there's some balance and AoE issues albeit not as bad as NB. This is all bound to change and balance issued just be patient; even if there's more struggle than DK or Sorc's at vr+ levels it's still the class I have most fun with and offers incredible group support. Things will change sooner than later hopefully.
and the only snare we have (vampire's bane and the other morph) is getting its duration nerfed...Mephiston87 wrote: »The templar tree's have next to no resource management, other then 1 or 2 snares no CC's, no effective AOE, next to no self/group buffs and no escape abilities. Oppinions may differ but im vet 6 and this is how im feeling about the class, i have done plenty of PVP and i have gotten every single skill in the Templar tree's past theyr morphs just to test and see how they go.
Mephiston87 wrote: »nerfing our one effective CC is just plain stupidity when we have nothing else. Honestly really wishing i had of started with a DK/sorceror they get everything templars lack and everything templars need in one class. CC, damage, a form of self heal, decent/good resource management, good passives, good survivability/escapes and both have good ultimates.
Mephiston87 wrote: »theres no way to kill group of mobs without 1h/s in VR10, i have to keep blocking/self healing 90% of the time.
Blazing Spear - Volcanic Rune - Impulse = Dead group of Mobs
As for the Templar once in Cyrodiil and having nothing for him/her
1. Best direct heals and doesn't require a weapon so can be slotted anywhere, anyhow.
2. 30% aoe 8s damage debuff with Nova. (ult)
3. 30% aoe 6s heal debuff with Dark Flare
4. Free spamable "pounce" (not even requiring a Lion) with Charge, whatever morph, as escape.
5. Radiant Aura, 80% health and stamina regen for thar bros and sistas
6. Cleanse making purge remove all thar nastiness. (bye bye Dot's build, NERF Magus attitude), spamable
For this and much more I'm more than ready to "Slacker" a bit in PVE, solo. Worst case I just wait for someone to show up to tag along or ask to group up for some big ugly nasty bosses.
Not sure how you can use charge as an escape skill? I haven't used it in a while, but you can't charge at nothing can you?
I'd say probably the biggest problem I'm running into in vet content is our lack of any type of effective CC. I've tried using blinding flashes, it's meh at best. Javelin isn't too effecive for CC either. I find that power bash is the most effective, but it just plain fails a good amount of time (they don't stay stunned even when not damaged).
Not sure how you can use charge as an escape skill? I haven't used it in a while, but you can't charge at nothing can you?
Only in RvR and pointless in PVE of course.
It's the Warhammer's White Lion's Pounce ability. You use an enemy to get out of range of what's beating on you. Very efficient once you're used to it and an amazing ability for a healer to have.I'd say probably the biggest problem I'm running into in vet content is our lack of any type of effective CC. I've tried using blinding flashes, it's meh at best. Javelin isn't too effecive for CC either. I find that power bash is the most effective, but it just plain fails a good amount of time (they don't stay stunned even when not damaged).
Our CC isn't that great for sure but we can't have it all I presume. Of course that's a little bit annoying for solo context.
t.claudio.usnub18_ESO wrote: »Yeah I'm done with this crap, I just got off a second ago *** off because I was fighting a world boss and all my heals went to a "GOD DAM NPC" that was tied up as a hostage, like WTF, Templar's have no healing at all worth a dam, healing is unless you are soloing in the middle of a no where, anyone who says other wise is a god dam troll nothing more because our instant heal is junk, our cast heal is junk, this class needs a major fix, good luck guys and sorry for my rant but I cant talk it anymore.