beravinprb19_ESO wrote: »For all you know, they might have realized the problem from playing their own game. Most developers don't just say: "Oh, all these people are complaining, lets nerf it", they actually look at the problem and decide if it needs adjustment. Besides, many abilities are used in ways that the developers did not intend, and Devouring Swarm with ultimate reduction was an example of this. I just don't know why people see balance changes as a bad thing.cisadanepajsuxrwb17_ESO wrote: »To ZoS : Welcome to the downward spiral you have initiated when you aggree to nerf the vamp instead of recoding how their skills work. Now that we know that by shouting loud enough and long enough in the forums and reddit, you will bend by our will. Have fun.
Hell I even see half of the zerg charging against our sorc while we just killed the others. Until they came back(splitted) we allready got rid of like 20-30 ppl.
No with 1.1 everyone will be playing NB just look at the ptr NB are completly op once there broken skills are fixed. So now they fix Nb, maybe nerf DK/Sorc but I can say for sure with the craglan patch everyone will cry about NB nerfs. ^^
But this is more about the exploiting sorcs atm which ruins every single attempt to pvp outside of large zergs(be it 1vs1/4vs4 or 8vs8). And because of that I like to watch how long they need to fix sorc. :>
I feel like ive already beat the game on my sorcerer. Theres nothing to stand in my way at this point.
Kingslayer wrote: »Whats templars got to do with this? This about some people Moaning because they lost to a sorc. With all the gap closers around from different lines. Plus pull on the DK. Look at it this way NB get stealth. Dk's Get pull and Dk standard which is literally a brilliant move. Templars are the dedicated healing class. And Sorcs are the traditional casting class with an escape.
I've seen other games with similar mechanics but they can't use it as much but this is in small scale pvp Cyrodiil is massive if they started nerfing these escape mechanics etc its going to annoy people so much all the time when they end up getting mowed over by the mindless zerg. Currently it does cost quite a bit Some may get set bonuses which help negate that fact but you can't go increasing its cost because everyone who was a sorc would have to get that set then. I know for one i get pulled all the time when i am using blink. And i have the ball of lightning morph.
And grip has a larger range than bolt escape in either morph.
I guess that you haven't figured out that in this game as long as you're in range when the ability is cast while the target is in range then it will still hit the target that has moved out of range or LoS. But I'm the one that needs to learn how the game works because I'm the stupid one.......