[–]Baramoth2Dunmer Nightblade 2 points 2 days ago
Is there any plans to add more utility to the Nightblade class? I feel that this class is somewhat weaker than others in the sense that it has little versatility and anything this class can do, other classes can do just as well if not better. I love my V1 Nightblade, but I fear we just don't match up to the other classes right now.
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[–]zos_konk 4 points 2 days ago
Yes. For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more. I'm really looking forward to getting that patch out to everyone: I think you'll be really excited about the changes.
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malikwalker_ESO wrote: »Didn't link this in the thread you referenced because it woulda just got lost.[–]Baramoth2Dunmer Nightblade 2 points 2 days ago
Is there any plans to add more utility to the Nightblade class? I feel that this class is somewhat weaker than others in the sense that it has little versatility and anything this class can do, other classes can do just as well if not better. I love my V1 Nightblade, but I fear we just don't match up to the other classes right now.
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[–]zos_konk 4 points 2 days ago
Yes. For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more. I'm really looking forward to getting that patch out to everyone: I think you'll be really excited about the changes.
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reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6
I'll prolly have the alt i made for guild events to VR content before this patch makes it to live, but i am really interested to see what ZOS has in store for Nightblade.
just to give some more info about this: it doesnt work at all. No Armor-Reduction does.-mark target doesn't seem to be that great damage buff (partly broken?), heal sometimes doesn't work
Jim_McMasterub17_ESO wrote: »I'm pleased to say I have experienced none of what you people are complaining about.
I would point out however;
that during this time of reconstruction in the game & class/power balances; you would be better served couching your arguments in a more professional manner than these posts are indicative of.
Posts like unto this will only invalidate your arguments and get you dismissed as being unrealistic & perhaps even immature.
same, I will not pay another month for play this s**tCan't wait for that patch 1.2 then...malikwalker_ESO wrote: »Didn't link this in the thread you referenced because it woulda just got lost.[–]Baramoth2Dunmer Nightblade 2 points 2 days ago
Is there any plans to add more utility to the Nightblade class? I feel that this class is somewhat weaker than others in the sense that it has little versatility and anything this class can do, other classes can do just as well if not better. I love my V1 Nightblade, but I fear we just don't match up to the other classes right now.
permalink
[–]zos_konk 4 points 2 days ago
Yes. For patch 1.2, we are looking especially at helping to add flexibility to builds with some buffs to the lesser used abilities. For the nightblade, this includes abilities such as Master Assassin, Path of Darkness, Incapacitate, and more. I'm really looking forward to getting that patch out to everyone: I think you'll be really excited about the changes.
permalinkparent
reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch75ob6
I'll prolly have the alt i made for guild events to VR content before this patch makes it to live, but i am really interested to see what ZOS has in store for Nightblade.
Same here.davidetombab16_ESO wrote: »same, I will not pay another month for play this s**t
Jim_McMasterub17_ESO wrote: »I'm pleased to say I have experienced none of what you people are complaining about.
I would point out however;
that during this time of reconstruction in the game & class/power balances; you would be better served couching your arguments in a more professional manner than these posts are indicative of.
Posts like unto this will only invalidate your arguments and get you dismissed as being unrealistic & perhaps even immature.
Jim_McMasterub17_ESO wrote: »I'm pleased to say I have experienced none of what you people are complaining about.
Posts like unto this will only invalidate your arguments
Jim_McMasterub17_ESO wrote: »I'm pleased to say I have experienced none of what you people are complaining about.
you would be better served couching your arguments in a more professional manner than these posts are indicative of.
Jim_McMasterub17_ESO wrote: »I'm pleased to say I have experienced none of what you people are complaining about.
you would be better served couching your arguments in a more professional manner than these posts are indicative of.
Assuming you are not trolling, it doesn't get any more professional than just the straightforward facts. Here you go.
I personal tested and confirmed skills like Siphoning Strikes <Leeching Strike> are broken. It only gives an extra 2.4% health instead of the 4% its supposed to. You don't know what you're talking about or perhaps have never tried every skill to know what is bugged/broken.
Assassination:
Death Stroke <Incapacitating Strike> and <Soul Harvest> On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered. These abilities are also bugged in that they cannot crit. This may be fixed in 1.1
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bow weapons.
Mark Target <Reaper’s Mark> – The gain damage bonus effect does not appear to work.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Shadow:
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Siphoning:
Strife <Funnel Health> – On occasion it doesn’t apply to anyone.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Drain Power <Sap Essence> – Heals only for the base amount, and the +20% heal per target hit is never applied.
rob.rooneyrwb17_ESO wrote: »The general demeanor of posts on the forums seems equal to that of a 2 year old throwing a tantrum.
No MMO is ever going to "suceed" ever again stop fooling yourselves thinking a working mmo with everything in the right place is going to be around the next corner. The trolls and internet attitude will see to that, you could have the most amazing well designed game ever to grace you with its presence and all you would find is a few thousand people calling it the next big failure and focusing on everything they can find that is not right.
Then some *** game jumping *** like angry joe will come along and play it for a couple days just to get some in game footage before wanking on about whatever people are already saying on the forums just to give you someone to reference and a few more subscribers cause he is on the negative bandwagon.
If the game was really as bad as you all claim then just leave.
Dont throw a tantrum, dont be an attention seeking trouble making ***.
Just Leave.
Your cancelled subscription fee and temper tantrum on the internet will not be missed.
davidetombab16_ESO wrote: »
Holy poop, that was a veteran dungeon solo...whelp guys, time for me to roll a DK! Sorry, NB, I love you, but I don't see you getting fixed at all in the next couple months. Maybe I'll check back with you after 1.2 hits.davidetombab16_ESO wrote: »
Holy poop, that was a veteran dungeon solo...whelp guys, time for me to roll a DK! Sorry, NB, I love you, but I don't see you getting fixed at all in the next couple months. Maybe I'll check back with you after 1.2 hits.davidetombab16_ESO wrote: »
Good luck, NB, try to stay alive until you get fixed!
Creating a new thread since the other one some guy made just got derailed into some discussion about VR content with people offering advice or telling NBs L2P.
I'm not looking for advice. I take the path of least resistance so my NB is a sword/shield vamp which seems to be mostly fine for VR. If i had time I would reroll a DK (sorc are too boring) but I don't so I'm unsubbing until they fix problems with the class. And yeah the sword/shield/vamp nerfs don't help either.
I expected
-very good single target dps especially melee
-melee nb to actually be viable in endgame eg have greater dps than ranged
-stealth to be good for something, in particular to function as an escape in pvp. Like sorcs get the teleport. Outside of tank/interrupt ranged mobs in dungeon it seem pretty shite, and IMO should be a class defining ability
-some kind of escape or failing this tanking/recovery abilities. the class self heals are crap. U have to have resto staff offhand for long fight or training mobs. I see people complain that aggro reset would be OP but in WOW vanish was more or less always up for me if I needed since the cooldown was so short. And this game's stealth lasts only a few seconds.
I got
-bugs, bugs which they dont seem to want to prioritise fixing. they would rather nerf things first. How can you even balance when so much is broken?
-of the abilities Ihave on my bar
-execute ability misfires all the time and the animation is very slow. unresponsive.
-surprise attack ability misfires some of the time. does less damage than bash if used outside of stealth (sometimes). I am magicka specced too. Less responsive than bash.
-shades bug out and won't assist, deal low damage (no damage ? it seems that way)
-mark target doesn't seem to be that great damage buff (partly broken?), heal sometimes doesn't work
-impulse>aoe siphon, why use more than once
-health siphon is broken and gives less than tooltip, 22% damage nerf is IMO excessive given you will need this ability up for fights longer than 20 seconds & sustain damage is already crap for NB & this ability is also taking 2/10 quickslots. Particularly if you are using med armor.
-the dot snare does pitiful damage and doesn't snare..
-perhaps i forgot some abiilties, the rest are next to useless. Oh haste is ok for bash spam. Dodge useless against magic.
-Broken passives. eg pressure points.
-class design (this is general for melee/physical weapon) doesn't make sense. melee crit and stamina with medium armor. But class abilities are magicka based and magicka regen is light armor. Stam weapon abilities seem to have broken scaling too.
-lack of dots, sustain, aoe, cc, grp utility which i would expect from siphon tree. lack of escape. useless stealth.
I admit I can't judge firsthand what the other classes are like but they seem to cruise through things. I know my guild thinks they are too squishy for PVP. My plan was to be vampire since mistform is great escape and the sneak speed is beneficial for NB but they are nerfing this. It is annoying to see nerfs when even basic things are still broken.
Do i think this is the worst class? IDK but I would trade it in a heartbeat for a DK or Sorc.
Not here for L2P/advice/abuse, unless it's gonna make the thread many pages long. Cheers.
Do i think this is the worst class? IDK but I would trade it in a heartbeat for a DK or Sorc.
Instead of remaking this crappy thread, you could of saved yourself a lot of pain and read the patch notes for 1.1.