I apologise if there's a similar post open about this.
I've been gunning for that level 38 mark using Bows to finally unlock the snipe skill. The idea of it just sounded awesome, and would've fit nicely into my bar as an opening attack. After messing around with it it seems utterly pointless in PvE especially in a dungeon (Could see it working if you were happy to stand on a wall during an attack on Cyrodiil due to the sheer range of the attack). You could be channeling the attack when someone pulls, and if the targeted mob wanders into what seems like 'normal' bow range the attack is cancelled.
It is satisfying when the attack does hit but this rarely kills the mob (currently level 33 - please correct me if I'm wrong for later levels), but once you get one shot off - sometimes two if you're stood wayyyyy back - the attack is rendered useless for the fight. In dungeons the often curvy, winding tunnels make it difficult to stand far back enough to get the shot off or if someone pulls during the cast-time the enemy will often run behind a rock or something!
I would personally suggest keeping the cast time, reducing the minimum range, and upping the damage caused (or add an additional effect) to make it a viable skill to use during combat and not just as an opening skill. If none of the above at least make the animation a fast moving straight-shot (or slightly arced) to make it feel more like a snipe rather than the arrow disappearing up into a cave roof to then fall on the enemies head a few seconds later.
This is just my opinion and experience (possibly lack there-of) so please correct me if you've had a more pleasant experience of the skill, or find it a justified or viable slot for PvE/PvP.
Edited by Lucani on 3 May 2014 16:31