ArgonianAssassin wrote: »How about a Dawnguard skill line focused on the hunting of werewolf/undead targets? I'd prefer that over making Fighters guild unavailable to such a large portion of the player base, and your idea would make Intimidating Presence unavailable to all these players, and that's unacceptable.
I am purdy sure we are in the 2nd Era. ZoS even said they wanted to add more to the werewolf and vampire skill line. So we might see an equivalent patch similar to Dawnguard for ESO.cbrown15_ESO wrote: »Because the Fighter's Guild is the Dawnguard skill line. Seriously, being a werewolf certainly isn't a big deal, and being a vamp will be getting nipped soon enough as it is. Furthermore, Dawnguard wasn't formed until the 2nd era, and that's a rumor how it even started, and was a small sect located in the Riften province, so even barring all that I doubt they would be some widespread group. They also weren't the specialist vampire hunters (and only vampire hunters) they were in the Dawnguard expansion as the rumor says they were there to guard some prince that was turned into a vampire, not destroy them.
Brittany_Joy wrote: »I am purdy sure we are in the 2nd Era. ZoS even said they wanted to add more to the werewolf and vampire skill line. So we might see an equivalent patch similar to Dawnguard for ESO.
Also to answer the OP's question the skill line you are wishing for is already in the game known as the fighter's guild which has dawnguard-like abilities such as the crossbow. Kinda silly to ask for something that is clearly already in the game.
Brittany_Joy wrote: »I am purdy sure we are in the 2nd Era. ZoS even said they wanted to add more to the werewolf and vampire skill line. So we might see an equivalent patch similar to Dawnguard for ESO.cbrown15_ESO wrote: »Because the Fighter's Guild is the Dawnguard skill line. Seriously, being a werewolf certainly isn't a big deal, and being a vamp will be getting nipped soon enough as it is. Furthermore, Dawnguard wasn't formed until the 2nd era, and that's a rumor how it even started, and was a small sect located in the Riften province, so even barring all that I doubt they would be some widespread group. They also weren't the specialist vampire hunters (and only vampire hunters) they were in the Dawnguard expansion as the rumor says they were there to guard some prince that was turned into a vampire, not destroy them.
Also to answer the OP's question the skill line you are wishing for is already in the game known as the fighter's guild which has dawnguard-like abilities such as the crossbow. Kinda silly to ask for something that is clearly already in the game.
You don't have to be negative. and I am not wrong at all because there is nothing to disprove. We are in the 2nd era and ZoS shared that they would add more to the whole werewolf and vampire skill line. The fighter's guild was also influenced by the dawnguard shown in Skyrim, the crossbow and added bonus damage to monsters prove that. However the lore is basically what Cbrown said, they were not monster hunters in the 2nd era but they did exist in the 2nd era.Brittany_Joy wrote: »I am purdy sure we are in the 2nd Era. ZoS even said they wanted to add more to the werewolf and vampire skill line. So we might see an equivalent patch similar to Dawnguard for ESO.cbrown15_ESO wrote: »Because the Fighter's Guild is the Dawnguard skill line. Seriously, being a werewolf certainly isn't a big deal, and being a vamp will be getting nipped soon enough as it is. Furthermore, Dawnguard wasn't formed until the 2nd era, and that's a rumor how it even started, and was a small sect located in the Riften province, so even barring all that I doubt they would be some widespread group. They also weren't the specialist vampire hunters (and only vampire hunters) they were in the Dawnguard expansion as the rumor says they were there to guard some prince that was turned into a vampire, not destroy them.
Also to answer the OP's question the skill line you are wishing for is already in the game known as the fighter's guild which has dawnguard-like abilities such as the crossbow. Kinda silly to ask for something that is clearly already in the game.
Yeah, except for... No.
The vamps/ww's have access to the fighters guild skills as well and this is the 2nd era, so you're completely wrong in every way. Thanks tho.
Iceman_mat wrote: »Fighters of Akavir skill tree. Doesn't give bonuses against werewolf or vampire but gives it's own bonuses like vampire or werewolf that has it's own special way of being initiated. Though they would be OP to start balance them into the other 2 so that it gives a trifecta within a trifecta (DC vs AD vs BP / Were vs Vamp vs Aka) which would add more player choice and option.
For those who choose neither of these or the "nah *** that" just work in a player bounty system (seen as vampire? 1k gold on your ass) and players will balance it out. Just need to balance the reward vs what counts as being "seen" / "seen as vampire / wolf".
Or nerf the *** out of both of them. That works too.
-Cheers
Because the fighter guild skill line is sort of a lackluster skill line for fighting vampires and werewolves (and stamina based only), I kinda like idea of a Dawnguard and Silverhand skill lines. Each could/should have just a few passives and actives in them. Dawnguard could be magicka based and Silverhand stamina based.
Yeah, except for... No.
The vamps/ww's have access to the fighters guild skills as well and this is the 2nd era, so you're completely wrong in every way. Thanks tho.
It's fine as it is with the selection.. the thing is, that instead of making WW and vamp flavor picks (vamps very weak during the day and rather strong during the night, WWs have inherit weakness when not in WW form, but in WW from it's a melee beast), they made Vamp mandatory and ridiculously strong in conjunction with some other classes, while WW got the flavor, but also got the bugs, so it's rather unplayable.
I wondered that myself. That is also one of the reasons why so many people become a vamp or ww just for the extra skill line.
People who stay "clean" shouldnt be punished by denying any advantage the diseased population gets. Make no mistake, this isnt a small group anymore its a population, if anything, larger then people who dont become a vamp or ww.
Seeing tons of vamps during ingame daytime, and why shouldnt you, it only rewards, the negatives, pfft, to easy to counter, slap a resistance ring on and there, no more negatives, or even pick a race with innate resistance to counter the negatives and dont even need a ring or necklace anymore.
In all TES games that had vampirism or werewolf traits it turned the game upside down, there where negatives that made you play way differently.
In ESO, you can just run around unpunished for your choice, so theres no reason NOT to choose it. Fine, but give some love to the non undead-furball people as well or end up with a playerbase that only consists of diseased characters and a handfull of "healthy" loners who dont wanna be either.
maybe you shouldnt have called it Elderscrolls Online, but Underworld Online.
I still like my idea, of introducing either a Divines skill line, or a priesthood of Arkay, something that would be precluded from WW or Vamps, maybe not specifically set up to fight them, but having a couple magicka based abilities against Daedric influences(ie undead, werewolves, vamps)
- Where is the skill-line that only those of use remaining faithful to the race of "men"?