we know that it would lead to much more variety. many of us do not play this game for the 'fotms' but because of our genuine passion for TES. we have our own characters (to avoid saying classes) that are with us since morrowind and even before. I fully understand that online character of this game puts pressure on some people to equip their slots with the best abilities available. but look at Skyrim, thousands of people spent hundred of hours in that game, playing builds that are far from 'op' 'fotm'. they do it because of rp, immersion, feelings, animations, looks.I know a lot of people think "more freedom" would lead to more variety but it wouldn't Just like Light/destro is the fotm now, EVERYONE would go that + talons and whatever if they had the choice.
Add MORE unique classes instead.
I would like to possess at least a little bit of 'hope' and turn yout 'maybe' into certain delight. unfortunately, I prefer to assume worst case scenario and that is: spell crafting being nothing more than a glorified 'glyph' system (or expanded morph) from the well known, big mmo.I need more information about spellcrafting before I can suggest any changes... maybe that IS going to be a good alternate.
AlexDougherty wrote: »The system is fine, if they opened it up, then everybody would choose the same skill trees, and we would have far less variation.
At the minute each class has two or three optimal builds, if the opened it up their would be two or three optimal builds for the entire game. Any other builds would be useless, rather than giving a slight disadvantage, it would be all or nothing.
Nox_Aeterna wrote: »AlexDougherty wrote: »The system is fine, if they opened it up, then everybody would choose the same skill trees, and we would have far less variation.
At the minute each class has two or three optimal builds, if the opened it up their would be two or three optimal builds for the entire game. Any other builds would be useless, rather than giving a slight disadvantage, it would be all or nothing.
Hum , i see this being said quite a lot, but honestly , i dont find it to be a good justification.
This is just forced variation.
People who want to use the best possible builds do so , but they ofc keep it inside their classes , not because they want , but because they must , which in turn , generate most of the thread we see about balance issues here , since their class should be able to do X just like class Y.