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What do you think spellcrafting is?

  • Rochette
    Rochette
    Soul Shriven
    Sorry of the typos. Did iT on an I-pad and iT does things different from whatbI want. :smiley:
  • rudimentxb14_ESO
    rudimentxb14_ESO
    ✭✭✭
    I hope it is similar to the Sorc ultimate "overload". Put spellcrafting in the "World" section and give it it's own passives and a few abilities to use. Then the "crafting" part of spell crafting could be different effects you can enchant your abilities with. These effects could be crafted by an enchanter.

    Just a thought.
  • Soloeus
    Soloeus
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    I was hoping it was just a rumor.

    No Spellcrafting please.

    Besides it might just be 1-use scrolls or something worthless like that. There might be like 5 that are OP and get constantly nerfed.

    Within; Without.
  • rudimentxb14_ESO
    rudimentxb14_ESO
    ✭✭✭
    Soloeus wrote: »
    I was hoping it was just a rumor.

    No Spellcrafting please.

    Besides it might just be 1-use scrolls or something worthless like that. There might be like 5 that are OP and get constantly nerfed.

    Well spellcrafting is not a rumor. ZOS posted a road map of content for the next few months, a while ago. http://www.elderscrollsonline.com/en-us/news/post/2014/05/01/the-road-ahead---may-1st
  • roomcreep
    roomcreep
    ✭✭
    I'm pretty sure Spellcrafting will be similar to Enchanting (also probably crafted with runes with the same uncovered properties such as fire, frost, shock, add, subtract, etc.) where you literally craft your own spell. Example: Fire + Add + Damage = Fireball with DoT.

    For those worried about balance, it's honestly a piece of cake to balance this system. Just as with woodworking when making staves, you decide the damage based on your LEVEL and the materials you own. So they could give you like the max possible damage output and you scale down from there based on materials and the magicka it would use. Obviously the more damage the more magicka it takes out of you, the less you can cast it in a fight. So depending on your playstyle, you would choose if you'd rather have an ability you can use once, or multiple abilities you can use consecutively. They're just adding variety and choice. Personally I find the fact that no 2 players will have the same abilities to be outstanding and never-been-done before in an MMO.

    I'm hoping they also give us the choice between which animations to use for each spell. As for particle effects, pretty sure they're based on the school of magic used. Fire magic will use fire particles, conjuration spells will use the purple particles in Daedric Summoning, healing spells will use the golden swirls etc.

    Seems like a pretty basic, solid system to me. All it does is give you more freedom in playstyle and more variety between players. Balancing it is just a matter of making crafting materials rare and including a damage cap for spells in correlation to magicka and whether single-target/AOE.

    Pretty sure it won't be a scroll with one-time cast as that would be ridiculous and not worth the trouble or materials used to craft it. Also would make potions redundant and pointless since scrolls can be self-cast as well. I'd like to think Zenimax are a little more creative than that.
    Edited by roomcreep on 2 August 2014 02:36
  • roomcreep
    roomcreep
    ✭✭
    And I was right.
    Watch here https://www.youtube.com/watch?v=1gNVxn80j4g
    Spellcrafting at 53:00
  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    Ohhh.... Yeeeeah. Since I get most of my fun from exploring and finding, I don't give a . about the Spellcrafting but finding the tablets? Heaps of Fun LOL
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
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