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What do you think spellcrafting is?

ArgonianAssassin
ArgonianAssassin
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I never played it, but I hope spellcrafting is something similar to being able to make your own spells in Oblivion, or maybe it'll just allow spellswords to be a thing, weapon in one hand, fireball in the other, like Skyrim.
Edited by ArgonianAssassin on 1 May 2014 16:33
"It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Terminus
    Terminus
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    Sounds like a new crafting skill to me.
    Do you think we'll be able to sell spells?
  • wafffllesss
    wafffllesss
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    I Think It'll be somewhat like the enchanting, you choose an element, an effect and how it'll behave. Like: FIRE + INSTANT DAMAGE + AREA EFFECT = Fire explosion.

    But I don't really know =]
  • ArgonianAssassin
    ArgonianAssassin
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    I Think It'll be somewhat like the enchanting, you choose an element, an effect and how it'll behave. Like: FIRE + INSTANT DAMAGE + AREA EFFECT = Fire explosion.

    But I don't really know =]
    That'd be neat.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • SunfireKnight86
    SunfireKnight86
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    I wonder what skill lines will be in play for it. Maybe they will add a straight destruction line you need to level in order to make/use these spells?
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    I would guess it will be the art of making magic Scrolls that can be used like potions, Look at the scrolls you could use in Skyrim, they have effects on areas, can summon things, and even throw fireballs.

    If they did do this system I am wondering if they would add to new ingridents in the world to collect or if it would use things like the enchanter stones and the gems from the smithing gear...
  • Natjur
    Natjur
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    Its a new tradeskill that including making and upgrading jewelry, but as jewelry is currently just rings and necklaces, they have had added a few extra things to it and called it Spellcrafting. One of the things they were looking at adding to the jewelry line was one off use scrolls (potions effect you, scrolls effect your target)
    Edited by Natjur on 1 May 2014 19:33
  • wafffllesss
    wafffllesss
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    Natjur wrote: »
    Its a new tradeskill that including making and upgrading jewelry, but as jewelry is currently just rings and necklaces, they have had added a few extra things to it and called it Spellcrafting. One of the things they were looking at adding to the jewelry line was one off use scrolls (potions effect you, scrolls effect your target)

    You sure on that? damn, thats a terrible name for jewelry...
  • UrQuan
    UrQuan
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    Natjur wrote: »
    Its a new tradeskill that including making and upgrading jewelry, but as jewelry is currently just rings and necklaces, they have had added a few extra things to it and called it Spellcrafting. One of the things they were looking at adding to the jewelry line was one off use scrolls (potions effect you, scrolls effect your target)

    You sure on that? damn, thats a terrible name for jewelry...
    Assuming he's right, it's not just jewelry as it also includes scrolls. Spellcrafting would make sense as a name for that, as each piece of jewelry in the game has a magic effect of some sort (so by crafting it you're crafting with spells), and scrolls are one-use spells.
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  • nudel
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    @Kewljag_66_ESO‌ Ooh hadn't thought of that. Yea I could see it being one-time use scrolls that were consumed. So you'd have to hook up with a spellcrafter and have them make you a stack of scrolls which you could then use.

    I interpreted it more in the way I'd seen it in Oblivion. You went to a special altar and made a spell. Afterwards said spell was added to your spellbook, in this case your skills tab. From there, you could slot it and use whenever. However, you had to be careful when trying to craft OP spells or you would be unable to cast them more than once if at all, since the damage and effect often scaled the cost as well.

    I could see a sort of middle ground between the two ideas as well. Perhaps spellcrafters could create a spell scroll and have it be sort of like a recipe or motif. They could then sell it to others who would learn it upon using the scroll.

    @Natjur‌ I don't know where you got jewelry from. Doesn't fit with spellcrafting at all. If anything it would make more sense added to Enchanting, but there's no guarantee they'll even do that.
  • Jadakin
    Jadakin
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    Spellcrafting is bringing the schools of magic into the game proper. Like the other Elder Scrolls games per the AMA....I don't think this applies to crafting jewelry. I'm thinking we might be embarking on a new customizable skill line that probably requires time and research and perhaps books/scrolls to master.
    Edited by Jadakin on 1 May 2014 21:33
  • Pyatra
    Pyatra
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    Hmmm, hard to say. Could be just aesthetic spells aspects of spells, could be just changing what type of damage/element the spells do... or it could be the scrolls thing. GAH! ZOS give me more info!
  • Nazon_Katts
    Nazon_Katts
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    Imbalanced.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • driosketch
    driosketch
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    Given all the work that has to go into balancing the classes and skill lines, as well as the limited number of slots in your hot bar, this seems unlikely of a direction for spell crafting. As others have stated, single use scrolls seems the most likely. You already see them as quest items.
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  • sociald100ub17_ESO
    I never played it, but I hope spellcrafting is something similar to being able to make your own spells in Oblivion, or maybe it'll just allow spellswords to be a thing, weapon in one hand, fireball in the other, like Skyrim.

    Well in DAOC spellcrafting was essentially the same as enchanting in this game although spellcrafting was far more detailed and customizable but point is so its not that. so the only other thing I could think of is what you are referring to where you can make a custom spell.
    I am cautiously interested in what it is and how it would work. If it IS custom spells I hope they tread carefully with it because that's ripe for exploitive abuse and I really hate it when they dump something in a game that really ends up pvp game breaking and then they have to go back and change it.
  • Jadakin
    Jadakin
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    driosketch wrote: »
    Given all the work that has to go into balancing the classes and skill lines, as well as the limited number of slots in your hot bar, this seems unlikely of a direction for spell crafting. As others have stated, single use scrolls seems the most likely. You already see them as quest items.

    Quickslot items? I can definitely see that. If they are active skills, they could require a material component to use in addition to the base resources. The rarity of the components could also be a self-regulating mechanic. However I think if they go the quickslot item route, that would make more sense and probably easier to implement.
  • Tetujin
    Tetujin
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    Of course they haven't said enough to know for sure, but these quotes make it seem more likely to be more skill abilities, at least to me:

    "In crafting spells, you'll be rediscovering the traditional Elder Scrolls schools of magic (alteration, destruction, etc)."

    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch73a33

    "There are several new frost spells that can be learned via the upcoming spell crafting system."

    http://www.reddit.com/r/elderscrollsonline/comments/24h8dv/welcome_to_the_zos_aua/ch736ys


  • ArgonianAssassin
    ArgonianAssassin
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    ooooooh im so excited
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • Audigy
    Audigy
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    They spoke about conjuring spells so I guess they will work like this:

    1. Choose type of conjuring (Animal, Ghost, Sword etc.)
    2. Choose special ability of your new pet (Tanky, DPS, Healer)
    3. Choose boni to your conjured creature (more health, more dps, amount of time its summoned)

    I am quite confident that we will have a basic layout that we can tweak. I doubt that we could for instance summon a meteor, which inhabits a ghoul, which summons little spiders and those spiders shoot with frogs on our enemies.


    If its about damaging spells then we most likely can choose if the spell does aoe damage, if its fire or frost, if it has slows or stuns etc.

    They need to keep a balance somehow, so we wont get total freedom.
    Edited by Audigy on 3 May 2014 10:57
  • KenjiJU
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    I'm guessing it'll be pretty basic. Something like just changing the elemental damage type of existing spells.
  • Bansheebott
    Bansheebott
    Soul Shriven
    I see only two things that could be both possible and balanced.

    Spellcrafting is used to create one-use Scrolls seen in the other TES games that would function as quickslot items. Personally I don't know how I feel about that since it could largely make Alchemy redundant and half as useful since Scrolls could be either defensive or offensive.

    The other, and something I'd be happy to see, is changing the element of magical attacks, especially since some elements are very underrepresented (frost). It'd be really nice if my Templar could shoot icespikes instead of fireballs. But that alone doesn't sound enough to justify the creation of another skill.

    Ideally, both of the above would part of Spellcrafting.

    Of course, if we get the ability to craft literal spells that can be put on the ability bar, that would be fabulous.
    Edited by Bansheebott on 3 May 2014 17:48
  • Tetujin
    Tetujin
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    My impression is still for new skills, just from those quotes, but those are both still possible, especially something like quickslot-based scrolls. Looking forward to seeing what they do whatever it is.
  • tylarthb16_ESO
    tylarthb16_ESO
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    It will be quickly optimised/abused and slowly nerfed to impotence, overall probably causing more damage than good. or.. utterly pointless.
  • nudel
    nudel
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    It will be quickly optimised/abused and slowly nerfed to impotence, overall probably causing more damage than good. or.. utterly pointless.

    Way to pee in everyone's corn flakes.
  • AlexDougherty
    AlexDougherty
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    It will be quickly optimised/abused and slowly nerfed to impotence, overall probably causing more damage than good. or.. utterly pointless.
    Wow, and I thought I was cynical. :no_mouth:
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  • Cats525
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    KenjiJU wrote: »
    I'm guessing it'll be pretty basic. Something like just changing the elemental damage type of existing spells.
    It could be a reaction to feedback from the community turning into this. Among my feedback during a beta weekend, and given the popularity of the element I'm sure I was neither the first nor the last one who brought this up, was a concern about the lack of frost magic (early on) in the game. You have several skill lines that are about fire magic, at least one being all about lightning, but if you want to use frost spells, you're limited to using a staff.
  • Salsadoom
    Salsadoom
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    Time to make a sorceror!
  • Adamargo
    Adamargo
    Sounds like "spell crafting" will be one time use scrolls, like what we've had in previous Elder Scrolls games. We'll probably see a lot of new spells added, maybe from the old Illusionist/Telekenisis/Alteration spell lines.
  • Nightscar
    Nightscar
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    I watched a vid by the MMoRpg guys, and the guy making the video, seamed to think spell crafting will be the ability to use other spells not just what you currently have.
    Example:
    Sorc with its lighting, will be able to cast fireball, or ice lance
    ect ect..

    I personally was hoping it will be like crafting, have 3 different ingredients you can mix together to create a new spell

    Lighting + Fire + Stun Debuff
    Kinda thing
  • Abeille
    Abeille
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    Please be the craft of equippable, one-handed spells...
    Please be the craft of equippable, one-handed spells...
    *fingers crossed*
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Rochette
    Rochette
    Soul Shriven
    Spellcrafting....
    I think iT should be like this.

    There arent many spells to made up , so I think iT should be more About THE power of the spell. Ofcourse you frist have to find THE spell, but the big advanteds ofnspell crafting should be About hoe strong / powerfull the spell you made is.
    Now, I think you should go in à soort of trans and summon the elementairst of spirits you need for that spel. Then, to make iT powerfull, you have to give something of yournself in iT. Live, Magik, whatever ever. And, best part of iT, of you give to much, you Will die.
    The trick is, can you make that once and keep iT for ever, or do you have to call om it in battle?
    Some of you maybe remember this from another game, AoC I think had something like that.
    I think iT would be Greta for coasters to use spellcrafting like that.
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