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Vote For Leveling Equality!

  • Kililin
    Kililin
    ✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    I need at least some way to level efficiently with something besides quests.

    Almost all of them are awful, it is bad enough they wasted so much money there with the voice acting and writers etc.
  • Coni
    Coni
    ✭✭
    NO Leveling XP should be not be equal for all play styles.
    Sorry to hear you don't like the quests but I and most of the people I play with do like them. And definitely do not want the game nerfed because a vocal minority cannot grasp the concept of learning from their mistakes and growing stronger by doing so. Not saying you should not be able to level by other means but certainly not to the exclusion of doing any quests - but the lore is important in this game and should, if you pay attention, give valuable clues to how to beat certain situations....
  • roflcopter
    roflcopter
    ✭✭✭
    Where is the I don't really care either way option?
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    roflcopter wrote: »
    Where is the I don't really care either way option?
    Awesome name .... and I figured if you didn't care either way you didn't need a button ... what does it matter to you ... you don't care remember? huzzah! :)

  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    Coni wrote: »
    Sorry to hear you don't like the quests but I and most of the people I play with do like them. And definitely do not want the game nerfed because a vocal minority cannot grasp the concept of learning from their mistakes and growing stronger by doing so. Not saying you should not be able to level by other means but certainly not to the exclusion of doing any quests - but the lore is important in this game and should, if you pay attention, give valuable clues to how to beat certain situations....

    "A vocal minority" ...... did you look at the numbers on the vote? Are you assuming the people who feel otherwise simply did not vote .. because they are not vocal enough? Do you understand how math and percentages work? Maybe only numbers that you believe count actually count? Your vote is the minority here. Oh, as far as what you and your friends like ... good for you ... we are asking for a fair shot at leveling the way we want, you already have everything going your way. For god's sake people .. stop implying questing is hard .. if you think it is hard you are a fail gamer anyway.

    Just to let you all know I prefer to play what is usually the hardest content in mmo's .. dungeons and raids .... guess what? You get a bowl of crap for doing that right now! ONLY questing is viable and that is a bunch of crap! I don't care how you cut it. The only thing changing this would even effect is how people get to endgame. After you get there xp doesn't even matter .. then it's about gear and achv.

    edit: Double posting! HUZZAH!
    Edited by Badh0rse on 10 May 2014 15:46
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    So, Op doesn't like being typecasted as a 'vocal minority', nor it being hinted that they may not be a 'real gamer' if they support grinding or crafting experience.

    Then Op reiterates that anyone who disagrees with him is self-centered and exclusive.



    There is a bunch of namecalling in this post. I'm sure, simply from the tone of the Op, there are a lot of voters who skipped the post altogether. Plus, there is also the valid argument that only unhappy gamers and theorycrafters visit the forums, while happy gamers are too busy 'playing the game' to post.

    All in all, I think this post isn't to my style, and just wanted to point out some of the discrepancies I've noticed.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    So, Op doesn't like being typecasted as a 'vocal minority', nor it being hinted that they may not be a 'real gamer' if they support grinding or crafting experience.

    Then Op reiterates that anyone who disagrees with him is self-centered and exclusive.



    There is a bunch of namecalling in this post. I'm sure, simply from the tone of the Op, there are a lot of voters who skipped the post altogether. Plus, there is also the valid argument that only unhappy gamers and theorycrafters visit the forums, while happy gamers are too busy 'playing the game' to post.

    All in all, I think this post isn't to my style, and just wanted to point out some of the discrepancies I've noticed.

    Only the people who said stupid things were ostracized. People should be held accountable for their ignorance .. otherwise they will never learn. I have treated all remotely intelligent answers accordingly even when I didn't agree.

    ie:

    1) Malediktus wrote: »
    XP should depend on the difficulty of the content
    higher difficulty and risk = better reward

    Aoe grinding trash mobs = zero difficulty = zero reward

    I can respect that opinion. I even share it when it comes to endgame in MMO's. I just want XP equality while getting to endgame. I personally like the idea of harder content offering better loot and achv. not necessarily better XP.


    2) Bhakura wrote: »
    They did leveling equality, and what did people do? Abuse the system and get 50 in no time.
    So no.

    Yay, someone who voted no that is not just spewing forth a bunch of crap. I respect that view but sooner or later an exploit will emerge where quest people will abuse the system and that is where the leveling equality part comes in. People will always exploit to reach max level ... that, in my mind, is no reason to punish those who do not.

    edit: I wanted to add that by your logic we should just remove all polls and feedback options from all games forums since only the angry and vocal minority will respond. There you go devs ... you are wasting your time asking your player base anything .. and double wasting your time if you read the forums to see what players think of your product ...








    Edited by Badh0rse on 10 May 2014 01:23
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    My point, and the logic I use to reinforce it, is that the polls are for player opinion. They are made by players, for players.

    And any developers who read the forum should always keep in mind that any forum community, in any MMO, is only a small representation of the playerbase. And that the proportion of negative posts to positive posts will always be skewed, due to the inherent nature of those unhappy to complain, and those who are happy to simply play.

    Very rarely does someone stop by and say 'great job'.



    So to go back to the topic, while I may not disagree with the general 'feeling' of equalizing XP, I believe strict rules should be put in place to prevent abuse. These rules should include quests, as well. If no system can be created to prevent players from abusing a system (i.e. mob grinding), than that system should remain hampered to protect the cohesion of the leveling process.

    I'm not saying prevent a player from being able to kill mobs repeatedly. Only prevent them from being able to make any reasonable gains (loot or experience) from doing so, UNLESS a method can be devised to make it so the system can truly equal the input of other playstyles.

    With that said, ESO is a very quest-centric game, and it may be a founding design principle of the game itself, which wouldn't bother me a bit. It seems rather obvious to me that the game has been carefully zoned so that players who do not participate in PvP will reach VR10 approximately the same time they get to the last zone of the last alliance. About the same way players hitting 50 were just finishing the main questline.



    Finally: the difficulty of content is subjective to the player. I have yet to find any NPC AI, in any game, to be 'difficult.' Time consuming, maybe. Requiring some practice, sure. But in the end, the real test of a competition raid comes to whether multiple players can be coordinated.

    I don't see rewarding 'work' to be a good thing. By work, I generally mean 'time at task' or 'number of tasks complete'. Mainly because I do work, and don't want to come home to work again.

    If true equality was the goal of the Op's post, then I would agree that the only way this can be achieved is via a system akin to EvE Online: Time Invested. Then, players can pursue whichever thing they wish to equal measure.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    My point, and the logic I use to reinforce it, is that the polls are for player opinion. They are made by players, for players.

    And any developers who read the forum should always keep in mind that any forum community, in any MMO, is only a small representation of the playerbase. And that the proportion of negative posts to positive posts will always be skewed, due to the inherent nature of those unhappy to complain, and those who are happy to simply play.

    Very rarely does someone stop by and say 'great job'.



    So to go back to the topic, while I may not disagree with the general 'feeling' of equalizing XP, I believe strict rules should be put in place to prevent abuse. These rules should include quests, as well. If no system can be created to prevent players from abusing a system (i.e. mob grinding), than that system should remain hampered to protect the cohesion of the leveling process.

    I'm not saying prevent a player from being able to kill mobs repeatedly. Only prevent them from being able to make any reasonable gains (loot or experience) from doing so, UNLESS a method can be devised to make it so the system can truly equal the input of other playstyles.

    With that said, ESO is a very quest-centric game, and it may be a founding design principle of the game itself, which wouldn't bother me a bit. It seems rather obvious to me that the game has been carefully zoned so that players who do not participate in PvP will reach VR10 approximately the same time they get to the last zone of the last alliance. About the same way players hitting 50 were just finishing the main questline.



    Finally: the difficulty of content is subjective to the player. I have yet to find any NPC AI, in any game, to be 'difficult.' Time consuming, maybe. Requiring some practice, sure. But in the end, the real test of a competition raid comes to whether multiple players can be coordinated.

    I don't see rewarding 'work' to be a good thing. By work, I generally mean 'time at task' or 'number of tasks complete'. Mainly because I do work, and don't want to come home to work again.

    If true equality was the goal of the Op's post, then I would agree that the only way this can be achieved is via a system akin to EvE Online: Time Invested. Then, players can pursue whichever thing they wish to equal measure.

    Okay, I am going to give a little ground on the "angry minority" point. It is somewhat true .. but not just angry people. The people who come to forums are here to socialize or because they feel strongly about something either way, good or bad. I find forums to be mostly full of social people, angry people, and fan boys .. it's true. But there is also a portion of these communities that are here purely because they love their games and want to give whatever input they can to make it succeed. I am one of these people .. admittedly I am a beta junkie. If you have done other major betas I am sure you have seen me in those forums also.

    I have even been able to get some games to implement the changes I had suggested ... not because I was angry at the current system but because I was concerned that they would lose major player base ... and I want players in the game I love. You NEED to listen to the players .. BUT ... as I think you and I agree ... you need to be very picky about what info you take into consideration.

    The one thing I am sure of when it comes to these games is this. If devs refuse to listen and keep pushing the content they feel players want and not what they actually want their game will slowly lose players. I wouldn't say that they will fail .. I mean they already got millions of our dollars ... I just think that if they don't fix the leveling system the only people that are going to stay are the fan boys, quest lovers, and large scale PvP fans. That is enough to survive but is excluding so many other players. Basically throwing money out a window.

    Anyway, I enjoyed your postings sir. As I said before .. I enjoy intelligent responses. I also want point out again that I am not angry about this "flaw" in the game ... I am concerned. Stupid posts ... now those get my blood pumping!

    (I would also like to state that it is too early and I have had no coffee ... I really hope this post made sense!)
    Edited by Badh0rse on 10 May 2014 15:50
  • Extremeties
    Extremeties
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    I think making it "even" would be a little difficult on their end. However I DO want to be able to grind on monsters/dungeons though if I want to to progress. Currently, you CANNOT do this as the xp is flatout ridiculous in the VR for killing mobs. Its a joke and the sole reason most of my guild and friends have stopped playing the game. VR's are a joke when it comes to options for xp Zen. Do something about this.
  • Gohlar
    Gohlar
    ✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    Badh0rse wrote: »
    I notice some people think it's not "real gamers" that want this equality. I have been playing games since the Atari and Color Computer. Sooo basically since the start of frakkin video games and I want this. I still think anyone who doesn't is just too damn close minded and thinks everyone needs to do what they do. They are probably the same people who in real life think they know what is best for other people also. If they world just did what they did everything would be fine .... bigotry.

    Very true. People who want to force everyone down the same path are not only selfish, but extremely short sighted.

    I suspect they are also bitter from past failures and now are irrationally against progressing as a group.
    Cogo wrote: »
    There is a perfect game for that type of player isnt it? World of warcraft....nonsensical ranting follows

    Sounds like WoW really chewed you up and spit you out. No reason to let fear of repeated struggles make you talk nonsense though. Again, I'm sorry your experience in an entirely different game was so tough for you, but that has little to do with ESO. The things you say are completely insane, I suspect you know this.
    Edited by Gohlar on 10 May 2014 13:14
  • dplary_ESO
    dplary_ESO
    Soul Shriven
    YES Leveling XP should be equal for all play styles.
    Cogo wrote: »
    reignfyre wrote: »
    Also, I dont think its the kids today that whines the MOST about to little exp....they adapt quite fast. Its the "new" breed of gamers in age 20-40 who never really had any interest in computer games. ...............................

    Whoa, hold the phone there. Who made you the Game Demographic specialist?

    I think you may have your age group a little out of whack there for "New Breed"

    I happen to be 37, and I have played every type of video game that has ever been developed. Not only that, but I consider myself an expert on MMO success and failure. I have play every type of MMO, large, small and in between. I would almost dare say, you could not name an MMO I have not played. That being said, I have seen them succeed, and I have seen them fail. I have research how and why these results have happened.

    Let me clue you in there.....It is because the Devs of a game listen too little, or too much to the player base. Usually, like in the case of Warhammer Online, the Devs refused to change anything, it was their game, and no one was going to tell them how to make it succeed. Only they didn't, and it was because they had things that a MAJORITY of players didn't like.

    **Note** According to this Poll, the YES vote is the Majority.....

    On the flip side, Like in the case of Star Wars Galaxies, the Devs listened to the player base too much, to the wrong players in many cases. They wanted to be able to respec, and re-roll classes, but keep the level they were at. They got what they asked for. What happened to both of these games?

    We are only asking for leveling EQUALITY.

    e·qual·i·ty
    iˈkwälitē/Submit
    noun
    the state of being equal, especially in status, rights, and opportunities.
    "an organization aiming to promote racial equality"
    synonyms: fairness, equal rights, equal opportunities, equity, egalitarianism; More
    MATHEMATICS
    a symbolic expression of the fact that two quantities are equal; an equation.
    plural noun: equalities

    Just in case you didn't know what we where asking for.
    Does there need to be restrictions? YES
    Do we want to keep people from enjoying the game the way THEY want to play it?? NO!
    Do we want to enjoy the game we want to? YES!

    If I am wrong, I don't want to be right....
    Edited by dplary_ESO on 10 May 2014 23:14
    The beatings will continue until moral improves......
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    dplary_ESO wrote: »
    Cogo wrote: »
    reignfyre wrote: »
    Also, I dont think its the kids today that whines the MOST about to little exp....they adapt quite fast. Its the "new" breed of gamers in age 20-40 who never really had any interest in computer games. ...............................

    Whoa, hold the phone there. Who made you the Game Demographic specialist?

    I think you may have your age group a little out of whack there for "New Breed"

    I happen to be 37, and I have played every type of video game that has ever been developed. Not only that, but I consider myself an expert on MMO success and failure. I have play every type of MMO, large, small and in between. I would almost dare say, you could not name an MMO I have not played. That being said, I have seen them succeed, and I have seen them fail. I have research how and why these results have happened.

    Let me clue you in there.....It is because the Devs of a game listen too little, or too much to the player base. Usually, like in the case of Warhammer Online, the Devs refused to change anything, it was their game, and no one was going to tell them how to make it succeed. Only they didn't, and it was because they had things that a MAJORITY of players didn't like.

    **Note** According to this Poll, the YES vote is the Majority.....

    On the flip side, Like in the case of Star Wars Galaxies, the Devs listened to the player base too much, to the wrong players in many cases. They wanted to be able to respec, and re-roll classes, but keep the level they were at. They got what they asked for. What happened to both of these games?

    We are only asking for leveling EQUALITY.

    e·qual·i·ty
    iˈkwälitē/Submit
    noun
    the state of being equal, especially in status, rights, and opportunities.
    "an organization aiming to promote racial equality"
    synonyms: fairness, equal rights, equal opportunities, equity, egalitarianism; More
    MATHEMATICS
    a symbolic expression of the fact that two quantities are equal; an equation.
    plural noun: equalities

    Just in case you didn't know what we where asking for.
    Does there need to be restrictions? YES
    Do we want to keep people from enjoying the game the way THEY want to play it?? NO!
    Do we want to enjoy the game we want to? YES!

    If I am wrong, I don't want to be right....

    This post was a roller coaster of emotions for me! I love it. Mostly, I laughed ... but then you brought in SWG and I cried a little. I think we should all take a moment and mourn Pre Patch Death SWG>

  • drogon1
    drogon1
    ✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    I voted yes for xp equality and am stupefied that any MMO player could vote otherwise.

    A old game like DAOC had this absolutely right - you could level legitimately through pvp, running instances, questing etc....

    It boggles my mind that xp mechanics in a modern MMO actually dissuade players from attempting group content (low xp from dungeons after first run), and encourage them to grind mobs like in an old Asian MMO grinder.

    Devs tweak your numbers because you will lose players otherwise from an outstanding game.
  • Dekkameron
    Dekkameron
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    I think you should get exp the same as it is now the first "play-through" but any alts you make can make bucketloads from any source.
    - Veteran Combat Librarian -
  • PharmaChief
    PharmaChief
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    i haven't done any pvp yet as i am waiting to become at least v1 first but i am shocked to hear that pvp isn't an efficient method for leveling a character. This affects replayability especially because it forces players to do all quests again in order to advance an alt. So i vote YES, equal leveling no matter what gameplay preference each one has
    Edited by PharmaChief on 11 May 2014 15:53
  • roflcopter
    roflcopter
    ✭✭✭
    Badh0rse wrote: »
    roflcopter wrote: »
    Where is the I don't really care either way option?
    Awesome name .... and I figured if you didn't care either way you didn't need a button ... what does it matter to you ... you don't care remember? huzzah! :)
    Thanks! Yeah, I know. But still it is a poll and there maybe some people who think its fine the way it is and to be completely fair it should be in :)


    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • Alpha_Protocol
    Alpha_Protocol
    ✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    I don't think crafting and gathering should be an effective means to leveling. However I am not opposed to them providing small amounts of supplemental experience.

    The dungeons should provide a measurable amount of experience as well yet not so much that questing becomes obsolete.
  • drogon1
    drogon1
    ✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    Look. Dungeon xp is essentially nerfed xp after the first run through. Basically players are forced into leveling via questing. And I love questing. UP TO A POINT, at which it becomes mind-numbingly boring like anything else done repetitiously.

    But the extent to which dungeon xp is low is stupid silly.

    For the first time about 15 minutes ago I actually measured the amount of xp I received from completing a full run of BC (T1 dungeon) at level 14. This was easy to do because I had just dinged lvl 14 and had but a few xp into the level.

    Total xp after complete T1 run: 955xp. Barely registered on my xp bar. This is TOTAL fail for an MMO. I could go kill a few mobs in the open world or complete a single silly quest for more.

    Needless to say I logged out for the day.

    Something is rotten in Denmark.
  • niphra
    niphra
    Soul Shriven
    YES Leveling XP should be equal for all play styles.
    I think "leveling equality" is not in the spirit of the game. Some tasks take more effort or skill and should be rewarded with higher XP rewards. Soloing, grouping, dungeoneering, pvping, crafting, chatting, trading, reading books,-- you think all activities should give equal XP????

    Yes, because "go talk to this guy" is so much harder than killing the last boss in a dungeon - or winning against another player.

    Besides, one of the issues I have with quests is that they don't give equal opportunity to everyone. If you're a healer or a tank, you will need to spend skill points in a dps spec just so you can do quests.

    I'll stop complaining when a third of the quests are about healing NPCs, and every dps out there need to spend points in resto staff line.

    I'm adding that I don't want XP nerfed. Leveling speed is fine as it is. I just want options other than questing.
    Edited by niphra on 11 May 2014 21:55
  • Cogo
    Cogo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    niphra wrote: »
    I think "leveling equality" is not in the spirit of the game. Some tasks take more effort or skill and should be rewarded with higher XP rewards. Soloing, grouping, dungeoneering, pvping, crafting, chatting, trading, reading books,-- you think all activities should give equal XP????

    Yes, because "go talk to this guy" is so much harder than killing the last boss in a dungeon - or winning against another player.

    Besides, one of the issues I have with quests is that they don't give equal opportunity to everyone. If you're a healer or a tank, you will need to spend skill points in a dps spec just so you can do quests.

    I'll stop complaining when a third of the quests are about healing NPCs, and every dps out there need to spend points in resto staff line.

    I'm adding that I don't want XP nerfed. Leveling speed is fine as it is. I just want options other than questing.

    Other options then questing, liiike..killing mobs, killing PLAYERS in Cyrodiil, which exp they are doubling for some reason I cant comprehend. Like exploring (Yes, you get a good chunk of exp by finding new places. Especially if you wear gear with explore trait. Take part in Achor and other world events. Did I forget anything you do get exp from? So far you dont get level exp from crafting, which is a shame, but I recon that had something to do with to big risk of exploiting.

    Let me get this straight, you dont just want other ways to get exp....you dont LIKE that the over 1000 quests in the game is rarely a copy of another? Erhm, even those people who loathe Quests would apprisiate this fact, that anywhere can be a quest, and it can be everything from taking care of a problem for somebody, to SELL your soul to an NPC (Yep, I found this quest...but since I am an orc, proud and honorble, I would never sell my soul for anything)

    Also, ESO top goal is NOT to reach the highest level. It is one of the many goals, but not the single one. They proved this by making the game interesting from level 1.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    niphra wrote: »
    Besides, one of the issues I have with quests is that they don't give equal opportunity to everyone. If you're a healer or a tank, you will need to spend skill points in a dps spec just so you can do quests.

    I'll stop complaining when a third of the quests are about healing NPCs, and every dps out there need to spend points in resto staff line.

    First, there ARE quests thats require specific skills, just like you ask for.
    I am a tank. A PURE tank. Not a single point in any damage dealing other then AE root and my taunt ability. Of course I have my sword slash but that doesnt do much.

    Before you say shield bash, it WILL get reduced to what it should be and people will get skillpoints back for it. It was stupid that I could shieldbash mobs to death faster then a sorcerer could nuke it.

    When I need to do damage in a quest, I use a bow.

    I think you need to look around a bit and you will find healing quests. But you have to look, and it might not be the first part. For example, there is a quest where you have to save an Argonians Egg-children. A big part of it is to keep the quest NPC alive.....I still have not been able to get by this just because I am a pure tank. 0 healing skills.

    It feels to me that either you run into to many things that simply kicks you around. I do know I get cranky when I die as a tank in a dungeon...but hey, everything is an experience to learn from.

    PURE healers (and I dont say you should have to put a single point in any damage skill if you dont want too, along with my type of tank that also is crap at doing any damage, will have a harder time soloing. But guess what...ESO is all about trading. Good at one thing, bad at another. Avarage good at everything, you are master of nothing.

    You and me share a trait most other builds dont have. VERY easy to get groups, whatever they are for. A good tank...lovely! The damage dealers can go nuts on mobs while I keep aggro on the hard one, stun the one who runs on the healer and use AE root.

    And a good healer is pure gold in any group. When the new 12 man raid comes out, there WILL be a difference in healers vs healers. Pure healers will rock those raids. AND since ESO changing it so healers gets the same chance of loot as everyone else........
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    Cogo wrote: »

    Other options then questing, liiike..killing mobs, killing PLAYERS in Cyrodiil, which exp they are doubling for some reason I cant comprehend. Like exploring (Yes, you get a good chunk of exp by finding new places. Especially if you wear gear with explore trait. Take part in Achor and other world events. Did I forget anything you do get exp from? So far you dont get level exp from crafting, which is a shame, but I recon that had something to do with to big risk of exploiting.

    Let me get this straight, you dont just want other ways to get exp....you dont LIKE that the over 1000 quests in the game is rarely a copy of another? Erhm, even those people who loathe Quests would apprisiate this fact, that anywhere can be a quest, and it can be everything from taking care of a problem for somebody, to SELL your soul to an NPC (Yep, I found this quest...but since I am an orc, proud and honorble, I would never sell my soul for anything)

    Also, ESO top goal is NOT to reach the highest level. It is one of the many goals, but not the single one. They proved this by making the game interesting from level 1.

    There is no denying that the quests in ESO are a step above other mmo's .... and a step behind any single player game. Quests, no matter how interesting, will never keep me playing a game. I am not saying ESO will fail because of this .. I am saying I will probably end up in a different mmo which makes me sad. The core combat system of this games blows any other mmo out of the water. Now if they would just let me play it like an actual mmo! Instead I will continue to play it like a sub par single player game til I decide that they aren't going to address the play style oppression or until I simply can't wait to run dungeons every night with my buddies ... and get rewarded for it. The sad thing, to me, is that this game just needs a little tweaking to be on top ..... but all I hear is silence (if that is possible lol) from the developers. Maybe I am missing something? Have they made a statement on this or no? All I know is that ESO employees have been in this thread to clean up some language but god forbid they drop a little knowledge bomb for us.

    Edited by Badh0rse on 13 May 2014 21:54
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    Cogo wrote: »
    There is a perfect game for that type of player isnt it? World of warcraft. In the next expansion you wount even have to bother about gear much! Your gear changes Automaticly when you change spec! Good eh? Oh, and not so much difficult differences between classes....they get more synced together so your addons can do pretty much everything.

    Leave ESO game to people who wants to be part of the world....not eating popcorn. drinking cola and watching Hells Kitchen while they "do" LFR. Pressing a button every 20 seconds......

    Why dont you go to wow and let us enjoy the AvA?
    Thanks.

  • Cogo
    Cogo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    Gisgo wrote: »
    Cogo wrote: »
    There is a perfect game for that type of player isnt it? World of warcraft. In the next expansion you wount even have to bother about gear much! Your gear changes Automaticly when you change spec! Good eh? Oh, and not so much difficult differences between classes....they get more synced together so your addons can do pretty much everything.

    Leave ESO game to people who wants to be part of the world....not eating popcorn. drinking cola and watching Hells Kitchen while they "do" LFR. Pressing a button every 20 seconds......

    Why dont you go to wow and let us enjoy the AvA?
    Thanks.

    Huh, have I offended you sir? May I ask in what way, cause I don't get it.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • drogon1
    drogon1
    ✭✭✭✭
    YES Leveling XP should be equal for all play styles.
    I am truly impressed by the immense obtuseness of some of the posters in this forum.

    One player says that he should not be forced to quest in order to advance his character, but should be able to advance his character by playing group content in the form of dungeons. Opponents immediately falsely accuse him of wanting to powerlevel through all the content, to go back to WoW, and other nonsense. Sillier still are those that falsely claim that there are in fact other ways to advance your character, such as exploring, pvp, or farming mobs.

    Get a clue. At the moment, in this game, there is a single way to advance: do the dungeons a single time and quest the remainder. (I will omit mob grinding because for most who play MMOs it is not an option.) In other words, quest 95% of your time till you get to the next level where new dungeons are available.

    If they buff pvp xp sufficiently so that it is a viable way to level, then this MAY present a needed second way to advance your character. Time will tell.

    Any veteran MMO player knows they can advance their character playing with groups in instances. It's utterly standard expectation. Which is why I was floored to discover that this wasn't available in ESO.

    My guess is that most MMO'ers who began playing ESO have no idea that this is the case - and that shortly after they discover this shock, they will cancel their subs quite promptly.
  • Cogo
    Cogo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    @drogon1

    "Any veteran MMO player knows"?

    It depends what you define as a veteran. Myself and what I have discovered in ESO, are players which first big MMORPG was everquest, where it took several months to get to highest level. Hell Even EARLY WoW players are some sort of veteran cause you didnt just need to fart to level in early wow....you had to work for it.

    The problem isn't that your adventures in ESO doesn't give enough EXP. The problem is "these veteran", who "knows" that it should go fast if you do this and that. Slow the exp the HELL down, and you have a much more fun game + gaining a level IS an achivement. Ok, ESO is not wow and I am happy about this. It does take time to level, but still. 1 MONTH in the game, we already have highest level chars?????

    ESO have said from day one...YEARS ago, that they are developing a new type of MMO. Any "veteran", including myself needs to understand what a "new type" means. Throw away your baseline or what YOU think is an MMO, and play the game. Enjoy it...don't whine it.

    And regarding PvP xp. I am not a pvper, never liked it. AV in wow was fun, but that's it.

    2 night ago I was just gonna test Cyrodiil, and ended up staying for 4 hours!!
    I didn't even KNOW you could get exp in there. We took over 2 castles, defended a few. I did most of the quest from the starting area (Kill 20, scout this, take over a mine), but also to my much positive surprise, there are quite a lot of normal quests in there. I even found 4!!! Skyshards! (I do not use any addons what so ever.)

    What differs a Quest in Cyrodiil from the rest of Tamriel? Enemy players. You are actually in a REAL Tamriel where bandits, other factions is a constant threat and you need to act accordingly.

    I got a good bunch of exp that night AND countless items sent to me from the battlemaster? Is it always like that or just if you have a winning team?

    Anyway, I am hooked on Cyro!!! Not sure I like the double exp very much, but hey, the game isnt here to be exactly what I want. So I live with it or not.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
    ✭✭✭✭✭
    NO Leveling XP should be not be equal for all play styles.
    drogon1 wrote: »

    My guess is that most MMO'ers who began playing ESO have no idea that this is the case - and that shortly after they discover this shock, they will cancel their subs quite promptly.

    Its that so hard to read the discription of the product you are buying, or do some research other then just see that a new game is out.

    I am not trying to be rude. But if you buy a game, knowing nothing about it, expect it to be simular to what you are used too.....I don't call that getting a chock.

    That most wow players who tried ESO wasnt gonna stay was obvious from all the whining from day one.

    Also, and here is one real kicker......not one, but quite A LOT (Check these forums), complained about not getting a free month of gameplay. Some people even said that since they bought through amazon or something, they got a refund of the game if they where not happy. Even those of didn't plan to play ESO at all and just get "a free game", complained about the evil Zenimax wanted to see a creditcard for all accounts, which btw, ALL "veterans" in MMO knows is a standard.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    NO Leveling XP should be not be equal for all play styles.
    I totally agree with @‌Cogo

    This game isn't like WoW, I said this before and say it again. The XP is equally spread among all activities right now. A dungeon lasts about 30 minutes and you get about a half level for it, a skyshard and good loot.

    In about 30 minutes I do maybe 5 quest´s and don't gain much more. What is wrong about that? Why do dungeons need to give more?

    People are used too much to wow, where doing dungeons is superior to everything while leveling and they demand the same system here.

    Fact is, if you quest, pvp or do a dungeon you get about the same XP. Just like with a simple Quest, Anchor or world boss, you get the XP after you are done with it and while you do it you gain skills. This is how traditional MMO´s worked, they let the player the free choice if they want to do this or that and at the end you get your reward.

    I support the Dev´s in their way 100%, I can experience everything equally and this is a hell of fun.

    Not saying World of Warcraft´s system is totally bad, yes I don't like it but the truth is ESO doesn't want to be like WoW, so those that want to spam dungeons sadly have to either adjust or play something else. I don't demand of a cat that it is a dog do I?

    So why do you demand of ESO being like WoW?
  • Badh0rse
    Badh0rse
    ✭✭✭
    YES Leveling XP should be equal for all play styles.
    I love how all these fan boys twist everything around so they can argue an invalid point. EQUAL xp you morons! Meeeeeaaaanning ..... everyone still puts in the time and work only it is into what they like. Nobody wants to level faster .... or better ... or get better stuff ... if we did we would just quest and have everything handed to us. Yes, handed to us ..... I have found that finding what I need for crafting is far harder than any quest I have done in this game.

    Audigy .... what kind of crack are you smoking that you think all activities give the same xp right now .... seriously ... I want to smoke it while I watch the news.

    Oh and seriously Cogo ... research before you buy ..... you could run dungeons all day for reward when they took my damn money!

    You people get under my skin ... maybe you should just put all those who don't enjoy questing in a "special camp" or something .... I hope if devs ever really read this they take note on how stupid almost every NO voters comment is.

    edit: Just an afterthought, I personally would like it to take a casual gamer about 6-9 months to reach max level in an MMO. I don't think the game needs to be that way ... just making sure everyone understands this is NOT about leveling faster.

    Edited by Badh0rse on 14 May 2014 13:41
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