orlandosrtub17_ESO wrote: »When are people gonna understand that Vampirism Stage 4 reduces all vampire ability cost at the expense of health regeneration. It is not a bug, it is working as intended.
orlandosrtub17_ESO wrote: »When are people gonna understand that Vampirism Stage 4 reduces all vampire ability cost at the expense of health regeneration. It is not a bug, it is working as intended.
And then?
orlandosrtub17_ESO wrote: »When are people gonna understand that Vampirism Stage 4 reduces all vampire ability cost at the expense of health regeneration. It is not a bug, it is working as intended.
So the only thing you retain from this video is the invisibility?
orlandosrtub17_ESO wrote: »I'm just tired of everyone crying for Nerfs.... People let start asking for buffs not nerfs!!!!
orlandosrtub17_ESO wrote: »So the only thing you retain from this video is the invisibility?
No, I was just responding to the previous post stating that the Invisibility was not working as intended.
I agree you should always be able to target a vampire but instead on crying out for Nerfs it would be better that other lines get buffed like the Fighters Guild abilities.
Vampires are meant to be Undead Monsters and very difficult to kill. Just like Werewolves are transforming abominations that should also be very difficult to kill. The only way you should be able to kill them is by specializing in a skill line that focuses on killing such Monsters like the Fighter's Guild.
I'm just tired of everyone crying for Nerfs.... People let start asking for buffs not nerfs!!!!
orlandosrtub17_ESO wrote: »I'm just tired of everyone crying for Nerfs.... People let start asking for buffs not nerfs!!!!
So instead of nerfing 100% uptime stacking bat swarm and sub 80 magicka cost 75% damage reduction and near untargetability you would buff what instead?
orlandosrtub17_ESO wrote: »...
AngelofAwe wrote: »orlandosrtub17_ESO wrote: »...
The -20% cost is not a PvP set.
And you forgot about emperor/ former emperor which provides another -5% giving sorcerers -100%.
and vampire is what needs a nerf, vampirism should not affect ultimate cost.
/a vampire
orlandosrtub17_ESO wrote: »orlandosrtub17_ESO wrote: »I'm just tired of everyone crying for Nerfs.... People let start asking for buffs not nerfs!!!!
So instead of nerfing 100% uptime stacking bat swarm and sub 80 magicka cost 75% damage reduction and near untargetability you would buff what instead?
What has not been said is how this 100% uptime is acquired. It requires you to be a Sorc and have the 15% ultimate cost reduction passive, Vapirism Stage 4 (60% vampire abilities cost reduction), and PvP Gear that reduces Ultimate Cost reduction by 20% = 95% Ultimate cost reduction. Every other class can only stack 80% Ultimate cost reduction.
So all of this is in the game and you say all of this is not working as intended??? Are you going to nerf the Sorc Passive? Are you gonna Nerf the PvP Set? Are you gonna nerf the Vampirism?
What needs to be buffed is the Fighter's Guild abilities so the balance is made between Hunted and Hunters. The biggest problem is that Fighter's Guild Abilities do not stack up to the opposite World Lines.
AngelofAwe wrote: »
orlandosrtub17_ESO wrote: »What needs to be buffed is the Fighter's Guild abilities so the balance is made between Hunted and Hunters. The biggest problem is that Fighter's Guild Abilities do not stack up to the opposite World Lines.
JoseDelgadoCub17_ESO wrote: »So you harassed a group that doesn't know how to Magee light... ok
orlandosrtub17_ESO wrote: »When are people gonna understand that Vampirism Stage 4 reduces all vampire ability cost at the expense of health regeneration. It is not a bug, it is working as intended.