TheGrandAlliance wrote: »Mates this nonsense over AoE caps is crazy. Exploiters use this as a way to wipe whole raids. I am tired of the so-called "elite PvP guilds" whining about how their "elite powers" are being drained away.
If you cannot fight without AoE caps you are nothing more then the "trash randoms" you complain about every day. Get off this game already... the 99% of us will be glad.
Edit: This post is not directly targed at the OP but in general terms.
"Jackiepvp wrote: »Yes, I wholeheartedly agree. Now if you could follow your own advice.
TheGrandAlliance wrote: »Mates this nonsense over AoE caps is crazy. Exploiters use this as a way to wipe whole raids. I am tired of the so-called "elite PvP guilds" whining about how their "elite powers" are being drained away.
If you cannot fight without AoE caps you are nothing more then the "trash randoms" you complain about every day. Get off this game already... the 99% of us will be glad.
Edit: This post is not directly targed at the OP but in general terms.
TheGrandAlliance wrote: »Mates this nonsense over AoE caps is crazy. Exploiters use this as a way to wipe whole raids. I am tired of the so-called "elite PvP guilds" whining about how their "elite powers" are being drained away.
If you cannot fight without AoE caps you are nothing more then the "trash randoms" you complain about every day. Get off this game already... the 99% of us will be glad.
Edit: This post is not directly targed at the OP but in general terms.
Why don't you spend some time on GW2 and come back and say how good it is the WvW there?
Players pile into one huge blob, or zerg if you will and they become safe. As AoE cannot really hurt them on account of it hitting random targets and not being targetable properly the result is players are not penalised at all for zerging. They are encoureged by the games mechs. It becomes a zerg race, were whoever has the biggest zerg wins.
TheGrandAlliance wrote: »Why don't you spend some time on GW2 and come back and say how good it is the WvW there?
I do/did/done. THere is nothing wrong with GW2's mechanics for PvP. The only problem with GW2 is the map size is so small compared to this game. You wouldn't have the "zerg vs zerg" situation in GW2 if there was so much space... and targets to hit in that game.
TheGrandAlliance wrote: »Players pile into one huge blob, or zerg if you will and they become safe. As AoE cannot really hurt them on account of it hitting random targets and not being targetable properly the result is players are not penalised at all for zerging. They are encoureged by the games mechs. It becomes a zerg race, were whoever has the biggest zerg wins.
There is nothing wrong with zergs. The goal is to break them up with seige AOE not OP player baed hit-everything in range AoE.
Remember there is no colision detection in this game for PvP... therefore there must be a AoE cap in place in the game to maintain any sense of realism.
Can we pretty please have a declaration in which one of the senior designers discuss the current state and the future of Cyrodil?
Would help tremendeously to decide wether to sub or not. The current state and the signs from the powers to be have not been comforting, at all. Preferbly, the following questions would be brought up:
- AOE purpose and philosophy.
- What are the top priorities for Cyrodil.
- What is not working as intended.
- What is working as intended.
By revealing the philosophy and the purpose of AOE you will give us an insight into what kind of gameplay you envision, and it will clearify wether or not this is as a game for those of us who wish to participate in Cyrodil as part of a organized group and guild with a heavy focus on PvP.
By explaining what the top priorities for Cyrodil are, and what you find is not working aswell as working you will reveal how in touch you are with whats going on in there. This is your chance to shine when it comes to good communication and state of game knowledge.
Ace these questions and you will have a community that is more patient, more inclined to hold out in times of bugs, rocky stability and poor balance. Moreover you will have a more forgiving community that is less inclined to unsub becose there is seemingly no hope for the game. If the devs do not understand the problems we face and the issues we find important, how can they motivate themselves to stay on?
Sincerely,
Valei
Link the post that talks about Cyradiil please.Kingslayer wrote: »Read the developer discussion...
TheGrandAlliance wrote: »Mates I live within 30 miles of ArenaNet. Me been to their public events. Me talk to their developers directly.
The TRUE Reason there is so much /grief over GW2's PvP is the elite's players unwillingness to work together "with the randoms".
Sure... in a game (ESO currently) whereas a 10v100 "elite guild" can boast about how much the pawn over the map. When elite guild's exploits that "make them elite" are removed such as GW2... they whine and whine all the day long.
Making this game elite friendly is /epicfail. If you think GW2 is simply zerg vs zerg then you need to rethink how you play. Take back your /facepalm
TheGrandAlliance wrote: »@RaZaddha
Ahhhhh REAL BATTLES ARE NOT SPREAD OUT!
Good thing you are not a general in the Roman army because you legions would have been /wipe a long time ago. Case in point Rome: Total War. In fact... you fail as a general in any battle might I add.
Just because you THINK DAoC is "the best PvP game ever" doesn't mean everyone else holds that opinion. Based upon your very own screenshots/videos above: There is nothing "realistic" about combat above. "Having to spread out as good game mechanics" is a poor excuse of a video game.
If you are so worried about this AoE cap the solution is colision detection. Therefore players would be forced to stand realistic distances from each other.
There you go... Problem solved. End of Chapter.
TheGrandAlliance wrote: »Ahhhhh REAL BATTLES ARE NOT SPREAD OUT!
Good thing you are not a general in the Roman army because you legions would have been /wipe a long time ago. Case in point Rome: Total War. In fact... you fail as a general in any battle might I add.
Well, if the romans actually had to fight wizards that did a lot of "area damage", strategies would probably have looked different. :P
Your argument that spreading out isn't "real battles" is the most ridiculous thing I have seen. Romans didn't have the same magic we have here, romans couldn't spawn fireballs out of their hands, romans couldn't magically heal wounds, romans didn't summon monsters to do their bidding from another plane of reality. You can't compare reality to a fantasy game.
Do you want me to go on? Stop posting, you are just making yourself look bad.
We are not here to discuss realism, we are here discussing mechanics that will improve the game on the long run, mechanics that allow for a higher level of skill cap and change this game from simply being a "numbers game" to something that rewards individual player skill.
The problem is not solved until ZOS make a change.
TheGrandAlliance wrote: »Your argument that spreading out isn't "real battles" is the most ridiculous thing I have seen. Romans didn't have the same magic we have here, romans couldn't spawn fireballs out of their hands, romans couldn't magically heal wounds, romans didn't summon monsters to do their bidding from another plane of reality. You can't compare reality to a fantasy game.
Do you want me to go on? Stop posting, you are just making yourself look bad.
We are not here to discuss realism, we are here discussing mechanics that will improve the game on the long run, mechanics that allow for a higher level of skill cap and change this game from simply being a "numbers game" to something that rewards individual player skill.
The problem is not solved until ZOS make a change.
O yea... and being the first to make it to vr10 is a "skill" or just benefit of having /nolife on first month of release?
Riiight we can play the /elitewhine game all day long nonetheless: When it comes to AoE... being able to hit unlimited targets does not make sense. Even if there is a pot of fire only so many will get burned before all the "thermal energy of the system" is absorbed. Magic attacks, although powerful, do NOT have "unlimited power". We are not gods.
Expecting a game to follow ur messed up sense of "balance" fantasy game or not simply shows that you fail the "meaning" behind PvP. Is 6 targets too small? IDK that is subject to debate. Versus 100 isnt' either. That would be crazy. Lighting bolt me all you want... there is only so many electrons to hit so many players.
ONce again: An "intelligent colision detection" between players solves this debate. You cannot stack zerg and "turtle" if you cannot move due to being right on top of each other. Instead of /elitewhine you should be trying to get ZeniMax "to do something smart" as you would put it for once.