I've seen ONE guy solo resources and FOUR guys take a keep, you dont lnow what you're talking about.
firestorm_rmb16_ESO wrote: »Shouldn't the lot of you melee scrubs just be spamming Shield Bash anyways?
Don't complain that Oranges taste like Oranges, when Tangerines clearly taste like oranges as well... It's sickening watching the lot of you forum goers *** and complain about 1 method of PvP and completely ignore the fact you are all abusing a 100>0 mechanic that not only stuns you for the duration, but also knocks you down so you can't even control your character.
LGAllastair wrote: »If they go with that AoE hit cap BS that people mentioned is on PTS now, where AoEs will hit only up to 6 people regardless of how many you have around they will break the game not only for DKs but for every AoE build, making AoE weak even when you are surrounded by players encourages numbers and zergs and discourages organzied game play. It removes the ability of small organized groups to take down disorganized big zergs and pushes this game towards GW2 2.0. Not to mention if it affects AoE healings... can't even think of the mess and rage in the forums.
LGAllastair wrote: »I do care a lot about how they fix this. If they nerf the DK class so that vampire DKs are not overpowered, us non-vampire DKs will be completly trash and then I'll be FORCED to go vampire to even be efficient.I honestly don't care how they go about fixing this, just so long as it gets fixed. While I find vampire fandom a little annoying, the only thing I really want is a semblance of balance for those of us who choose not to be vampires.
That said, if you all follow your logic through, there is not a single instance of this that does not involve a vampire, so in a way, the problem lies with the design of vampire abilities, even if only in conjunction with other abilities. So they can nerf two of the base classes, or they can fix vampire abilities...which is less likely to break the game?
If they go with that AoE hit cap BS that people mentioned is on PTS now, where AoEs will hit only up to 6 people regardless of how many you have around they will break the game not only for DKs but for every AoE build, making AoE weak even when you are surrounded by players encourages numbers and zergs and discourages organzied game play. It removes the ability of small organized groups to take down disorganized big zergs and pushes this game towards GW2 2.0. Not to mention if it affects AoE healings... can't even think of the mess and rage in the forums.
There are many ways to fix this that would be much worse than the current state of Vamp DKs. As with everything in game balancing there are always more ways to do it wrong than to do it right. I just hope ZOS does the later.
I actually agree. I do care how they fix it as well...just not in an emotional way like some here obviously do. My post was meant to imply that fixing the base classes in order to deal with a vampire imbalance issue was risky and probably a bad idea. I also agree that any sweeping changes to the game (like limiting aoe targets) would also be risky and probably a bad idea. The vamps may not like it, but logic is going to dictate changes to the vampire abilities that are causing the problem...hopefully they can find a way to change them that doesn't nerf vamps into the ground.
Changing the way Ultimates need to work HAS to happen. They are Ultimate abilities. They should not be the most used ability in your rotation.
Let me play the scenario out. We nerf Ultimate Cost Reduction and remove Ultimate generation when ultimate is active.
Things that will happen:
Batswarmers will no longer be able to spam it.
DK Standard will no longer be able to be spammed
All other Ultimates take a slight set back but are still able to be utilized.
THEN:
They prevent Bolt Escape and Mist Form to be used while carrying a Scroll.
Conclusion:
I doubt people will cry when a Mist Form vamp... just sits there. They can't kill anything, so who cares. It was the Bat Swarm that constantly healed them which was a problem.
DKs now have less Standard spammage than they did.
Only other change you would need is DR on Soft CC for like 2-5 seconds and PvP is back where it needs to be.
So.
Much.
This.
However, this may require a rework of Shooting Star since its designed to bestow Ultimate based on the number of enemies you hit (which may now be capped at 6) or else an exemption for this ability.
Holycannoli wrote: »So.
Much.
This.
However, this may require a rework of Shooting Star since its designed to bestow Ultimate based on the number of enemies you hit (which may now be capped at 6) or else an exemption for this ability.
It might not even require that. A simple ultimate cooldown will take care of it, say 10-15 seconds between activations (just for example, I haven't thought it out).
bloodenragedb14_ESO wrote: »honestly, people that whine about classes and cry for nerf's invalidate themselves as true gamers to me. in your youth, when you came against a boss in a rpg or adventure game...
Well the big change we need is just a hard cap on Ultimate Cost Reduction. Since 60% is the most you can get from any single source, I think the cap should be 60% (Vampire Stage 4.) Past that point, stacking gear, ect. would not affect the cost.
Apparently, DKs also have a broken passive which allows them to actually regain 70% of their max stats (health, stamina, magicka) every time they use their Ultimate. Should be 70% of the ultimate cost, obviously meant to be balanced if you stack ultimate reduction, but players report it's straight up 70% no matter what.
So ZOS has a lot of work to do.