killedbyping wrote: »
killedbyping wrote: »
Die? If you need a zerg to bring down ONE vampire exploiter, nothing will help you if you run into MULTIPLE vampire exploiters.
Well, maybe if you got a team of exploiters on your side too, but I imagine a bunch of near-invulnerable dudes hacking away at each other would make up for quite a boring fight.
Going with full zerg on 1 player is correct way to kill him? Yes it is, when game is bugged and imbalanced as this one is...
ruzlb16_ESO wrote: »Going with full zerg on 1 player is correct way to kill him? Yes it is, when game is bugged and imbalanced as this one is...
Considering the claim that Vamps are so OP that they effortlessly solo 100s of players at a time, this one noticeably fails to kill anyone and burns down about as fast as any other 3k health player would against a zerg. And all because this team actually spread out rather than all clumping on top of her. You can get the same effect from the same tactics with many fewer players, too... you do get the fact that the more players you use against her the more powerful she becomes, right? That being the entire point of the build...?
Which by definition makes that build broken. Or do you think there should be one special build that makes you stronger the more people there are around you... in a game boasting a PvP system designed to fit as many players on screen as currently possible?
Stay away, you say? Hmm, and how do we do that when the inner gates are down and the flag is being taken and they are chasing us up the stairs?
Spread out, you say? What happens when we are inevitably dealing with 10 players using this build? 20? 30? Can we spread out and stay away from them all? Of course we can, but that's called logging off, and is not the point of this game. Well, not yet.
LGAllastair wrote: »Honestly, I think the only thing that needs to be changed is the fact that you can build ultimate points with ultimates themselves, that would make the ultimate abilities what they are supposed to be, strong skills that you use to turn the tides of the fight. The fact that I can drop a standard on top of the other sometimes and that DK vamps can batswarm and mist for their way through 100s of players indefinitely is a design flaw, players are not supposed to be world bosses. If ZoS made it so while you have an ultimate active you can't build ultimate points all of those abilities would be more than fine. Balancing DK vampires in PvP is actually easier than it seems.
- Introduce soft CC immunity, basically, when you dodge roll out of talons you get immune to roots for 3-4 secs.
- Make it so ultimate damage does not generate ultimate points so people can't spam standards nor bat swarms.
- Make the mist from mist form targetable for single target effects without having to TAB target them. Also, don't let the faction indicator simbol disappear from mis form vamps, this way people see them coming and know who are allies and who are enemy vamps. And make it so whenever you use mist form while carrying the scroll you drop the scroll.
Those simple measures would ballance vamps and DK without nerfing them beyond recognition and dumbing down the game. However, this is too obvious for ZoS to see. They will likely break the entire game just to catter to a loud crying minority.
I do care a lot about how they fix this. If they nerf the DK class so that vampire DKs are not overpowered, us non-vampire DKs will be completly trash and then I'll be FORCED to go vampire to even be efficient.I honestly don't care how they go about fixing this, just so long as it gets fixed. While I find vampire fandom a little annoying, the only thing I really want is a semblance of balance for those of us who choose not to be vampires.
That said, if you all follow your logic through, there is not a single instance of this that does not involve a vampire, so in a way, the problem lies with the design of vampire abilities, even if only in conjunction with other abilities. So they can nerf two of the base classes, or they can fix vampire abilities...which is less likely to break the game?
LGAllastair wrote: »I do care a lot about how they fix this. If they nerf the DK class so that vampire DKs are not overpowered, us non-vampire DKs will be completly trash and then I'll be FORCED to go vampire to even be efficient.I honestly don't care how they go about fixing this, just so long as it gets fixed. While I find vampire fandom a little annoying, the only thing I really want is a semblance of balance for those of us who choose not to be vampires.
That said, if you all follow your logic through, there is not a single instance of this that does not involve a vampire, so in a way, the problem lies with the design of vampire abilities, even if only in conjunction with other abilities. So they can nerf two of the base classes, or they can fix vampire abilities...which is less likely to break the game?
If they go with that AoE hit cap BS that people mentioned is on PTS now, where AoEs will hit only up to 6 people regardless of how many you have around they will break the game not only for DKs but for every AoE build, making AoE weak even when you are surrounded by players encourages numbers and zergs and discourages organzied game play. It removes the ability of small organized groups to take down disorganized big zergs and pushes this game towards GW2 2.0. Not to mention if it affects AoE healings... can't even think of the mess and rage in the forums.
There are many ways to fix this that would be much worse than the current state of Vamp DKs. As with everything in game balancing there are always more ways to do it wrong than to do it right. I just hope ZOS does the later.
LGAllastair wrote: »I do care a lot about how they fix this. If they nerf the DK class so that vampire DKs are not overpowered, us non-vampire DKs will be completly trash and then I'll be FORCED to go vampire to even be efficient.I honestly don't care how they go about fixing this, just so long as it gets fixed. While I find vampire fandom a little annoying, the only thing I really want is a semblance of balance for those of us who choose not to be vampires.
That said, if you all follow your logic through, there is not a single instance of this that does not involve a vampire, so in a way, the problem lies with the design of vampire abilities, even if only in conjunction with other abilities. So they can nerf two of the base classes, or they can fix vampire abilities...which is less likely to break the game?
If they go with that AoE hit cap BS that people mentioned is on PTS now, where AoEs will hit only up to 6 people regardless of how many you have around they will break the game not only for DKs but for every AoE build, making AoE weak even when you are surrounded by players encourages numbers and zergs and discourages organzied game play. It removes the ability of small organized groups to take down disorganized big zergs and pushes this game towards GW2 2.0. Not to mention if it affects AoE healings... can't even think of the mess and rage in the forums.
There are many ways to fix this that would be much worse than the current state of Vamp DKs. As with everything in game balancing there are always more ways to do it wrong than to do it right. I just hope ZOS does the later.
I actually agree. I do care how they fix it as well...just not in an emotional way like some here obviously do. My post was meant to imply that fixing the base classes in order to deal with a vampire imbalance issue was risky and probably a bad idea. I also agree that any sweeping changes to the game (like limiting aoe targets) would also be risky and probably a bad idea. The vamps may not like it, but logic is going to dictate changes to the vampire abilities that are causing the problem...hopefully they can find a way to change them that doesn't nerf vamps into the ground.
Infraction wrote: »They have to fix all of the bugged passives first before you can really consider rebalancing skills.
thestonyb16_ESO wrote: »get a grip, noobs. vampires aren't op, you are just playing bad.
Elder Scrolls Online -PvP, Auriel's Bow Aldmeri -Lissanah Fried Vampire
http://youtu.be/5j_V0VG4Yy8
thestonyb16_ESO wrote: »get a grip, noobs. vampires aren't op, you are just playing bad.
And you have absolutely no idea how PvP works in this game and treat campaigns as your own personal arena. Calling people noobs after spewing nonsense like this. Newsflash, your 3-man group is useless. Can you take a keep? No. Can you defend it? No. Can you take a scroll? No. Can you defend a scroll? No.
So what good are you? I don't care about your 3-man roaming group hunting solo vampires. Big deal. Much skill. Try hunting them in a 50vs50 fight. Vamp Sorcs/DK are OP against large groups... you know... the ones doing the actual work in Alliance vs Alliance war?
chris.f.price_ESO wrote: »Have you ever heard of the spell Silver Bolts? It knocks down undead. Knock downs aren't subject to CC immunity so you can permanently CC vamps. If you have a group of 5 people with the morph that effects more people you can run down whole groups of vamps spamming that ability non stop. Add in the templar ability that gives you HP and Stam from dead bodies and you get dead vamps and full stats.