OtarTheMad wrote: »Good idea. I would also say that sometimes an Emperor is crowned and they aren't even online when their alliance gets all 6 keeps. So to change that if the person who is at the top of your alliance leaderboard is not online then the Emperorship falls to the person who is next highest on the leaderboard out of their alliance and they're online.
I've also seen some threads and comments mentioning that their Emperor while still in the campaign does not log on anymore or just doesn't PvP anymore so to counter that if the Emperor is not online for and/or does not enter Cyrodiil for 3 days then they're dethroned and it goes to the next highest person of the ruling alliance.
OtarTheMad wrote: »Good idea. I would also say that sometimes an Emperor is crowned and they aren't even online when their alliance gets all 6 keeps. So to change that if the person who is at the top of your alliance leaderboard is not online then the Emperorship falls to the person who is next highest on the leaderboard out of their alliance and they're online.
I've also seen some threads and comments mentioning that their Emperor while still in the campaign does not log on anymore or just doesn't PvP anymore so to counter that if the Emperor is not online for and/or does not enter Cyrodiil for 3 days then they're dethroned and it goes to the next highest person of the ruling alliance.
^^ this.. myself and many others were saddened to find out that this wasn't the case. The high score should be required to be online and in Cyrodiil to be crowned when all the keeps are taken; otherwise defaulting to the next person to meet all 3 criteria. Highest score that is online and in Cyrodiil. This just seems like a basic rule of thumb that should have been implemented from day 1.
A cool down period of some sort would be nice also rather then the complete lockout for entire campaign after being dethroned. Needless to say you're not going to be able to make everyone happy.
ruzlb16_ESO wrote: »I'd support the idea of only crowning the top online scorer in a faction, tbh. It's really annoying to take all the keeps and have some bloke who hasn't PvPed in a week get crowned.
I'd also potentially support a blanket score drop every night of, say, 1000 points per player. That'd counter the PvP quest and would punish inactivity, so that an emp who decided to disappear for 3 weeks would start t drop down the scoreboard.
OTTH, I don't think we can look at the present campaign as truly representative of how Cyrodiil will work in future anyway; a lot of pre-launch players built up unrealistically high AP scores from just doing the kill quest over and over again before it was made into a daily. This basically gave most of us a >100,000 leg-up that players post-launch could not possibly replicate - along with the in-built advantages we had from having week-old level 50ish characters by the time the fresh blood arrived in PvP. Combined with certain builds not having common counters in place atm (not being OP/uncounterable, but rather the counters not being in common circulation yet), this means that emp was basically unreachable for the majority of players from day 1. That won't be the case after the next campaign reset.
Imperator_Clydus wrote: »I believe you are grossly overestimating the power of the old kill bounty repeatable. Yes, it helped to accumulate more AP, but it hasn't been a part of the game for some time now.
On my own campaign alone, there are players who were nowhere near the top when the repeatable was active and now they are. It had nothing to do with grinding the 20 kill bounty. The problem is inherently with how easy it is to accumulate AP solo or in a small group.
Part of it has to do with class (sorcerers and nightblades having the easiest time), but largely just being effective at killing and being in smaller groups generates more AP, allowing you to easily outpace large groups and anyone else.
What we are going to need to see is a revamping of the AP system, otherwise we will continue to see players who far outpace the rest and will always maintain emperorship. This is why I believe term limits should be implemented and why AP also needs to be reconsidered by ZOS.
ruzlb16_ESO wrote: »Imperator_Clydus wrote: »I believe you are grossly overestimating the power of the old kill bounty repeatable. Yes, it helped to accumulate more AP, but it hasn't been a part of the game for some time now.
On my own campaign alone, there are players who were nowhere near the top when the repeatable was active and now they are. It had nothing to do with grinding the 20 kill bounty. The problem is inherently with how easy it is to accumulate AP solo or in a small group.
Part of it has to do with class (sorcerers and nightblades having the easiest time), but largely just being effective at killing and being in smaller groups generates more AP, allowing you to easily outpace large groups and anyone else.
What we are going to need to see is a revamping of the AP system, otherwise we will continue to see players who far outpace the rest and will always maintain emperorship. This is why I believe term limits should be implemented and why AP also needs to be reconsidered by ZOS.
Oh, you'll always have hardcore players at the top anyway - anyone who spends 10 hours a day in Cyrodiil will have more points than anyone else. But the leg-up effect of the kill quest created a lock-out effect for many players. Remember how competitive Emp was at <100k. We had a new emperor every time the crown switched faction. Over 100k, the scoreboard really started to spread out with a small pack building a huge lead. The fact that, by the time prelaunch was over, we'd already got players on half a million or more AP meant that much of the population really don't have a chance in hell of Emp, and never did; it was basically impossible to catch up without making up the 24 hours /played plus that preorder players had over them.
I think that should be taken into account before we worry too much about Emphood being exclusive - it's not so bad early in the campaign, but only if you're there early in the campaign Much of the player base was not, and so cannot really judge the emperor dynamics atm, since they weren't there for the intensive competition phase.
No. The person shouldn't have to be online to get the crown. That would just lead to macroing to stay online.
Also, as a former Emperor, I find that defending Keeps is the best way to get points. I was never tempted to let a Keep fall. Even if I ever was tempted, it's not like you have the support of the server. :P
Hattorii_Hanzo wrote: »Emperor status is supposed to be rare and is supposed to be coveted. They dont need to make it so that it is easier for everyone to get. If all you care about is getting emperor then work for it. At this point in time, there are enough empty campaigns that you can goto where the point totals are low for your faction and try to grind there if all you want is the title and passives.
They dont need to rotate the emperor, that person is the top because they put in the work to be there. If you want to be emperor, then pass them. Anything that is based on an aggregate point total is always going to favor people who put in the time.
The system works as it is. The solution is that they make the campaigns shorter, 90 days is insanely long and the point totals continue to climb. If they made them 30 days, it would create a lot more competition.
Imperator The emperor on your own campaign doesnt play in small group, he runs around with the zerg heal spamming for points. The fact that you choose to lead the giant zerg of pugs on bloodthorn and PVD (player vs door) all day and night is your own fault.
jwwputnam_ESO wrote: »Concur and previously recommended that the process of becoming emperor should be changed so that previously crowned emperor's will not be re-crowned for the current campaign. (Once they have been deposed, they are deposed OR you place a limit on the faction - i.e.: Emperor for a Day (EfaD).)
This would allow active players to continue to strive to earn AP to move up the ranks. If the EfaD limit was imposed, then potentially the top 90 players within a faction could potentially be an emperor during a campaign. (Now this could lead to 270 former emperors running around in a campaign, so a broader time frame might added other than a 24 hour period.)
Dleatherus wrote: »as the current reigning emperor of Skull Crusher i fully agree with having a mechanic installed that when an emperor is deposed they can't become emperor again for the duration of that particular campaign
this would go such a long way to making the rest leaderboards other than #1 far more meaningful, and keeping more folks engaged in their campaign knowing they might have a legitimate shot at the throne
@Imperator_Clydus
this is one of the best suggestions i have seen for the game yet. period.
D.
FireCowCommando wrote: »Yeah... Nothing like a 1+ million point gap between first and second... Only way to catch up in that situation is if they stop playing for a while. Granted, thats if they want anyone else on their side to be allowed to get emperor. Really needs to be something other than the default #1 position always gets it.
That sounds like a rather nice solution.
Personally I'd prefer a complete revamp to the way the leaderboards work.
Getting the #1 spot on something called a LEADERboard should not be about finding the most effective ways to grind Alliance Points. This is why we're seeing people do things like take Elder Scrolls and go sit inside of buildings so they can kill people with oil while the load.
People aren't playing the tactics of the campaign in an attempt to beat their opponents. They're looking for the best farming mechanisms to beat the game's mechanics.
Instead, I'd like to see the leaderboards based on a cocktail of skill based metrics that is entirely hidden from the players (so we can't game it.)
Thing it should take into account:
1. Kill death ratio
2. Amount of damage done vs. amount of damage recieved
3. Amount of healing done
4. Total number of kills (measured in kill shots, not just standing near a fight)
5. Number of Emperorship keeps captured or defended
6. Participation in scroll captures and defense
And again, it would preferably be quite a complex algorithm.
That's not going to happen though. I'm asking for too much (which is sad) considering we couldn't even get a proper scaling system. Maybe they could outsource it to Google? lol
Anyway...
Your solution is simpler and therefore probably more realistic.
So let me make sure I understand this. You don't think its fair for the number one player to be able to get emperor over and over? Well I think that's a little bit silly. Shouldn't those who play the most win that honor?
Here is the perfect example of what happens in our campaign. About 2 weeks ago we had a reasonable balance in players. The fights were hard but the AD was able to get emperor and actually held it for a week or so. Then the DC got a huge influx of players and deposed the small core group of AD players and took the emperor title. Now the most logical thing to do is recruit more player and retake it right. Well that's what we did and retook it, crowning the rightful player of our alliance with the most AP. The next day DC retakes it but this time the emperor leaves campaign the following morning. Keep in mind when you leave a campaign for whatever reason the title is vacated. So AD retakes the crown again. DC retakes the following day. 2 days later the DC looses it back to AD and the former DC emperor leaves campaign. Now look at the pattern. Players are farming titles based on who's next in line for the faction. The crux of the issue is it has now become a PVE title farm in our campaign which is not the intended A V A purpose.
The problem is everyone wants to be emperor but no one wants to actually do the work. It's just like SWG pre CU everyone wants to be a Jedi but they don't want to do the work to get there. So, if we can learn anything from the past and apply it here, I would say that its time you get off your lazy a*&%$% and do the work. You all are stuck on titles and achievements and not the rewards that come at the end of the campaign. Stop whining about oh he got it again that's not fair, OMG he must be hacking. Get over it. You are not entitled to anything if you don't do the work.
Of course you could just zerg and title farm on a low population server like the DC are doing now.
FireCowCommando wrote: »On NA AB, theres people working together on two teams in order to by pass scroll defenses in order to draw people to the quest zones to farm points. Sometimes they even give up their teams own scroll in order to farm points for 30 minutes to 2/3 hours. These are potentially future emperors for their faction.
These players are contributing zero to the offensive effort, and work against their own team drawing players to a scroll carrier that has no intention of capturing/returning the scroll they exploited to grab.
Obviously this is a slightly different issue, but it highlights that the point system drives players to find dynamic solutions (even if they hurt their own faction) to try to climb to the top of the point ladder.
To be clear, being number 1 on your faction currently has no basis on actually contributing to your factions efforts. In fact, many emperors have put little effort into going for an objective, they are too busy farming points.