As somebody else has posted in another topic
No AoE cap really requires small groups to have skill when defeating larger groups right?
I mean this video: http://www.twitch.tv/prydatv/c/4079857 proves that if you are a small group of players going against larger groups you really need coordination's, skill and a lot of "active playing".
Or in other words, run in behind a larger group and simply spam your aoe ability while they are already busy fighting. Nerfing that crap is the right way to go.
As somebody else has posted in another topic
No AoE cap really requires small groups to have skill when defeating larger groups right?
I mean this video: http://www.twitch.tv/prydatv/c/4079857 proves that if you are a small group of players going against larger groups you really need coordination's, skill and a lot of "active playing".
Or in other words, run in behind a larger group and simply spam your aoe ability while they are already busy fighting. Nerfing that crap is the right way to go.
So what, they're not supposed to die while they're busy fighting?
They should be able to stomp 3 guys because they were afk and had more numbers?
What kind of logic is this?
prana33b14_ESO wrote: »And here we are. Whining to cater to the bad casual players because they can't be expected to have situational awareness and check for stealthers ( a skill given right away in the game LOL) or deal with their Aspergers syndrome and be expected to join organized groups if they want to not die to organized groups.
As somebody else has posted in another topic
No AoE cap really requires small groups to have skill when defeating larger groups right?
I mean this video: http://www.twitch.tv/prydatv/c/4079857 proves that if you are a small group of players going against larger groups you really need coordination's, skill and a lot of "active playing".
Or in other words, run in behind a larger group and simply spam your aoe ability while they are already busy fighting. Nerfing that crap is the right way to go.
So what, they're not supposed to die while they're busy fighting?
They should be able to stomp 3 guys because they were afk and had more numbers?
What kind of logic is this?
Hmm, not sure about you but those players don't look to be AFK to me, I mean they might have been, but was hard to tell with some of them, you know the ones who just broke down the door and walked into the room.
I never said they shouldn't die while fighting, but nor should they die by aoe spam within 10 seconds.
Yeah maybe you're right, maybe they are novice players, maybe they are not hardcore mmo or pvp vet players, hey they might not even be part of a group together which is totally why they should be able to all be destroyed within 10 seconds of 3 players exiting stealth and spamming aoe right? That seems totally balanced to me.
I know, wait until all those casual players leave because of aoe spam like that and then you won't physically have the numbers to zerg any more because nobody will be doing pvp.
But I get it, all you vet guilds want easy targets to go against in pvp, heck that's why half of you rushed to Vet lvls so quickly so you're over powered compared to all the other players (another reason people don't like pvp in eso), so nerfing you're mindless aoe spam is obviously going to cause you to rage.
Having a aoe cap of 6 players might not be the best way to go about it, but it needs to be nerfed regardless.
prana33b14_ESO wrote: »the only thing that will prevent large group zergs is reducing the amount of brainless aoe spam possible which is in the game now and will still be in the game if they do make all aoe skills have a cap at 6 targets.
This is verifiably false. GW2 turned into zerg vs. zerg because of these caps. You are wrong.
And this game is already zerg vs zerg, what's your point? Every time I've entered pvp all you hear is "lfm <keep name> raid".
I'm simply asking how is capping skills at 6 players going to cause people to zerg, when they are already doing it.
Instead of using aoe only try to focus and assist targets, that s is the real hardcore gaming, no just spam 1 aoe button.
Instead of using aoe only try to focus and assist targets, that s is the real hardcore gaming, no just spam 1 aoe button.
firestorm_rmb16_ESO wrote: »And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
The difference being,
1 purposely hurts a form of damage to better the casual PvPr who doesn't understand the concept of spreading out and mitigating damage through actively playing.
2 being that AOE damage is already considerably lower so capping it was a terrible move to begin with.
1. Hmm, so because aoe caps at 6 players, people that don't know how to actively play will find it easier? How? I'm not sure about you, but if I was just going to sit there and spam AOE, I'd much rather it to hit every player then just 6. Making aoe only hit 6 targets makes you look at different approaches then just spamming aoe like everyone does atm, because it won't be as effective.
2. Okay, so because aoe damage is low, when they decide to cap it at 6 targets to make it even more of a "terrible move" EVERYONE will then decide to use this "terrible low damage move"? I know, they made AOE weaker, OMG LET'S ALL USE IT....
And as for healers, spamming aoe healing will keep players alive a lot longer when they heal the entire zerg, rather then just 6 people.
I see people crying "omg aoe cap limits small groups from taking on large groups". While this will be true, small groups should have a very hard time taking down larger groups. You shouldn't be able to take down 30+ people with a 4 man group, at least not easily. Because a group of 4 people mass aoe spamming a larger group in a choke point is so skilful, right?
Having an aoe cap at 6 targets is perfectly fine and a lot of games have an aoe cap. GW2 has aoe cap, WoW has an aoe cap and so forth,
firestorm_rmb16_ESO wrote: »And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
The difference being,
1 purposely hurts a form of damage to better the casual PvPr who doesn't understand the concept of spreading out and mitigating damage through actively playing.
2 being that AOE damage is already considerably lower so capping it was a terrible move to begin with.
1. Hmm, so because aoe caps at 6 players, people that don't know how to actively play will find it easier? How? I'm not sure about you, but if I was just going to sit there and spam AOE, I'd much rather it to hit every player then just 6. Making aoe only hit 6 targets makes you look at different approaches then just spamming aoe like everyone does atm, because it won't be as effective.
2. Okay, so because aoe damage is low, when they decide to cap it at 6 targets to make it even more of a "terrible move" EVERYONE will then decide to use this "terrible low damage move"? I know, they made AOE weaker, OMG LET'S ALL USE IT....
And as for healers, spamming aoe healing will keep players alive a lot longer when they heal the entire zerg, rather then just 6 people.
I see people crying "omg aoe cap limits small groups from taking on large groups". While this will be true, small groups should have a very hard time taking down larger groups. You shouldn't be able to take down 30+ people with a 4 man group, at least not easily. Because a group of 4 people mass aoe spamming a larger group in a choke point is so skilful, right?
Having an aoe cap at 6 targets is perfectly fine and a lot of games have an aoe cap. GW2 has aoe cap, WoW has an aoe cap and so forth,
And that's exactly why the PvP in those 2 games have turned to utter crap after AOE cap was implemented. Thanks for proving the points of everyone who doesn't want it.
Oblongship wrote: »firestorm_rmb16_ESO wrote: »And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
The difference being,
1 purposely hurts a form of damage to better the casual PvPr who doesn't understand the concept of spreading out and mitigating damage through actively playing.
2 being that AOE damage is already considerably lower so capping it was a terrible move to begin with.
1. Hmm, so because aoe caps at 6 players, people that don't know how to actively play will find it easier? How? I'm not sure about you, but if I was just going to sit there and spam AOE, I'd much rather it to hit every player then just 6. Making aoe only hit 6 targets makes you look at different approaches then just spamming aoe like everyone does atm, because it won't be as effective.
2. Okay, so because aoe damage is low, when they decide to cap it at 6 targets to make it even more of a "terrible move" EVERYONE will then decide to use this "terrible low damage move"? I know, they made AOE weaker, OMG LET'S ALL USE IT....
And as for healers, spamming aoe healing will keep players alive a lot longer when they heal the entire zerg, rather then just 6 people.
I see people crying "omg aoe cap limits small groups from taking on large groups". While this will be true, small groups should have a very hard time taking down larger groups. You shouldn't be able to take down 30+ people with a 4 man group, at least not easily. Because a group of 4 people mass aoe spamming a larger group in a choke point is so skilful, right?
Having an aoe cap at 6 targets is perfectly fine and a lot of games have an aoe cap. GW2 has aoe cap, WoW has an aoe cap and so forth,
And that's exactly why the PvP in those 2 games have turned to utter crap after AOE cap was implemented. Thanks for proving the points of everyone who doesn't want it.
Did the guy you quote actual try to use GW2 as a good pvp defense? ppffttt