And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
firestorm_rmb16_ESO wrote: »And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
The difference being,
1 purposely hurts a form of damage to better the casual PvPr who doesn't understand the concept of spreading out and mitigating damage through actively playing.
2 being that AOE damage is already considerably lower so capping it was a terrible move to begin with.
firestorm_rmb16_ESO wrote: »And how is this any different then standing in a zerg ball and aoeing down EVERYONE not just 6 targets?
The difference being,
1 purposely hurts a form of damage to better the casual PvPr who doesn't understand the concept of spreading out and mitigating damage through actively playing.
2 being that AOE damage is already considerably lower so capping it was a terrible move to begin with.
1. Hmm, so because aoe caps at 6 players, people that don't know how to actively play will find it easier? How? I'm not sure about you, but if I was just going to sit there and spam AOE, I'd much rather it to hit every player then just 6. Making aoe only hit 6 targets makes you look at different approaches then just spamming aoe like everyone does atm, because it won't be as effective.
2. Okay, so because aoe damage is low, when they decide to cap it at 6 targets to make it even more of a "terrible move" EVERYONE will then decide to use this "terrible low damage move"? I know, they made AOE weaker, OMG LET'S ALL USE IT....
I see people crying "omg aoe cap limits small groups from taking on large groups". While this will be true, small groups should have a very hard time taking down larger groups. You shouldn't be able to take down 30+ people with a 4 man group, at least not easily. Because a group of 4 people mass aoe spamming a larger group in a choke point is so skilful, right?
Having an aoe cap at 6 targets is perfectly fine and a lot of games have an aoe cap. GW2 has aoe cap, WoW has an aoe cap and so forth,
prana33b14_ESO wrote: »Rofl. Magelite by any of those baddies before charging in or simply not bunching up would have saved them. Screw making people actually think though right? NERF STUFF!
We get it. You like afking while being a zergling.
prana33b14_ESO wrote: »Rofl. Magelite by any of those baddies before charging in or simply not bunching up would have saved them. Screw making people actually think though right? NERF STUFF!
We get it. You like afking while being a zergling.
Oh yes, because you can not bunch up in a small room right?
"Right guys, only 10 of you enter the room at a time so you can't be aoed down, when they die, another 10 will run in behind. Oh and make sure you have magelight or GTFO, we don't want you to get killed by some mindless aoe spam"
prana33b14_ESO wrote: »prana33b14_ESO wrote: »Rofl. Magelite by any of those baddies before charging in or simply not bunching up would have saved them. Screw making people actually think though right? NERF STUFF!
We get it. You like afking while being a zergling.
Oh yes, because you can not bunch up in a small room right?
"Right guys, only 10 of you enter the room at a time so you can't be aoed down, when they die, another 10 will run in behind. Oh and make sure you have magelight or GTFO, we don't want you to get killed by some mindless aoe spam"
Looooooooool
Looooool.
How many people need to be standing there to flip keep? They ran in behind them btw.
Not everybody plays with their friends, so you often get these large zerg groups for players that hop in alone or just simply want to try out pvp, should they round around solo and take keeps that way?
Yes I know they ran in from behind and kill them before they would have even had a chance to turn around and do something about them. Because they used cheap brainless aoe spam to wipe them out.
...
I mean if they was skilled, they'd set up some kind of ambush or something, take them out in a smart way, but nope, they stealth in and spammed aoe. These guys are so skilful right? Aoe from the shadows ftw!
2. A sudden attack made from a concealed position.
Not everybody plays with their friends, so you often get these large zerg groups for players that hop in alone or just simply want to try out pvp, should they round around solo and take keeps that way?
Yes I know they ran in from behind and kill them before they would have even had a chance to turn around and do something about them. Because they used cheap brainless aoe spam to wipe them out.
So, they should die 6 at a time? Its fair that a random 6 of them die at a time? That is our best solution? Rather than nerf some key offending skills (bat swarm, battle standard, talons, the fact that ultis build so damn fast) you find it a better solution to simply cap all aoe which leads to a whole different set of problems that you are conveniently ignoring.
the only thing that will prevent large group zergs is reducing the amount of brainless aoe spam possible which is in the game now and will still be in the game if they do make all aoe skills have a cap at 6 targets.
prana33b14_ESO wrote: »the only thing that will prevent large group zergs is reducing the amount of brainless aoe spam possible which is in the game now and will still be in the game if they do make all aoe skills have a cap at 6 targets.
This is verifiably false. GW2 turned into zerg vs. zerg because of these caps. You are wrong.