SexyVette07 wrote: »Im still VR1 after almost a week, and I love it. Doing all the quests and enjoying the content will actually make it feel like I experienced the game and earned VR10 eventually. Honestly, I wish it took longer. The journey should feel epic...
I did go into a public dungeon to grind for a few hours last night, and I have to say, I was pretty pissed off about getting veteran XP for farming trash. In fact, I got more xp in a few hours farming than I had in the previous 4 days of doing quests. It really pissed me off! This totally defeats the purpose of forcing you to do the content to move up to the VR6 area.
IMO, vet xp for solo dungeon trash is *** and should be removed, but thats just my opinion. It undermines the whole veteran questing system. 4 man Veteran dungeons? Sure. But not grinding some BS public dungeon...
Spontaneous_Noms wrote: »This is probably going to dovetail into a bit of a rant, so I apologize in advance.
Let me preface this by saying that, on the whole, I genuinely like this game. Even after all the sensationalized coverage of it (from the people crying bloody murder over the dupe bugs to Angry Joe's review), I still come down in the pro-ESO crowd. I think the game tries to do some innovative things and, on the whole, does them reasonably well.
But I just can't shake the feeling that veteran leveling is exceptionally lazy. I get the core idea behind it: one person may only want to play one character, so instead of forcing them to level three different characters to experience all the quests or simply not do it, you allow them the opportunity to do it on one character. On the other hand, I really have to ask: who on earth thought it was a good idea to make it such a grind?
It probably took me about three days /played to finish everything up to and including Coldharbour. And now, about 616k of 912k required for VR3, I've doubled that time. Sure, you can chalk that up to me taking time out of questing to level crafting skills and I probably spent a good half day /played doing Cyrodiil, but I have precious little to show for it beyond a pair of skyshard achievements and maybe 7 or so skill points.
And now, as I look at how much content I've got to clear to reach the actual level cap and start to look into genuine endgame content, I'm frustrated. Not because the content is more difficult -- which it is, sometimes stupidly so -- but because there's so much of it. Not only do levels take extraordinarily long (an entire zone, or thereabouts), they take longer than they would have earlier thanks to the increased difficulty of individual mobs.
I realize that MMOs are all grinds in the endgame. I was a raid leader in Burning Crusade and played more of WoW than I'd ever care to admit in polite company: I'm plenty familiar with the grind. But there's grinding and then there's veteran leveling. This is the kind of nose-to-the-grindstone leveling that harkens back to farming Molten Core so you could get enough people with Waterlords rep to reliably clear the raid. It makes the old farming for Hearts of Darkness so you could actually have decent enough gear to go up against the Illidari Council look pretty standard. Basically, this game is expecting me to put in progression tier raiding grinds to... reach max level? Really?
Maybe I'm old and jaded in my middle 20's, and maybe I've turned into a casual without noticing it, but c'mon. I cannot be the only person who thinks this leveling system is bonkers. In the time it takes you to level from VR1 to VR10, you could level three new characters to VR1. Or you could, I don't know, make $2,000 working minimum wage jobs. After taxes. I can't believe I'm actually sitting here and saying an MMO is taking too much of my free time, but I genuinely can't justify the time this game expects me to put in just to reach max level.
I really do want to continue playing this game, and I want to be able to look back and say I was in on the ground floor with all the bugs and whatnot, but I just don't see a scenario where this game's grind doesn't kill it. Especially since the veteran content is exactly the same as what the players from other factions leveled through. It's not even unique quests.
Spontaneous_Noms wrote: »Maybe I'm old and jaded in my middle 20's
guterreeb17_ESO wrote: »So because older MMOs were even Grindier (some not all) then this abysmal system of quest your way to the top is ok in 2014... Maybe we should all ditch our Cars and start using Horses again, after all that's what we did back in the olddays...
PPL with this kind of Argument really need to STFU and GTFO!
They need to give options on how to lvl VR and not this BS of quest quest quest kill boss quest quest quest delve quest quest quest dolmen...
I still remember early wow when seeing a character in their level 30's was "high level" for quite some time. I still remember the ground-breaking headlines when a character actually reached max level in Diablo 2.
I for one, like the idea that it takes a significant time investment to reach VR10. It should be an accomplishment. This isn't your typical handouts-galore MMO that has taken the market by storm lately.
malikwalker_ESO wrote: »Spontaneous_Noms wrote: »I am a FFXI vet, '02 to '13 when i finally called it last year. After all that time, i can honestly say TESO is a walk in the park in terms of grinding out VR levels in comparison to FFXI's merit system.
Who cares about a sub-par mmo from 12 years ago? Comments like this are *** ***. Who in their right mind (a person with a job, family, ya know a life?) enjoys this repetitive *** that is VR? I'm only vet lv 1 and I am already sick of it. 82VP for 1 mob with 405k to level to vet 2 and it only doubles from there?! I came to this game to PvP, and at this point I will NEVER be able to pvp competitively because I just dont have the time (like you other bums have) to grind out those levels. I paid my dues playing exclusively PvE content so I can be effective in Cyrodil
That being said, I doubt ill stay subbed. solely on the fact that VR leveling is a stupid grind. Even if it was doubled from its current state, it would STILL be too much. But to each their own.
What I dislike is the difficulty jump. I'm not averse to difficulty, but I got to liking the base 1-50 a lot (much more than other MMOs), and VRs seems so far and away from that. Save from the uber power class builds, it feels like beyond 50 it's only there to slowly mold you into the group required for everything-eventually raider mindset.
Group content should remain difficult as is, that's fine. But turning everything else into basically elite hp bags sucks a lot. I leveled my char being able to take on 6-10 enemies at a time, and now I can barely finish 3.
Veteran ranks should be optional for everyone.
Not a requirement to do PVP or PVE.
Extra skill points / extra loot to deconstruct / bonus story line / etc etc
I feel like once again i made a wrong decision of buying a sub based mmo...
After Warhammer / Aion / SWTOR i am as close as ever to put ESO in the list of another tripple A mmo bites the dust.
Sad story again, using a massive IP to hype up the game like SWTOR did only to deliver a half assed shadow of it.
ESO still has me on to pro side, but my patience is getting to a critical stage here.
l-wilson-1986b16_ESO wrote: »SexyVette07 wrote: »Im still VR1 after almost a week, and I love it. Doing all the quests and enjoying the content will actually make it feel like I experienced the game and earned VR10 eventually. Honestly, I wish it took longer. The journey should feel epic...
I did go into a public dungeon to grind for a few hours last night, and I have to say, I was pretty pissed off about getting veteran XP for farming trash. In fact, I got more xp in a few hours farming than I had in the previous 4 days of doing quests. It really pissed me off! This totally defeats the purpose of forcing you to do the content to move up to the VR6 area.
IMO, vet xp for solo dungeon trash is *** and should be removed, but thats just my opinion. It undermines the whole veteran questing system. 4 man Veteran dungeons? Sure. But not grinding some BS public dungeon...
Sorry but I have to disagree, because players should never be forced to do anything. If a player wishes to grind to VR10 then they should be quite capable of doing so. I can imagine if a collective group of people are grinding in a public dungeon that it would be faster (if not eye poppingly boring) than questing, however soloing trash content in a vr5 dungeon only averages out at about 150k exp per hour vs 250k+ questing and killing according to my tests when completely soloing. You do get 2% per completion of a public dungeon which may skew the statistics but farming alone is unlikely to be faster than questing, particularly as you progress in veteran levels as the mobs scale proportionately faster than the player making them harder to defeat at each rank. And I assure you that some of the higher VR story quests are scaled so insanely you'll feel like a super hero for completing them.
If VR 1-10 leveling were its own thing and not just increased difficulty slapped onto others' basic leveling quests, I think people would be fine with the large investment of time. I was excited early on to learn that we would be able to go into the other zones after 50, but I wasn't expecting that it would be used to finish leveling. I acknowledge my own failure to research this enough, and I would have bought the game anyway.
Many people are mentioning WoW. Even before the XP required to level was substantially reduced around the Wrath period, it was possible to take a number of different paths or series of zones to reach the cap. Would people be as happy with WoW if they were required to complete not only every part of every zone, but everything for the opposing faction as well? For every single alt? I reiterate that the time needed to level isn't the issue here, but rather the abundance of quest content and choice which existed even at that game's launch. For a game that sells itself so heavily under the brand of player choice, TESO is not comparing favorably to other games in that respect at this point.