This is probably going to dovetail into a bit of a rant, so I apologize in advance.
Let me preface this by saying that, on the whole, I genuinely like this game. Even after all the sensationalized coverage of it (from the people crying bloody murder over the dupe bugs to Angry Joe's review), I still come down in the pro-ESO crowd. I think the game tries to do some innovative things and, on the whole, does them reasonably well.
But I just can't shake the feeling that veteran leveling is exceptionally lazy. I get the core idea behind it: one person may only want to play one character, so instead of forcing them to level three different characters to experience all the quests or simply not do it, you allow them the opportunity to do it on one character. On the other hand, I really have to ask: who on earth thought it was a good idea to make it such a grind?
It probably took me about three days /played to finish everything up to and including Coldharbour. And now, about 616k of 912k required for VR3, I've doubled that time. Sure, you can chalk that up to me taking time out of questing to level crafting skills and I probably spent a good half day /played doing Cyrodiil, but I have precious little to show for it beyond a pair of skyshard achievements and maybe 7 or so skill points.
And now, as I look at how much content I've got to clear to reach the actual level cap and start to look into genuine endgame content, I'm frustrated. Not because the content is more difficult -- which it is, sometimes stupidly so -- but because there's so much of it. Not only do levels take extraordinarily long (an entire zone, or thereabouts), they take longer than they would have earlier thanks to the increased difficulty of individual mobs.
I realize that MMOs are all grinds in the endgame. I was a raid leader in Burning Crusade and played more of WoW than I'd ever care to admit in polite company: I'm plenty familiar with the grind. But there's grinding and then there's veteran leveling. This is the kind of nose-to-the-grindstone leveling that harkens back to farming Molten Core so you could get enough people with Waterlords rep to reliably clear the raid. It makes the old farming for Hearts of Darkness so you could actually have decent enough gear to go up against the Illidari Council look pretty standard. Basically, this game is expecting me to put in progression tier raiding grinds to... reach max level? Really?
Maybe I'm old and jaded in my middle 20's, and maybe I've turned into a casual without noticing it, but c'mon. I cannot be the only person who thinks this leveling system is bonkers. In the time it takes you to level from VR1 to VR10, you could level three new characters to VR1. Or you could, I don't know, make $2,000 working minimum wage jobs. After taxes. I can't believe I'm actually sitting here and saying an MMO is taking too much of my free time, but I genuinely can't justify the time this game expects me to put in just to reach max level.
I really do want to continue playing this game, and I want to be able to look back and say I was in on the ground floor with all the bugs and whatnot, but I just don't see a scenario where this game's grind doesn't kill it. Especially since the veteran content is exactly the same as what the players from other factions leveled through. It's not even unique quests.