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Dragonknight 2 handed pvp guide

frozywozy
frozywozy
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Hello folks!

Since there is no real Dragonknight 2 handed guide released at the moment, I've thought I would start this thread to encourage people to bring their personal opinions and advices here.

I'm fully aware that "One Hand & Shield + "Bats Swarm" + "Burning Talons" + "Dragonknight Standard" + "Blocking" combo is much better so far because of the ridiculous aoe damage, mass cc & self-healing but since I'm not here to abuse the broken combination of both the DK class, the DK build and the vamp abilities all together, I'll develop more into the 2handler build and by the way, I'm a werewolf and I still win most of my 1v1 fights.

So here is what my Nord VR1 looks like with full epics lvl 47+ excluding jewelry:

Stats

Health : 35 (2325)
Stamina : 14 (1657)
Magicka : 0 (1060)

Enchants :
- Armor : mix of max health max stamina
- Jewelry : fire and poison resist
- Weapon : reduce target armor
-
Traits :
- Armor : Impeccable (resistance to critical hits)
- Jewelry : Reduce cost of bash and reduce cost of blocking
- Weapon : Precise (increase weapon & spell critical value)

Spec

http://esocalc.com/#1-9a205003514c:117:19:12:1105:256:22:21:21:26:21:21:21:21:12:22:21:27:11:11:28:11:21:21:31:151:18:12:110:17:242:313:129:31:21:146:15:123:113:12:18:129:114:532:35:31:41:23:46:31:21:21:51:51:51:37:21:21:21:22:31:21:31:21:11:21-439:17:26:28:444:307:280:533:300:480:519:307

Notes :

- Igneous Weapon is much better than Forward Momentum simply because this last one must be slotted with a 2 handed weapon set and I prefer to use sword and board on my secondary set.

- I'm actually 5 heavy / 2 light (belt and gloves) so I get the passive bonus from both skill lines and it's still pretty easy anyway to soft cap the armor without Razor Armor.

- I consider switching Dragonknight Standard of Might to Flawless Dawnbreaker with the passive Skilled Tracker from the Fighter's Guild since the number of vamps / wws is growing considerably.

- When you see a vampire using bat swarm, don't forget to spread out and range him with Silver Bolts.

Rotation :

1) Igneous Weapon
2) Stampede
3) Burning Talons
4) Unstable Flame
5) Molten Whip Spam
6) Coagulating Blood
7) Executioner Spam

That's it for me.
I look forward for your personal thoughts about the best way to play a dragonknight two-handler in PvP and let me know if you have any interrogations about my own spec.
Edited by frozywozy on 30 April 2014 16:03
Frozn - Stamdk - AR50
Frosted - Magplar - AR50
Frodn - Magden - AR50
Warmed - Magblade - AR50
Mmfrozy - Magsorc - AR44
Necrozn - Magcro - AR32
Twitch.TV/FrozyTV
PvP Group Builds

“Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
  • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
  • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
  • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
  • Change emperorship to value faction score points and not alliance points - see this and this
  • Fix long loading screens (mostly caused by players joining group out of rendering range)
  • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
  • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
  • Release bigger battlegrounds with 8 to 16 players per team and only two teams
  • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
  • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
  • Add a function to ignore the Claiming system of useless rewards
  • Improve the Mailing System / Rewards of the Worthy stacking
  • Assign specific group sizes to specific campaigns (24-16-8)
  • Make forward camps impossible to place near objectives
  • Make snares only available from ground effects abilities
  • Change emperorship to last minimum 24hours
  • Fix body sliding after cc breaking too quickly
  • Remove Block Casting through Battle Spirit
  • Fix the speed drop while jumping - see video
  • Fix loading screens when keeps upgrade
  • Fix Rams going crazy (spinning around)
  • Bring back dynamic ulti regeneration
  • Fix speed bug (abilities locked)
  • Introduce dynamic population
  • Lower population cap by 20%
  • Add Snare Immunity potions
  • Bring resurrection sickness
  • Fix character desync
  • Fix cc breaking bug
  • Fix gap closer bug
  • Fix health desync
  • Fix combat bug
  • Fix streak bug
  • Fix server lag
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    edited.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • hilelorangutan
    Thanks a bunch, this is what I play and I've been looking for a reccomendation that works. I've had some decent success with the Stampede / Unstable Flame / Executioner combo, but I'm sure there are other ways to maximize damage. I'm going to throw Igneous in there and start trying the bash trick, I didn't realize the damage was that good honestly.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    edited.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • AlexanderTheGreat
    AlexanderTheGreat
    ✭✭✭
    What's your pve build for two-handed or sword and board?
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    I haven't made a Pve build yet since we cannot respec for a reasonable cost. Once they have made it possible, I will start focusing on Pve aswell. But for now, the veteran dungeons require that most of your skills must be morphed into multi-target or damage reduction / mitigation and this is not my case right now in Pvp. I'm looking forward into that and I hope it won't take much time until they let us have 2 different builds.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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