keondre.branchcub18_ESO wrote: »forums dead, economy dead, company dead, game soon to be dead.
Forums being dead is the biggest shock to me. I would love to see how many subs they have, and how many they are going to lose when the 1 month is up.
The game won't die, but it will definitely go F2P within 12-18 months.
Two ways to look at it.keondre.branchcub18_ESO wrote: »forums dead, economy dead, company dead, game soon to be dead.
Forums being dead is the biggest shock to me. I would love to see how many subs they have, and how many they are going to lose when the 1 month is up.
The game won't die, but it will definitely go F2P within 12-18 months.
You say the game will go F2P, as if it is some insult....lol
Lets not confuse Biowares profits with how much swtor is making. The problem with swtor was it didn't have hardly any end game content at launch and subscribers dropped off quickly, many never to return. Due to swtor going free to play it no longer shows who has left the game because it just moves them players to permanent f2p status. I do agree going f2p saved swtor, it wouldn't of happened if the end game content was there and their customer support would have been better in the beginning. I played swtor for many month's during beta and for the next two years after that before finally leaving and I can say F2P ruined the game, the cartel market was nice at first but later all the crafters got alienated and everything ended up on the cartel market was better. Better looking gear, better dye packs, better color crystals and so on. Swtor like this game has great potential, now what they do different is what's going to decide the fate here, right now ESO is failing horribly at saving customers due to the lack of customer service.If the business model has to change then so be it, but did you know that SWTOR is F2p and made $139,000,000 in 2013?
Lets not confuse Biowares profits with how much swtor is making. The problem with swtor was it didn't have hardly any end game content at launch and subscribers dropped off quickly, many never to return. Due to swtor going free to play it no longer shows who has left the game because it just moves them players to permanent f2p status. I do agree going f2p saved swtor, it wouldn't of happened if the end game content was there and their customer support would have been better in the beginning. I played swtor for many month's during beta and for the next two years after that before finally leaving and I can say F2P ruined the game, the cartel market was nice at first but later all the crafters got alienated and everything ended up on the cartel market was better. Better looking gear, better dye packs, better color crystals and so on. Swtor like this game has great potential, now what they do different is what's going to decide the fate here, right now ESO is failing horribly at saving customers due to the lack of customer service.If the business model has to change then so be it, but did you know that SWTOR is F2p and made $139,000,000 in 2013?
Today you rolled out patch 1.06, and while most of the improvements are welcome, there is one which is NOT. Loot timers and diminishing returns on delve bosses. Ever since the creation of MMO's there has been a past time called farming. You sit and camp various mobs for loot and XP. You aren't cheating, you aren't botting, you are just spending your time and $14.99 a month how you want. No you have a problem of people using BOTS. This is a violation of your End User Agreement. You choose to fight this by hamstringing your game? I went into a dungeon today, killed the boss, got my loot. Then waited 7min or so for the respawn, killed it and got NOTHING. Then I figured ok, I'll move on to the next dungeon, kill the boss once and no loot! Apparently the loot timer is linked to all major mobs. What is the sense in paying to play a game if you have taken out the feature I find enjoyable, killing bosses for loot??? We can look over the bugs, spammers and bots, but this is too much. I know I am not alone in the opinion of this addition to the patch. There is a mass amount of players who don't bot but legitimately kill bosses both in delves and in world who are effected by this. Don't pull a SWG and not listen to the masses. If you want to combat BOTS, do it an a way that doesn't impact legitimate paying customers, otherwise we will refuse to be your customers.
ZOS_MattFiror wrote: »As it’s now two and a half weeks since we officially launched on April 4, I think it’s a good time to bring everyone up to date on The Elder Scrolls Online service, maintenance windows, and what we’re doing to add content, make the game better, and address some issues that are near and dear to the community.
First and foremost, please know that we are doing everything we can to combat the gold spammers and bots – especially ones that “camp” dungeon bosses – that you see in game. I play the game every day; I see them too, and yes, they drive me crazy. We have had a daily running battle with them ever since the game launched – moving them from global chat, to in-game email, to creating bogus guilds and inviting players – and we continue to take measures to keep them away from players, even when it isn’t always apparent that we are. Most of the battle has been on the back end of the game – we regularly ban accounts involved in spam and bot activity – our teams are working on better systems to identify those accounts and characters that are doing black market activities, and we’re also working on some game feature refinement to make it harder for them to acquire gold in the first place. Fighting black market activity like gold selling spam and farming bots is a marathon, not a sprint, but we will do whatever we can to reduce their impact on the game.
The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.
Also very visible was last week’s gold “duping” (duplication) bug – where players could manipulate stacks of items in their inventory to create copies. We fixed the problem and banned the accounts of the worst offenders And yes, we erroneously caught up some legitimate accounts in that ban, for which we apologize – all erroneously banned accounts were reinstated within about 8 hours. Contrary to some reports, exploitation of this bug did not result in destabilizing the ESO economy in any way. We did turn off guild banks to limit the spread of the problem, but that was only until we put up a new version of the game that fixed the exploit later that evening.
All of these fixes have resulted in several more maintenance periods than we planned for – we know that everyone wants to play the game and hates downtime – but please be aware that every time we take down the servers for maintenance, it is either to fix a problem or put up an update that makes the game better. We are working on shortening the length of maintenances, this will get better over time.
So, here’s the list of our more prominent fixes since launch, as well as info about ongoing support that we’re doing for ESO:We still have much to do – there still other quest problems on our fix list, most of them involving the situation where they become “de-synched” from the zone and don’t spawn their items or NPCs properly. We are in process of putting up our first major update to the game on our Play Test Server (PTS), which includes many updates to the game, including class and weapon ability tweaks, content fixes, and updates to almost all game systems. It also contains our new end-game Adventure Zone, Craglorn, with Veteran content aimed at 4 and 12-man groups. So stay tuned for PTS patch notes for all the other fixes that we’ve been working on. This is a major update to the game, so it will be on PTS for at least a week or 10 days for testing before we take it live.
- Fixed the bug where a small percentage of players lost their expansion bank slots.
- Fixed quest-blocking bugs, especially ones in Coldharbour, that prevented players from completing either a main quest step, or the Coldharbour zone.
- Fixed many other quest bugs not related to the above where items/NPCs didn’t spawn properly.
- Fixed the Greenshade (Aldmeri Dominion zone) problem, which caused the zone to crash every few hours. This one was fixed on 4/4, but was a problem during early access.
- Fixed two dupe issues: the above one involving stacked items, and another (on a much smaller scale) involving crafting hireling emails.
- Put many back-end fixes and procedures in place to block black market gold farmer activity.
We’re working on fixing problems, we’re combatting black market gold farmers, and we have a hefty new patch coming shortly. ESO is already an awesome game, and it will only get better from here. Thanks for your patience and support, and I’ll see you in Tamriel. - Matt
This video makes me sick. It keeps me away from PVP and the story i can only play once then it gets boring. Looks like i need to find a new game if this isnt fixed.largusmeansb16_ESO wrote: »
It's not at all ridiculous, except to you as it doesn't conform to your agenda. You're also comparing the state of a game in its 4th week with one you last played two years ago after 5 months of existence, not exactly a valid comparison by any yardstick.Dude, i played SWTOR for a 5 months, and i agree everything you say is true, but this is different, this game has active forums, active devs content planned, active and vigilant customer support, and legions of willing fans due to recent successful games unlike star wars with most of the hardcore fans dropping off after the original saga, than the newish fans liking both sagas (only movies) and than the small portion of them willing to play a star wars game.
this have has five previous games set in one continent (mainly) and a solid decade of success in the industry backing it.
TL;DR Comparing this to star wars is ridiculous, get outa here.
stefaan.de.wasch1b16_ESO wrote: »Saint-Ange wrote: »Mind your own business, that will have you live a longer time. Where I stay, if you put your nose where you should not, you'll won't live more than a week.
No need to threaten other people... seriously...
Today you rolled out patch 1.06, and while most of the improvements are welcome, there is one which is NOT. Loot timers and diminishing returns on delve bosses. Ever since the creation of MMO's there has been a past time called farming. You sit and camp various mobs for loot and XP. You aren't cheating, you aren't botting, you are just spending your time and $14.99 a month how you want. No you have a problem of people using BOTS. This is a violation of your End User Agreement. You choose to fight this by hamstringing your game? I went into a dungeon today, killed the boss, got my loot. Then waited 7min or so for the respawn, killed it and got NOTHING. Then I figured ok, I'll move on to the next dungeon, kill the boss once and no loot! Apparently the loot timer is linked to all major mobs. What is the sense in paying to play a game if you have taken out the feature I find enjoyable, killing bosses for loot??? We can look over the bugs, spammers and bots, but this is too much. I know I am not alone in the opinion of this addition to the patch. There is a mass amount of players who don't bot but legitimately kill bosses both in delves and in world who are effected by this. Don't pull a SWG and not listen to the masses. If you want to combat BOTS, do it an a way that doesn't impact legitimate paying customers, otherwise we will refuse to be your customers.
remraub16_ESO wrote: »5. Version 1.06 Boss timer. - I see the reason for this, but it is poorly designed. As many others have already mention it limits a certain game play that many people enjoy. And the fact that the timer is global and not only per dungeon makes it even worse. I have some other suggestions on how to combat the bots (but I don't have all the details on how they operate so bare with me).
A. Have the bosses spawn on a few different locations in the dungeon. Not only will this make it harder for bots, but it would be a bit more fun to roam around looking for them than knowing where they are all the time.
B. Diminishing drop table. Instead of totally remove drop chance once the boss has been killed, simply reduce the chance for a drop each time the boss is killed (by the specific character). Start with a low % diminish to begin with, say first 5 kills only drops the loot chance with 5%, but then exponentially increase the diminishing. This would mean that players that enjoy farming dungeons can still do so, but needs to move around some form dungeon to dungeon.
ZOS_MattFiror wrote: »As it’s now two and a half weeks since we officially launched on April 4, I think it’s a good time to bring everyone up to date on The Elder Scrolls Online service, maintenance windows, and what we’re doing to add content, make the game better, and address some issues that are near and dear to the community.
First and foremost, please know that we are doing everything we can to combat the gold spammers and bots – especially ones that “camp” dungeon bosses – that you see in game. I play the game every day; I see them too, and yes, they drive me crazy. We have had a daily running battle with them ever since the game launched – moving them from global chat, to in-game email, to creating bogus guilds and inviting players – and we continue to take measures to keep them away from players, even when it isn’t always apparent that we are. Most of the battle has been on the back end of the game – we regularly ban accounts involved in spam and bot activity – our teams are working on better systems to identify those accounts and characters that are doing black market activities, and we’re also working on some game feature refinement to make it harder for them to acquire gold in the first place. Fighting black market activity like gold selling spam and farming bots is a marathon, not a sprint, but we will do whatever we can to reduce their impact on the game.
The scope of the black market activity accounts for up to 85% of Customer Service emails/calls. Because of this huge influx of contact relating to this one issue, our CS team has been slower to react to other problems than planned – our sincere apologies if you have been held up for a long period of time waiting for CS to respond to you. Again, our goal is to keep this activity away from you so you don’t have to contact Customer Service in the first place.
Also very visible was last week’s gold “duping” (duplication) bug – where players could manipulate stacks of items in their inventory to create copies. We fixed the problem and banned the accounts of the worst offenders And yes, we erroneously caught up some legitimate accounts in that ban, for which we apologize – all erroneously banned accounts were reinstated within about 8 hours. Contrary to some reports, exploitation of this bug did not result in destabilizing the ESO economy in any way. We did turn off guild banks to limit the spread of the problem, but that was only until we put up a new version of the game that fixed the exploit later that evening.
All of these fixes have resulted in several more maintenance periods than we planned for – we know that everyone wants to play the game and hates downtime – but please be aware that every time we take down the servers for maintenance, it is either to fix a problem or put up an update that makes the game better. We are working on shortening the length of maintenances, this will get better over time.
So, here’s the list of our more prominent fixes since launch, as well as info about ongoing support that we’re doing for ESO:We still have much to do – there still other quest problems on our fix list, most of them involving the situation where they become “de-synched” from the zone and don’t spawn their items or NPCs properly. We are in process of putting up our first major update to the game on our Play Test Server (PTS), which includes many updates to the game, including class and weapon ability tweaks, content fixes, and updates to almost all game systems. It also contains our new end-game Adventure Zone, Craglorn, with Veteran content aimed at 4 and 12-man groups. So stay tuned for PTS patch notes for all the other fixes that we’ve been working on. This is a major update to the game, so it will be on PTS for at least a week or 10 days for testing before we take it live.
- Fixed the bug where a small percentage of players lost their expansion bank slots.
- Fixed quest-blocking bugs, especially ones in Coldharbour, that prevented players from completing either a main quest step, or the Coldharbour zone.
- Fixed many other quest bugs not related to the above where items/NPCs didn’t spawn properly.
- Fixed the Greenshade (Aldmeri Dominion zone) problem, which caused the zone to crash every few hours. This one was fixed on 4/4, but was a problem during early access.
- Fixed two dupe issues: the above one involving stacked items, and another (on a much smaller scale) involving crafting hireling emails.
- Put many back-end fixes and procedures in place to block black market gold farmer activity.
We’re working on fixing problems, we’re combatting black market gold farmers, and we have a hefty new patch coming shortly. ESO is already an awesome game, and it will only get better from here. Thanks for your patience and support, and I’ll see you in Tamriel. - Matt
We have all seen the videos of the OP Dragon Knight builds, where the vampire Ultimate Procs about every 5 seconds, and if you have not seen it, then watch the video included.
https://www.youtube.com/watch?v=jyZsIDSSGV4
What this is doing to the PVP population is incredible! I have watched at least 50 players Rage Quit because of this build. Any other builds for average players, (especially ones that don't know much about perfecting builds, even at Vet10), do NOT stand a chance. I have watched as these players take keeps by themselves, with 0 team members, or in some cases a healer in tow. In my opinion this is totally killing PVP first of all because of the HUGE imbalance between certain builds and especially levels.
Sure, you can join PVP campaigns at level 10, but who would want to? I would direct you to listen to the testimonies of others, but good luck finding them, they have quit and cancelled their subscriptions to ESO.
And before all of you elitist hounds jump all over this post, and attack me in your subtle smart-assery, let me just say... save it. No one cares for your off topic comments.