@MoMoOG
It's a deficiency in the AI coding. They are actually working on fixing it, and it's primarily noticeable in Cyrodiil with fixed position NPC's that are agroed on a player that is out of range. You can literally stand next to them and not be attacked simply because the AI doesn't reprioritize targets based on availability. It will be fixed in coming updates and finally you'll start agreeing that Invisibility is garbage that was only useful due to exploitation of lazy AI coding.
When you peer into the eyes of the NPC's, you simply cannot fathom the degree of stupid peering back at you.
RangerChad wrote: »Invisibility is (in theory) the same as 100% Chameleon.
fennecbuttrwb17_ESO wrote: »
Simple stuff. Massive flaw in stealth system. Expecting less and less from ZOS. See post above.
gweatherall_ESO wrote: »Invisibility should absolutely be a complete aggro wipe. There is nothing game-breaking about being able to shake NPCs. This would not have any negative impact in PvP, and in PvE, it's the only Nightblade tool for escaping from combat.
xramirez535b14_ESO wrote: »Even getting the mobs to "leash" back is wonky, they'll follow you pretty damn far and even then they'll just get ONE hit off on you then forget about you and take the long journey back to their original points. Almost like they're just slapping you on the wrist for attacking them. It's the most amusing aggro system I've ever seen TBH. ^_^
Becouse you are in invisibility, not in sneak. If I could have stelth attack bonus in cloak I would be able 2 shot most nonranked players and maybe 3-4 shot others. On 3vr I hit from stealth like 2.1k in pve with veiled strike.fennecbuttrwb17_ESO wrote: »First, if I am "hidden" from crouching, sneak up and then use Shadow Cloak to gain invisibility (redundant, I know), the eye indicator is still closed, but I lose the attack bonus, even though the enemy has not detected me yet.
gweatherall_ESO wrote: »Even EverQuest successfully implemented invisibility and feign death aggro wipes without causing it to break the game. I'm currently VR2 and have done all the dungeons up to that point. As far as I can tell, if Shadow Cloak were actually changed to a 100% aggro wipe, the biggest side effect would be the ability to reset packs of 3 mobs so that you could take them out one at a time, which is really not game-breaking at all, and is exactly how an assassin-type class would handle such a situation in almost any other game.
Being able to break threat instantly in dungeons would allow you to survive if the tank lost threat or you accidentally engaged a pack early - again, not game-breaking. Almost every other MMO I can think of off the top of my head has a way to reduce/remove threat from DPS classes. The cost of Shadow Cloak is still relatively high. I think at most you could string it together 3 or 4 times before being completely out of magicka, and that is assuming you use your magicka for nothing else.
I think the ideal way for it to work would be a mix of current functionality and full aggro wipe. If the cloak expires and you are still within the enemy's line of sight, they resume their attack. If you have left their line of sight or another player has generated threat, they forget about you/start searching for you, but don't know precisely where you are.
Just kind of revisiting this since it happened last night.
Used Shadowy Disguise (Invisible) during combat. A bone lord/golem followed me as I ran away and stayed in melee range for the duration of Invisible. It did not attack, but it knew exactly where I was.
Re: The first point, I've been having some success with Hidden, Invisible before the enemy goes "huh" and get the Stealth damage bonus.
Hlaren_shortsheath wrote: »eso hates nightblade duel wield build and class. im convinced. i dont see how it can be changed if they refuse to change our abilites and make them better. we simply have to eat the poop sandwich and smile