@MoMoOG
Potions don't remove CC...you can't even activate them while stunned. The best you get is a 3 second immunity with them, slightly and unnoticeably longer with the Alchemy passive for 30%.
I can detect entire stealthed groups in 20m. I can turn off the stealth disengage of anyone to include a VR10 with a level 3 potion made of possibly the most common Alchemy mats in the game. I can make thousands of these potions for next to nothing but the time it takes. I can improve the duration to 13 seconds and reduce the 30 second potion cool down by 15 seconds. Basic math, that's 2 seconds I can't see you and you have no idea which 2 seconds that might be. I've watched Nightblade's burn through all of their magic trying to go invisible to disengage while I chase and kill them. Invisibility is heavily countered in this game all you need is Corn Flower and Wormwood...just add water!
@MoMoOG
Invisibility is mechanically identical to stealth while active. Any distinction made is based on how it is activated alone. You have a DoT active when you enter invisibility? You will drop invisibility. You stub your toe in invisibility? You drop invisibility. Someone sneezes on you in invisibility? You drop invisibility. By the way if that guy spent 30 minuets picking flowers earlier today your invisibility is just a good way to dispose of your magicka.
Invisibility can very much be broken with stamina, and magicka for that matter. Just pick an AoE that does damage. I don't need to discredit invisibility, it's poor usage is self evident, and it does a mighty fine job of discrediting itself as a reliable disengage.
@MoMoOG
First, your right on the money. I am saying invisibility (stealth), if the enemy knows your within a 20m radius, is useless. Correct. Gold star. You're absolutely understanding what I'm saying.
Second, PvE invisibility is not any better, and your presumption that it is indicates you have not gotten far enough into PvE content for you to notice. The AI doesn't care you're invisible, it will retain agro, they will chase you, and when you drop out they will resume killing you.
Thirdly, there is no difference between "disengage" and "an alternative form of limited self survival". Call it whatever you like, crap is still crap even if you call it poop.
Edit: P.S. Invisibility is not Nightblade specific, I have a potion for that.
One last note I forgot. By running around in pvp spamming counter invisibility potions like an idiot you are locking yourself out of other potions. Brilliant!
Stealth is really weird in this game, I think there are plenty of mechanics to work out. Have any of you also noticed in dungeons if you are drawing the most agro and go invis the mobs stop, stand there and don't attack party members, and when you come out of invis they go back on you? Even bosses behave this way, which is sort of interesting cause you can go invis for quite some time, allowing party members to regroup. Either way though stealth is messed up.
^^This...not a tank but I effectively tanked/soloed the first boss in Veteran BC because of it...entire party was dead after killing off the flame atronachs and from the I soloed the bosses 36k health pool..when paired with a few other abilities shadow cloak makes for an excellent cooldownStealth is really weird in this game, I think there are plenty of mechanics to work out. Have any of you also noticed in dungeons if you are drawing the most agro and go invis the mobs stop, stand there and don't attack party members, and when you come out of invis they go back on you? Even bosses behave this way, which is sort of interesting cause you can go invis for quite some time, allowing party members to regroup. Either way though stealth is messed up.
Yup, and this specific use is particularly strong on a nightblade tank.
gweatherall_ESO wrote: »Invisibility should absolutely be a complete aggro wipe. There is nothing game-breaking about being able to shake NPCs. This would not have any negative impact in PvP, and in PvE, it's the only Nightblade tool for escaping from combat.
enemies don't do that, and tbh they actually interrupt an heavy/special attack if you go stealth. simply they don't lose agro, and when you come out of stealth they re engage
kirnmalidus wrote: »Invisibility doesn't imply the don't know you are there, just that they aren't sure exactly where you are. If someone attacked you and then disappeared you wouldn't assume they were done attacking you and give up, you'd be on alert for them to reappear.
Also, not all creatures use sight to locate enemies.
@MoMoOG
Potions don't remove CC...you can't even activate them while stunned. The best you get is a 3 second immunity with them, slightly and unnoticeably longer with the Alchemy passive for 30%.
I can detect entire stealthed groups in 20m. I can turn off the stealth disengage of anyone to include a VR10 with a level 3 potion made of possibly the most common Alchemy mats in the game. I can make thousands of these potions for next to nothing but the time it takes. I can improve the duration to 13 seconds and reduce the 30 second potion cool down by 15 seconds. Basic math, that's 2 seconds I can't see you and you have no idea which 2 seconds that might be. I've watched Nightblade's burn through all of their magic trying to go invisible to disengage while I chase and kill them. Invisibility is heavily countered in this game all you need is Corn Flower and Wormwood...just add water!
Stealth is really weird in this game, I think there are plenty of mechanics to work out. Have any of you also noticed in dungeons if you are drawing the most agro and go invis the mobs stop, stand there and don't attack party members, and when you come out of invis they go back on you? Even bosses behave this way, which is sort of interesting cause you can go invis for quite some time, allowing party members to regroup. Either way though stealth is messed up.
Yup, and this specific use is particularly strong on a nightblade tank.
fennecbuttrwb17_ESO wrote: »It seems not a single one of you actually read what I said.
I wasn't saying stealth wasn't a good interrupt. I wasn't saying I wanted the *** damage bonus every time.
What I am saying is that I am INVISIBLE and yet the enemy follows TWO STEPS BEHIND ME while I'm INVISIBLE and waits for me to reappear before continuing attacking. What I am saying is that I can go INVISIBLE and run far away, hide behind a cliff and crouch, come out of INVISIBILITY and the eye instantly opens, enemy runs right on over.
Aggro + stealth is totally ***.
@MoMoOG
Potions don't remove CC...you can't even activate them while stunned. The best you get is a 3 second immunity with them, slightly and unnoticeably longer with the Alchemy passive for 30%.
I can detect entire stealthed groups in 20m. I can turn off the stealth disengage of anyone to include a VR10 with a level 3 potion made of possibly the most common Alchemy mats in the game. I can make thousands of these potions for next to nothing but the time it takes. I can improve the duration to 13 seconds and reduce the 30 second potion cool down by 15 seconds. Basic math, that's 2 seconds I can't see you and you have no idea which 2 seconds that might be. I've watched Nightblade's burn through all of their magic trying to go invisible to disengage while I chase and kill them. Invisibility is heavily countered in this game all you need is Corn Flower and Wormwood...just add water!
RangerChad wrote: »You should be happy they don't lose agro, they would just reset. think before you want to worry about something so silly. Me stealth me win, PVP yes. PVE it requires a little bit of tactic. You are no longer being attacked, which is something few classes have the luxury of.
RangerChad wrote: »Then use it when you need it and keep running to avoid the damage, still you have something most classes don't and would like. I have to run and hope for my life as I run away taking damage, hoping not to agro any more mobs on the way lol. Kill mob, run, stealth, run stealth, rinse and repeat until mobs reset. It's not meant to be an agro break, stealth never worked that way in any Elder Scrolls game. The enemy would still look for you without any care of what level of sneak you have. This is an Elder Scrolls MMO, and it has a few things that mesh between Elder Scrolls and MMOs. Stealth classes in most MMOs get to do whatever the heck they want, it's not that way for this game.
gweatherall_ESO wrote: »For people claiming that Shadow Cloak making you invisible and dropping threat being overpowered, have you ever played any other video game where going invisible does not either drop threat completely, move enemies from an aggressive to a 'searching' state, or something similar? I'm not just talking about MMOs, but I can't think of any game ever where "Invisibility" allows the enemy to still have aggro on your and/or know exactly where you are.
Currently, the skill is nice when morphed to allow for 100% crit on the next attack, and a slight reprieve from combat, but it certainly does not function the way invisibility is typically understood and to argue that it does is really weird.