f0rgiv3n27b14_ESO wrote: »@Amaylia
Yes I do, there is no counter to it...
Sorc wants to run away, throw a ranged K/D on him, cool, it hits him after his first bolt escape, (w/o immovable) he breaks out of the K/D because he has no use for stamina anyway, then cast bolt escape again, now he has an immunity to any form of CC that will stop him from escaping. No other class has anything like that because Roots and snares effect every class but sorcs equally. If a root stopped you from Bolt Escaping away, and you had to dodge roll out of it like the rest of us and then Bolt again, I would be fine with that. Because after that roll you will be in the same boat as the other classes, Dodge Roll once, you probably still aren't out of range of the player spamming roots.
I'm not thinking about this rationally? I have given multiple rational thoughts in this thread, some trolls, most are rational... Asking for a counter... Yet All I get in reply is L2P, Sorc got away count it as a win, L2 Stun CC, keep someone mounted...
NB have two escape skills - Mage light and Root is the counter to each of them respectively... something that is available to everyone if they want, they can use abilities to counter the Escape. Which is why you don't see "INVISIBILITY IS OP" threads. There are counters... And there is nothing they can do that will remove those counters if someone has them... Unlike Sorcs, There is a combination of skills that make them able to escape any situation, and you see that as fair?
Exactly how does a melee warrior who uses stamina meant to stop someone with bolt escape? You use stamina to sprint and when thats all run out y ou have no resources to charge to them, by the time you have enough resources to charge they've already got out of range.
What im suggesting is that the skill is reworked so that it's not a free "escape any situation" ability.
I can't even get on my horse to catch up with them because i would still be in combat.
I agree, this game was built so that classes and sets have their advantages and disadvantages. However bolt escape with immovable has no counter. You simply cannot catch up with them if you are melee based.
Serious question, how far will you go to defend this obviously unbalanced skill? You're not thinking rationally.
Yes, you are not thinking rationally. Thinking in general does not mean the thoughts are rational. For example, when your premise is flawed, and you attempt to use deductive reasoning to establish a flawed premise, that thought is not rational.
Your premise that Bolt Escape is not stoppable is only true when paired with Immovable. Yet you continue to insist that is not the case, despite proof being given to you that shows otherwise. Then you change the topic of your argument to a rational that all classes should have a counter to all other classes abilities, and this is yet another false presumption. The developers are the only ones who could truthfully make such a statement, yet that has not been said anywhere. Your presumptions and premises are flawed; you are not thinking rationally.
Exactly how does a melee warrior who uses stamina meant to stop someone with bolt escape? You use stamina to sprint and when thats all run out y ou have no resources to charge to them, by the time you have enough resources to charge they've already got out of range.
What im suggesting is that the skill is reworked so that it's not a free "escape any situation" ability.
I can't even get on my horse to catch up with them because i would still be in combat.
I agree, this game was built so that classes and sets have their advantages and disadvantages. However bolt escape with immovable has no counter. You simply cannot catch up with them if you are melee based.
Serious question, how far will you go to defend this obviously unbalanced skill? You're not thinking rationally.
I don't believe there is a warrior class, so are you referring to Dragon Knights or Templars? Dragonknights can CC and use their grapple attack to pull back a bolter, additionally, someone who is knocked down cannot bolt escape. There are methods to stop this ability. Please read http://forums.elderscrollsonline.com/discussion/comment/796214/#Comment_796214 @NordJitsu described other methods for countering it.
As far as templars go, they may not have a good method for handling bolt escapers, and this may or may not be intentional. It is not the place of you or I to make that presumption though, that is for the developers to decide. Nerfing bolt escape is not a proper solution to that specific problem, but rather what you should be asking for is a good CC for that class.
Exactly how does a melee warrior who uses stamina meant to stop someone with bolt escape? You use stamina to sprint and when thats all run out y ou have no resources to charge to them, by the time you have enough resources to charge they've already got out of range.
What im suggesting is that the skill is reworked so that it's not a free "escape any situation" ability.
I can't even get on my horse to catch up with them because i would still be in combat.
I agree, this game was built so that classes and sets have their advantages and disadvantages. However bolt escape with immovable has no counter. You simply cannot catch up with them if you are melee based.
Serious question, how far will you go to defend this obviously unbalanced skill? You're not thinking rationally.
I don't believe there is a warrior class, so are you referring to Dragon Knights or Templars? Dragonknights can CC and use their grapple attack to pull back a bolter, additionally, someone who is knocked down cannot bolt escape. There are methods to stop this ability. Please read http://forums.elderscrollsonline.com/discussion/comment/796214/#Comment_796214 @NordJitsu described other methods for countering it.
As far as templars go, they may not have a good method for handling bolt escapers, and this may or may not be intentional. It is not the place of you or I to make that presumption though, that is for the developers to decide. Nerfing bolt escape is not a proper solution to that specific problem, but rather what you should be asking for is a good CC for that class.
f0rgiv3n27b14_ESO wrote: »Ok so your logic is this... ALL classes have access to the counters to NB escape (actually Templars don't though class abilities, they have to use weapon abilities to get the root), Yet ONLY NB have a counter to Sorcs? That is rational to you?
I am still waiting on his video too... I do enjoy learning new things.
Though I am afraid, I have taught to many people in this thread new things so it is not really working out for me... (I'm sorry for introducing some sorcs to Immovable)
f0rgiv3n27b14_ESO wrote: »Ok so your logic is this... ALL classes have access to the counters to NB escape (actually Templars don't though class abilities, they have to use weapon abilities to get the root), Yet ONLY NB have a counter to Sorcs? That is rational to you?
Let me stop you right there by informing you that I did not bring Night Blades into my argument because that is a completely different discussion that is unrelated. You are attempting to compare apples to oranges, and that is another form of logical fallacy, and is not a valid argument towards Bolt Escape in the slightest.I am still waiting on his video too... I do enjoy learning new things.
Though I am afraid, I have taught to many people in this thread new things so it is not really working out for me... (I'm sorry for introducing some sorcs to Immovable)
He gave steps to reproduce the result, why not test them yourself?
I think the game should be balanced for all classes and have different strengths and weaknesses all around. Problem?
f0rgiv3n27b14_ESO wrote: »
I brought NB into the argument because you linked to Nords post where he gave "counters" to bolt escape..
NBs have the only one that could potentially work, on sorcs that don't use immovable or have don't have immunities already going to other forms of CC to stop the Bolt Escape Spam.
The problem is NBs have mostly weaknesses right now. Their strengths, being able to do massive dps quick, and then escape (counterable escape, the way it should be not everyone uses magelight and/or roots).
Sorcs have only strengths, their weaknesses (being squishy, have armor spells and can equip heavy armor, so weaknesses by choice of going full glass cannon) are negated by Bolt Escape. Throw in Immovable, you now have a glass cannon that can remove itself from any undesirable situation. It's all Reward for Sorcs. There is no Risk...
Every other class has Risk and Reward.
I think the game should be balanced for all classes and have different strengths and weaknesses all around. Problem?
No problem with that, but in order to discuss that, you need to include much more than a few cherry picked examples. Each class and set needs to be objectively examined and the policy for what "balance" means firmly established, and strictly adhered to. In the lack of both of these things, the topic is completely pointless and irrelevant.f0rgiv3n27b14_ESO wrote: »
I brought NB into the argument because you linked to Nords post where he gave "counters" to bolt escape..
NBs have the only one that could potentially work, on sorcs that don't use immovable or have don't have immunities already going to other forms of CC to stop the Bolt Escape Spam.
The problem is NBs have mostly weaknesses right now. Their strengths, being able to do massive dps quick, and then escape (counterable escape, the way it should be not everyone uses magelight and/or roots).
That is a valid point to make, however, it really doesn't belong in this thread. Death Knights, Sorcerers, and Night Blades all have a method to stop a Sorcerer who is not using Immovable.
So far, I am seeing two valid points. One being that Immovable probably shouldn't be usable at the same time as any mobility extending ability, it just doesn't make sense.
Two being that Templars don't really seem to have a good method for stopping Bolt Escape (that I know of).
Point one, is an indirect nerf to Bolt Escape, which I think most would find to be a good compromise. Point two is possibly valid, but no one other than a developer has access to the resources, nor the authority, to make that call. You may make a suggestion, to them of course, but it is ultimately up to them on whether or not it fits their game concept.Sorcs have only strengths, their weaknesses (being squishy, have armor spells and can equip heavy armor, so weaknesses by choice of going full glass cannon) are negated by Bolt Escape. Throw in Immovable, you now have a glass cannon that can remove itself from any undesirable situation. It's all Reward for Sorcs. There is no Risk...
Every other class has Risk and Reward.
Right now there is a problem, and you are only highlighting it more and more by hinging your arguments around Immovable.
How exactly do you counter a sorc when they bolt escape out of range on the first bolt escape?
L2P is really all there is left to say at this point.
https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be
I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.
I'm not sure where that rumor came from, but it isn't true.The only thing i will admit, is that i dont understand why the mana reg stop of bolt escape was removed with the last patch hence making it "stronger" than it used to be.
L2P is really all there is left to say at this point.
https://www.youtube.com/watch?v=Lrz4xExzNRY&feature=youtu.be
I'm going to get a guildie to go with me and teach you guys some of the counters in a video though. You're welcome in advance.
Idc about bolt escape, but you said in the dark talons thread just because something can be countered doesn't mean its not OP.
I'm not sure where that rumor came from, but it isn't true.The only thing i will admit, is that i dont understand why the mana reg stop of bolt escape was removed with the last patch hence making it "stronger" than it used to be.
My characters still receive reduced magicka regen both on live and on the PTS, after a Bolt.
Could be a bug affecting particular characters.
They NERFED Bolt Escape already in the last patch. They made it so you cannot Bolt while carrying the scroll.
Was it a good change? I don't know. With that one I can at least see that the anti-side makes some reasonable points.
But then again, they've already damaged the class diversity with that change. Now, any class is just as good of a scroll carrier as any other (actually DKs are now the best because self healing, making them harder to kill, but its less clear an advantage.)
So they harmed group dynamics and made everything more samey.
The fact that people would go get a scroll and yell, "LET THE SORC GET IT!!" Was great. Everyone should have a combat roll. And those that intelligently play to their group's advantage should be rewarded for doing so.
Although, "LET THE NIGHT BLADE WITH PATH OF DARKNESS GET IT!!!" will now be the new call, eventually.
f0rgiv3n27b14_ESO wrote: »If one class is a better scroll carrier because of speed that is not openly available to every other class then it is indeed imbalanced.
f0rgiv3n27b14_ESO wrote: »If one class is a better scroll carrier because of speed that is not openly available to every other class then it is indeed imbalanced.
And this right here shows that, as expected, you do not understand what balance means in a game like this.
Balance = / = sameness.
f0rgiv3n27b14_ESO wrote: »f0rgiv3n27b14_ESO wrote: »If one class is a better scroll carrier because of speed that is not openly available to every other class then it is indeed imbalanced.
And this right here shows that, as expected, you do not understand what balance means in a game like this.
Balance = / = sameness.
Balance in a game like this? You just openly admitted you did not want balance...
You are right, balance does not equal sameness, and apparently the devs had the same views as me regarding the Scroll.
I'm not sure where that rumor came from, but it isn't true.The only thing i will admit, is that i dont understand why the mana reg stop of bolt escape was removed with the last patch hence making it "stronger" than it used to be.
My characters still receive reduced magicka regen both on live and on the PTS, after a Bolt.
Could be a bug affecting particular characters.
If one class is a better scroll carrier because of speed that is not openly available to every other class then it is indeed imbalanced. Ideally you would think the tank would be the best suited to carry a scroll, more health, more resistances. Not give it to the sorc or give it to the Vamp because they are faster and no one else can catch them, Clearly shows an imbalance. Even you cannot ignore that logic.
I'll go check again. You could be right.
Well my sorc isnt affected by any kind of mana reg stop after using bolt escape anymore. Also while the german client skill descriptions still mention the mana reg stop, the english client skill descriptions arent anymore.
At least this was the case as i last checked yesterday.