THEN WHEN EVERYONE LEAVES THE GAME BECAUSE NOBODY FINDS THEIR CHARACTERS FUN ANYMORE YOU WILL BE HAPPY?
I just saw someone bolt escape through a pack of us and actually got away rofl. he used immovable and managed to get away from about 8 of us, we couldnt get on our horses because we were in combat.
no class should be able to escape any situation. but it seems bolt escape is the number 1 skill if you want to get away, no other class has a better escape ability and for this reason its unbalanced. anyone defending this has obviously never played pvp.
I just saw someone bolt escape through a pack of us and actually got away rofl. he used immovable and managed to get away from about 8 of us, we couldnt get on our horses because we were in combat.
no class should be able to escape any situation. but it seems bolt escape is the number 1 skill if you want to get away, no other class has a better escape ability and for this reason its unbalanced. anyone defending this has obviously never played pvp.
A DK can tank better than I can as a sorc.
A templar has more heal options.
A NB..... is far better at being bugged? Lol sorry.
Point is, things will never be equal.
You can have unique skills keeping things interesting and fun, or you can have 100% identical characters. Granted some tweeks can be made.. but to say one class can do something better than another is intended.
Biggest issue I had with daoc over the years(other than toa) was that eventually nothing was really unique. Every realm specific thing that made things interesting was added to the others.
Odd I die all the time. And I kill other sorc all the time ( not even counting using bolt escape to catch them) we must all be bad.
Odd I die all the time. And I kill other sorc all the time ( not even counting using bolt escape to catch them) we must all be bad.
Odd I die all the time. And I kill other sorc all the time ( not even counting using bolt escape to catch them) we must all be bad.
Obviously we are baddies Nooblet since they always have to turn the zerg on our 8-10 man to put us down. I guess we should start crying for enemy players in the same area nerf next then since fighting 3-1 odds isn't in our favor and we can't faceroll them all.
BugCollector wrote: »As a Templar, I say Bolt Escape is fine. If you don't want the enemy Sorcerer to flee, just stun him, or get your horse to 100% speed.
No, you choose to engage in a fight then are stuck with it when you want to turn tail. The other classes also have the ability to stay in a fight and live thru a KD/stun which a light sorc can not do. If I get caught in a fight with melee then I am dead a majority of the time. I've died quite a few times while bolting away. Everyone has the ability to hide, so choose your fights carefully. If a sorc is running then they aren't killing you. Now if you said that a sorc can cast elemental ring and wipe 30 people while everyone's attacking them but they won't die then I'd say that is way broken like dk/vamps were. But running away is not OP'd. What's next, nerf sprinting cuz you were out of stamina?
bradleyreesb16_ESO wrote: »Bolt escape is absolutely fine, the constant nerf whine in MMO's is really getting old. It's like a disease that all the bads from wow have been spreading around since 2004.
dbennett707cub18_ESO wrote: »I honestly would like to see it tweaked a little at first, frustrating to see a dude with roots around his feet still warping around the battlefield. As a Sorc, I even feel this ability is a bit much, PvP is very low risk for me and unless something goes horribly wrong, I never feel like wandering into almost any situation is that dangerous, and I don't think that's right. But before outright nerfing of the skill, id like to see it counter-able by some others first. Like perharps snares reducing the jump distance and roots stopping the jump all together.
If Templar gets ganked, he has to fight.
If DK gets ganked, he has to fight.
If NB gets ganked, he can try to run, but can fail because there are CC counters to his escape. Magelight, Root.
That is what I and many others are stating.
There needs to be a Counter for Bolt Escape or it needs to be adjusted to not be a Get out of Jail Free Spam ability.
Whats the point of PvPing as another class if I could play one class and always choose which fights I wanted to fight in and which I didn't? Never find yourself helpless in a bad situation with no escape that all the other classes have to deal with...
I still dont get why it is such a huge problem for you all if somebody has the chance to get away from a fight. Honestly i mean he "is getting away from the fight". He isnt dealing any damage and isnt stunning or rooting you (at least i failed to notice any affect of the 2 sec stun wich actually should be dealt to nearby enemies with bolt escape).
All what happens is that you arent able to gank that poor guy who is trying to escape, so what? There are dozens of other players out there you actually are able to gank and kill. Go on for them and get over it.
Besides that, i see many sorc dying while trying to bolt escape and well yes lets be honest, it happens to me too. Especially if i eat crystal shards while trying to use my bolt escape.
But well on the other hand hence playing a melee sorc ... i mainly use bolt to charge into a fight rather than to escape from one.
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Thechemicals wrote: »Its a unique and fun skill for a class that needs it and makes sense to have.
The use of immovable or right/left click break-out can eliminate an aggressive stun bolter. One of the big weaknesses for the sorcerer that requires him to have a means to escape is not only the squishyness but that at this moment the dragonknight and Templar class have hard counters to their best spells (backlash and reflective scale) plus other skills that negate magic. These same classes Dk and templar also have the ability to spot heal through damage and continue engaging an enemy with Dragonblood+more and the templar resto tree naturallly. The sorcerer however,needs to look elsewhere for heals or stand in place to channel a recovery of health/magicka. His surge needs to be groomed to efficiency so alternative heals as well.
As most who run into Sorcerer's can see,all sorcerers are using either crystal shards or Mages fury, single target spells. As mentioned above,skill trees have very hard counter to sorcerers and even a gear set "storms" can reflect spells and give resistance against them. The sorcerer can be surprised with considerable damage that is his own reflection of spells being used against him.
For this reason, the class excels at mobility, as most wizard classes have been designed so, in all games. It is a cerebral and quick playing class that does require some forethought when engaging a target(s). It is also meant to be tricky and challenging to fight a sorcerer.
So to cover it all, bolt escape as an offensive tool can be hard countered with certain skills and regular breakout countering. Bolt escape as an escape skill is not an attack that requires a counter. It does feel bad that you couldnt catch the fleeing sorcerer but he is in fact fleeing you, and besides you have bigger fights ahead of you in Cyrodiil.
P.S also, this game isnt designed to be a 1v1 fight so try not to base your opinions on what is overpowered just on that experience.