BalerionBlackDread wrote: »Death is inevitable in pvp, at least for me, whether I 'rush in' or not, whether I'm in a zerg group or not. It always happens, and seriously 'meaning to dying'? IT IS A VIDEO GAME I'm not supposed to learn lessons on how to 'pvp gooder noob'. I't supposed to be fun, period. Running for 5 minutes to get back into a fight isn't and should be changed. And, by-the-by, that is what this (and evey other game) is, a very advanced arcade game. It isn't supposed to be a simulator.
Two words: Forward Camp ...
;-)
Carry soul gems. Problem solved.
driosketch wrote: »Your horse plus the assault skill: Rapid Maneuvers.
There's no advantage if you're solo on foot to using RM over just sprinting your stamina down. And assuming you don't use any speed bonuses, even a base horse is faster than a person on foot. Horse stamina doesn't regenerate all that well in PvP, but it tends to come back fast once you dismount. However, the delay of getting off and on your horse to recover stamina will eat away any advantage you gain over just staying on your horse. Casting Rapid Maneuvers during dismounts, however, will give you the greatest reduction in travel time the longer the journey, (as long as you can get the timing down and don't get lost along the way). This is even before you start feeding your horse to boost speed. (You'll want to increase stamina enough to cover the duration of the skill.) - tested during beta.
Forward camps, buy many and use them. They are expensive for a reason, because they are awesome.
driosketch wrote: »Your horse plus the assault skill: Rapid Maneuvers.
There's no advantage if you're solo on foot to using RM over just sprinting your stamina down. And assuming you don't use any speed bonuses, even a base horse is faster than a person on foot. Horse stamina doesn't regenerate all that well in PvP, but it tends to come back fast once you dismount. However, the delay of getting off and on your horse to recover stamina will eat away any advantage you gain over just staying on your horse. Casting Rapid Maneuvers during dismounts, however, will give you the greatest reduction in travel time the longer the journey, (as long as you can get the timing down and don't get lost along the way). This is even before you start feeding your horse to boost speed. (You'll want to increase stamina enough to cover the duration of the skill.) - tested during beta.
BalerionBlackDread wrote: »I don't know if this has been discussed, and frankly I don't care. Traveling on foot (even with a horse) in Cyrodiil is ridiculous. I love the size of the map and its scope, but ffs I need a faster way to get into/back into the fight.