Maintenance for the week of November 18:
• [IN PROGRESS] ESO Store and Account System for maintenance – November 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)
• PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST)
https://forums.elderscrollsonline.com/en/discussion/668861

For the love of god, Travel in Cyrodiil!

BalerionBlackDread
BalerionBlackDread
✭✭✭
I don't know if this has been discussed, and frankly I don't care. Traveling on foot (even with a horse) in Cyrodiil is ridiculous. I love the size of the map and its scope, but ffs I need a faster way to get into/back into the fight.
  • Inzababa
    Inzababa
    ✭✭✭
    no way, travelling long distances brings meaning to dying.

    It's not a permanent death, but a long walk back from death, meaning you can't rambo like in some noob arcade game.
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • BalerionBlackDread
    BalerionBlackDread
    ✭✭✭
    Death is inevitable in pvp, at least for me, whether I 'rush in' or not, whether I'm in a zerg group or not. It always happens, and seriously 'meaning to dying'? IT IS A VIDEO GAME I'm not supposed to learn lessons on how to 'pvp gooder noob'. I't supposed to be fun, period. Running for 5 minutes to get back into a fight isn't and should be changed. And, by-the-by, that is what this (and evey other game) is, a very advanced arcade game. It isn't supposed to be a simulator.
  • Lzmegaboy
    Lzmegaboy
    Soul Shriven
    Your "Faster way into the fight" relies on your factions control over the map, you earn the right to fast travel depending on your alliance's success.
    Lzmegaboy, Skullcrusher: <The Noore> >:)
  • JosephChip
    JosephChip
    ✭✭✭
    No. As said, a decent travel distance after dieing is good. Just to prevent streams of defeated players from reinforcing an ongoing battle over and over. Yes, it gives meaning to death. If a player dies you know he won't be around for a while. That's an important reward for killing him.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Two words: Forward Camp ...
    ;-)
  • bantad87
    bantad87
    ✭✭✭
    Carry soul gems. Problem solved.
  • Inzababa
    Inzababa
    ✭✭✭
    Death is inevitable in pvp, at least for me, whether I 'rush in' or not, whether I'm in a zerg group or not. It always happens, and seriously 'meaning to dying'? IT IS A VIDEO GAME I'm not supposed to learn lessons on how to 'pvp gooder noob'. I't supposed to be fun, period. Running for 5 minutes to get back into a fight isn't and should be changed. And, by-the-by, that is what this (and evey other game) is, a very advanced arcade game. It isn't supposed to be a simulator.

    look, it's simple :

    1. respawn is real close

    you get PS2 type of rambo fighting with people suiciding in and rushing

    2. respawn is far

    you don't, cause people don't want to walk all that way


    Death has meaning because it means that players change their play style.

    It also has meaning because it means that once you wipe the enemy, you pretty much have won the battle, as it should be.
    SirAndy wrote: »
    Two words: Forward Camp ...
    ;-)

    its expensive and only allows 20 people to rez, not only that but I'm kind of confident that they are bugged
    bantad87 wrote: »
    Carry soul gems. Problem solved.

    that only allows you to rez other people ..
    Edited by Inzababa on 20 April 2014 09:08
    Resistance is FUtilez
    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
    Tyranny, like hell, is not easily conquered; yet we have this consolation with us, that the harder the conflict, the more glorious the triumph. What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value.

    Resistance is FUtilez
  • BalerionBlackDread
    BalerionBlackDread
    ✭✭✭
    I guess you guys are right, maybe this was just a knee jerk reaction. I normally don't pvp much (I die too much lol), but I have been having so much fun in Cyrodiil, except when I have to run/ride 37,000 miles and it didn't seem right. Thanks for the comments and critiques folks.
  • gurluasb16_ESO
    gurluasb16_ESO
    ✭✭✭✭
    With a mount, this isn't so bad. But without a mount...It's a REAL PITA.
    You often arrive to find your squad wiped out, or to find that they have won.
    They should have added free Cyrodiil-only mounts you can use if you do not own a mount. Perhaps consumable and bought with alliance points?
    Edited by gurluasb16_ESO on 21 April 2014 06:20
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    Just wait a couple of months and everyone will have a maxed speed/stamina horse.
  • pennaceb14_ESO
    I have a few thoughts. First, when you move to Cyrodill for pvp you are in an area which has one exit and one entrance. You have to remember your spawn points are what you have captured and then, only if they are connected to each other will you be able to spawn closer. I would recommend capturing keeps if you don't like to walk a long way to the battle. Some one else mentioned forward camps. I wished they allowed more people to spawn at them. Second, get a horse and feed it an apple each day. By the end of a month or two you are going to have pretty decent speed and even better speed if you have the 42k gold horse versus the imperial or store bought horse. (Better max top speed on the 42k) I also would recommend sneaking when you can. Mage light is a great skill to find those people sneaking near you and it can prevent sneak attacks at times. I come from many of the other games like Dark Age of Camelot where long corpse runs were not unknown to me. If you don't have a pocket healer or friends around who can take care of business you will be walking. About the soul gem comment above, he means if you have a soul gem on you, you can at least rez a friend or faction mate up. They only cost 151 gold and at rank1 and above gold really isn't much of an issue. My guild mates and I carry 60 or so gems on us to rez others. It leads to great success in pvp. I hope this commentary helps someone.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Travel times during battles are not that painful. Most of the time a battle will occur one keep over from a keep connected to your alliance's network. That is not that far all things considered. Do you know what a long ride is? The one I experienced this weekend when my faction (EP) only possessed its two gates and no other keeps. I had to ride from the Northern Main Gate in EP all the way to Chorral for a quest. Rides don't get much longer than that, especially given all of the hills you must ride around during the extremely long trek.
    Edited by LonePirate on 21 April 2014 18:19
  • Ummaguma
    Ummaguma
    ✭✭✭
    @BalerionBlackDread running back is part of the atmosphere of Cyrodiil...

    it allows for multiple tactics to be used... ambushes, Counter attacks, Gorilla Warfare, and so on...

    in short.

    its perfect, don't touch it.
    I may or may not be spending too much time with Sheogorath, but I cant help it... He makes the BEST Nachos! >:)
  • Torasi
    Torasi
    ✭✭
    There are certainly worse things in the world than having to walk/ride a long distance to get back into the battle. That being said, it can be quite time consuming and all you wanna do is get back into the fight. I dislike the long journey as much as the next guy, but like many have said. It's apart of the game, and it makes people think much harder about just running into battle swords and spells flying and just getting one shot into another long walk. It makes people utilize the siege weapons and calls for a more strategic look on each encounter that you have with enemy players. The reason this seems to be such a problem for many people is because they can't handle actually having to "think" for once about how they're going to attack, but once you finally get a true handle on some good strategy with a good group, PvP can become one of the best parts about ESO.
    "Only the proud and mighty dare to follow the ways of Talos"
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    I'm in DC (gates on the left) but was on the far right fighting for our keep. The enemy captured a keep in between me and the gate just as my group wanted me to exit PvP and go do a dungeon run.

    In retrospect, I should have suicided and chosen to respawn next to the gate. But instead I rode my freaking horse halfway across the map until I could finally fast travel. It was painful.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    Your horse plus the assault skill: Rapid Maneuvers.

    There's no advantage if you're solo on foot to using RM over just sprinting your stamina down. And assuming you don't use any speed bonuses, even a base horse is faster than a person on foot. Horse stamina doesn't regenerate all that well in PvP, but it tends to come back fast once you dismount. However, the delay of getting off and on your horse to recover stamina will eat away any advantage you gain over just staying on your horse. Casting Rapid Maneuvers during dismounts, however, will give you the greatest reduction in travel time the longer the journey, (as long as you can get the timing down and don't get lost along the way). This is even before you start feeding your horse to boost speed. (You'll want to increase stamina enough to cover the duration of the skill.) - tested during beta.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    driosketch wrote: »
    Your horse plus the assault skill: Rapid Maneuvers.

    There's no advantage if you're solo on foot to using RM over just sprinting your stamina down. And assuming you don't use any speed bonuses, even a base horse is faster than a person on foot. Horse stamina doesn't regenerate all that well in PvP, but it tends to come back fast once you dismount. However, the delay of getting off and on your horse to recover stamina will eat away any advantage you gain over just staying on your horse. Casting Rapid Maneuvers during dismounts, however, will give you the greatest reduction in travel time the longer the journey, (as long as you can get the timing down and don't get lost along the way). This is even before you start feeding your horse to boost speed. (You'll want to increase stamina enough to cover the duration of the skill.) - tested during beta.

    Can you explain more?

    I have Rapid Maneuvers and a horse. How do I use it most effectively? I hadn't ever done the dismount/remount thing before.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭
    @Cheatingdeath23‌

    First off get an idea of your horse's stamina recovery in Cyrodiil. Run your horse down, then get off, wait and call it again. You should see your horse has full stamina again. Getting off and on should give you a chunk of stamina back, but maybe not the whole amount if you get on again to quickly. You're also likely to get more back if you don't run your horse completely down.

    Slot Rapid Maneuvers. You can cast it to dismount rather than hitting H again. Quickly call your horse again. This is where timing comes into play. If you call it before the horse stamina bar completely disappeared, it might not get a full reset.

    The longer you can be on your horse jogging during the boost, the better. 2-5 feeding upgrades to stamina should cover it.

    I tested and reported on this during PTS testing so I don't believe this is considered an exploit. We're talking only a 10-15% time savings between keeps. (I'll need to recheck numbers.) Its more like smart skill management and giving your horse frequent breaks. Just incase , @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ , just want to check in on this.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • KiroElmarok
    KiroElmarok
    ✭✭✭
    Do your part, rez fallen allys. Whether they are in your group or not... they may rez you some day.
    Daggerfall Covenant - Dunmer - Dragon Knight

  • Pyatra
    Pyatra
    ✭✭✭
    Forward camps, buy many and use them. They are expensive for a reason, because they are awesome.
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    Pyatra wrote: »
    Forward camps, buy many and use them. They are expensive for a reason, because they are awesome.

    I spent 20 minutes scouting out the perfect area for my first forward camp, far enough away from the enemy to not be found but in a location that would help respawning.

    Unfortunately, the enemy force took a different route and happened upon it a minute after I put it up.
  • Lee
    Lee
    There has to be a draw back from dying, else it will turn into GW2 WvW, dying wasn't a big deal, in some situations it was a benefit. I find the travel distance in most cases not bad, but for someone who may not have a horse, I can understand where they are coming from.
  • SilentThunder
    SilentThunder
    ✭✭
    driosketch wrote: »
    Your horse plus the assault skill: Rapid Maneuvers.

    There's no advantage if you're solo on foot to using RM over just sprinting your stamina down. And assuming you don't use any speed bonuses, even a base horse is faster than a person on foot. Horse stamina doesn't regenerate all that well in PvP, but it tends to come back fast once you dismount. However, the delay of getting off and on your horse to recover stamina will eat away any advantage you gain over just staying on your horse. Casting Rapid Maneuvers during dismounts, however, will give you the greatest reduction in travel time the longer the journey, (as long as you can get the timing down and don't get lost along the way). This is even before you start feeding your horse to boost speed. (You'll want to increase stamina enough to cover the duration of the skill.) - tested during beta.

    worrying about max stam on a horse is a complete waste of time. Currently the only thing you need stam on a mount for is to start a fast gallop. You don't stop moving fast when stam runs out as long as you continue to hold the sprint key down. This is likely a bug but, atm it is what it is. So fastest travel is cast rapid movement when it runs out, use the spell cast to dismount, then imeadeately remount you will have regend more than enough mount stam to get back to speed.
    Saving you or sending you since 2001
    "The light is strong and man is weak and the world walks in-between" R. Trower
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    I don't know if this has been discussed, and frankly I don't care. Traveling on foot (even with a horse) in Cyrodiil is ridiculous. I love the size of the map and its scope, but ffs I need a faster way to get into/back into the fight.

    if you stop dying you wont need to run back.
  • Cheatingdeath23
    Cheatingdeath23
    ✭✭✭
    I enjoy traveling by horseback :) I can't imagine running without a horse, so everyone should upgrade to the Imperial Edition (just think of the game costing $80 instead of $60).

    It sucks when there is no way to teleport, but it makes battles very strategic.
    Things that it adds to the gameplay:

    1- It is beneficial to fight back a wave of enemies to resurrect your dead,
    2- Forward camps are worth the cost of alliance points
    3- Reinforcements are slow to locations far from your own forts
    4- Reinforcements can be further slowed by laying ambush to the fastest route
    5- Reinforcements can be further slowed by interrupting the teleportation network (such as attacking Bleaker's)
    6- Separating the teleportation network can be a really important goal when there is a giant army on one side of the map and you want to attack a fort/scroll on the other

    Example: In Wabbajack, DC often gets embroiled in fights on one side (Chalman, for example, or Blue Road) and on the other (Ales, Roeback, etc.). With numerical superiority, they can take care of one threat and then teleport to the other instantly, being in both places "at once" (discounting time to take out the enemy). However, if EB take out Bleaker's, the large force can only be on one side OR the other, allowing either EB or AD to take control of a fort or grab a scroll.
    Edited by Cheatingdeath23 on 29 April 2014 20:34
  • nukeyoo
    nukeyoo
    ✭✭✭
    Leaked concept art for the new upcoming purchasable flying mounts 738118152_1781914.gif
    - done w/ it
  • _subjectnamehere_
    _subjectnamehere_
    ✭✭✭
    Also...if you die and you have allies around, just wait a little bit and see what is going on in the fight. Your allies (if they are nice) will rez you when they can. Always carry soul gems so you can do the same.

    If you stick around and it looks like your alliance is going to lose, then respawn.

    I was always too quick to hit the respawn button before until a guild mate gave this advice to me. It works...unless you lose a 1v1 battle...not much you can do there.
  • Limitless
    Limitless
    ✭✭✭
    The alliance war Assault skill line gives you a speed boost.
    Capped horses move quite quickly on their own, and with that speed boost you practically fly.

    Cyrodiil is fine as it is, people just don't know how to move.
    Ebonheart Pact
    The Red Sun: Templar
    Arch-Mage Zeus: Sorcerer
    Ethereal Flame: Dragonknight
    Silent Edge: NightBlade
    Join my guild; The Red Sun Republic today!
  • Glantris
    Glantris
    ✭✭✭
    here's a few tips from a designated camp-dropper.

    1. get rapid maneuvers, then retreating maneuvers. the other morph's one time damage boost isnt worth it. the speed boost caps out at 36%, which is huge. even if you have no horse, using this skill instead of sprinting is more cost effective, and casting it will break you out of any movement debuffs EXCEPT oil cata, which can't be removed by any ability afaik. (also, if you're a templar and have no horse, put restoring aura on your bar with maneuvers.)
    2. when you're riding your horse, dismount every 20 seconds to recast maneuvers. this cuts your travel time more and more as you level it, and your horse's stamina resets when you remount. by the time you need to cast it again, your stamina will have recovered.
    3. spam shift instead of holding it for short journeys. even base horse stam recovery is enough to sustain this and you will go faster.
    4. dont spend horse levels on stamina. you only have 50 levels to spend. the only real use for stamina is to stop yourself from being dismounted, and even with max stamina horse, it only takes a few hits from a decent player to knock you down.
    5. if you can afford a light horse, get one. i have a maxed light horse and it makes all the difference.
    6. if you have the time, run scouting missions. they recently became repeatable again after fixing that exploit, and the gold (300g per run) is decent for pretty much just having to run somewhere and then suicide. work on taking different routes. learning the roads so that you dont accidentally lead yourself or a group into an impasse at a really bad time will help you long term in ways you wouldnt even believe. familiarity with an area gives you an immediate advantage in more ways than would occur to you. questing works too.
    7. appreciate the scenery, it will make the ride seem shorter :blush:

    i do agree that the travel gives meaning to deaths. i know its frustrating but if we could all instantly go back to where we died, what would be the point in being able to be killed? wiping a force wouldn't mean you held them off, trying to ninja an outpost to cut transit wouldn't be as risky, and the need for reinforcements wouldn't be nearly as dire. but hey op if you can't afford a basic, i'll donate to your get-a-horse fund. i remember what being horseless was like and it was awful.
    Glantris | VR14 AD Templar | Main Group Heals/Support
    Officer of Decibel, Officer of Legend, Sender of Congealed Cheese
  • Nijjion
    Nijjion
    ✭✭✭✭
    @BalerionBlackDread ... Sorry you feel like that but RvR loses its value if you lose the space of the zone.

    ESO has it easy compared to DAoC.... If you died in that game especially before new frontiers you could have a 15 minute wait before you could find action again...ESO it's at least a couple of mins.
    Edited by Nijjion on 16 June 2014 11:22
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
Sign In or Register to comment.