jparrillab16_ESO wrote: »Omg!! All say the same!
I don't want a balanced game for 1v1.
I want a game with non mechanics (shield bash), or getting inmortal 1v50 (vampire fog), or infinite scape (bolt scape) or damage (DK stantard).
Please, defensors of the unbalance, leave this threat, thanks.
I want TESO for years and if it is unbalanced will die soon.
KiroElmarok wrote: »1: use a charge ability on person that has a stun on hit... use cc... do I really have to teach you about team play pvp?
Also, if you want to squirrel them then get killed. .. be my guest. (don't chase them.. let them cower back at their base.)
2: bash... really. I admit it hits like a truck... but your answer to fixing it is extremely unbalanced...
3: mist form is affected by AoE damage and AoE CC. Imagine mist form on volcanic rune... easy counter. (Dark Talons so they can't just run away.)
4: Why do you stand in such a small circle?
jparrillab16_ESO wrote: »Man... All of this skills are OP, all the comuty is complaining about this, I can't understand how there're people defending this crap.
jparrillab16_ESO wrote: »Man... All of this skills are OP, all the comuty is complaining about this, I can't understand how there're people defending this crap.
Because they use it.
jparrillab16_ESO wrote: »Hello,
All of us know that at this moment TESO is an uber unbalanced game, and there are times that this unbalance makes the game unplayable.
See the following list with the skills that I think (and other people) are OP and should be nerfed, the idea is make a fair list with this skills and how it be nerfed.
1.- Bolt scape: consumes x2 or x3 more magika than actually.
2.- Bash: consumes x4 more stamina.
3.- Vampire fog: reduce the duration and reduce the speed.
4.- DK standard ultimate: reduces the damage x3.
What do you think? Help me to improve and increase this list. If you think that there are another OP skills, add it.
Please, I want a pacific discussion. Thinking this for the good of TESO. Only argumented reviews are wellcome.
C'mon! Let's make it!
@jparrillab16_ESO
I completely disagree. First of all pvp in ESO is very balanced already. It takes the right amount of effort to take a castle and no one faction have significant benefits over another.
Then there are a large number of different opponents or situations that you may encounter as a player in Cyrodiil. Your build will hopefully dominate in some situations but defenetly not in all. You are not meant to have a build that is balanced in all situations or against any player, if you thought that, you missed the flavor of the game entirely.
If you are up against a player who reserved one or two of his slots for escape chances are he will escape. If you are up against a player who made a build to assasinate you and he manage to ambush you in a 1 on 1, chances are that you will get killed. However, if you make a build for a specific situation or opponent and you encounter that, then hopefully you have a good chance to come out on top. This is not balanced at all when the situation occurs, but picking your build and picking the right fights is what makes the game.
What I hope we will never see is a game where most builds will fare overall the same in any situation. Lets not work towards such a game. Please, let each build have it's moment to shine under the right circumstance, that way everyone will be a hero in the right moment even in pvp.
jparrillab16_ESO wrote: »CD is not necessary, this skill needs more magika consumption, now a soccerer can do 10 or more teleports making him inmortal.
not true, it costs 300+ magicka, no ordinary sorc can spam it 10 times. I put 70% of my points into magicka, and I can only use it 4 times in a roll with full bar of magicka.
In combat, when I need to attack, it would be lucky to be able to use one, very hard to have enough magicka for two.
LatinLegacy wrote: »I have seen a player escape virtually every kind of situation using it. If no cooldown is implemented, then it should have a much higher magikca cost to cast. At least triple the cost so it's around 150 base magikca per cast.
ruzlb16_ESO wrote: »LatinLegacy wrote: »I have seen a player escape virtually every kind of situation using it. If no cooldown is implemented, then it should have a much higher magikca cost to cast. At least triple the cost so it's around 150 base magikca per cast.
Yes, a much higher majicka cost of 100 less than it presently is. It's posts like this which convince me that the people screaming nerf have no idea about any of the details of the things their asking to nerf.
At VR5, BE costs me 230 majicka and I have a softcap of 1888 (reaching which requires me to severely gimp my health). So spamming it 10+ times requires pots or inefficiently gearing specifically to improve BE (also known as 'gimping my damage so I can run away better'). I can cast it 8 times provided I cast absolutely nothing else, in which case I am not causing you any harm whatsoever.
If a sorc is casting it 10 times in a row, he is deliberately making himself worse in combat to run away better. I personally hope everyone I face on the battlefield gears like that.