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Let's make our balanced game!

  • Cydone
    Cydone
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    Omg!! All say the same!


    I don't want a balanced game for 1v1.

    I want a game with non mechanics (shield bash), or getting inmortal 1v50 (vampire fog), or infinite scape (bolt scape) or damage (DK stantard).

    Please, defensors of the unbalance, leave this threat, thanks.

    I want TESO for years and if it is unbalanced will die soon.

    First, the amount of spelling errors really makes it hard to take what you are saying seriously. Second, and to the bolded part, you can only use bolt escape like 4 times. Before running out of magicka. One of the suggestions that I agree with is to have diminishing returns on the ability. Like the amount of distance traveled each time it's used is reduced. Like 100%-75%-50%-25%. It's not as OP as many ppl want to make it out to be. Sorc is pretty squishy unless you are playing sword and board with it, which kinda sucks tbh. So, it's a GTFO ability for a squishy class. And it's not like it really affects you in a negative way either. OMG a Sorc got away from us!!!11!1!!!1
    Edited by ZOS_SilviaS on 25 April 2014 00:54
  • KiroElmarok
    KiroElmarok
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    1: use a charge ability on person that has a stun on hit... use cc... do I really have to teach you about team play pvp?

    Also, if you want to squirrel them then get killed. .. be my guest. (don't chase them.. let them cower back at their base.)

    2: bash... really. I admit it hits like a truck... but your answer to fixing it is extremely unbalanced...
    3: mist form is affected by AoE damage and AoE CC. Imagine mist form on volcanic rune... easy counter. (Dark Talons so they can't just run away.)
    4: Why do you stand in such a small circle?
    Daggerfall Covenant - Dunmer - Dragon Knight

  • Ghenra
    Ghenra
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    1: use a charge ability on person that has a stun on hit... use cc... do I really have to teach you about team play pvp?

    Also, if you want to squirrel them then get killed. .. be my guest. (don't chase them.. let them cower back at their base.)

    2: bash... really. I admit it hits like a truck... but your answer to fixing it is extremely unbalanced...
    3: mist form is affected by AoE damage and AoE CC. Imagine mist form on volcanic rune... easy counter. (Dark Talons so they can't just run away.)
    4: Why do you stand in such a small circle?

    Man... All of this skills are OP, all the comuty is complaining about this, I can't understand how there're people defending this crap.
  • Igolbug
    Igolbug
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    Man... All of this skills are OP, all the comuty is complaining about this, I can't understand how there're people defending this crap.

    Because they use it.
    Igolbug
    V10 R20 Nightblade Ebonheart Pact
    WABBAJACK since day1!
  • Ghenra
    Ghenra
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    Igolbug wrote: »
    Man... All of this skills are OP, all the comuty is complaining about this, I can't understand how there're people defending this crap.

    Because they use it.

    Hahaha! Lamer community then, is this so bad for the game.
  • lao
    lao
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    Hello,

    All of us know that at this moment TESO is an uber unbalanced game, and there are times that this unbalance makes the game unplayable.

    See the following list with the skills that I think (and other people) are OP and should be nerfed, the idea is make a fair list with this skills and how it be nerfed.

    1.- Bolt scape: consumes x2 or x3 more magika than actually.

    2.- Bash: consumes x4 more stamina.

    3.- Vampire fog: reduce the duration and reduce the speed.

    4.- DK standard ultimate: reduces the damage x3.

    What do you think? Help me to improve and increase this list. If you think that there are another OP skills, add it.

    Please, I want a pacific discussion. Thinking this for the good of TESO. Only argumented reviews are wellcome.

    C'mon! Let's make it!

    way to overreact. pls dont ever get into game design. most of the stuff u mentioned needs some tweaking but ur numbers are much further of than the current values.
  • Smogg
    Smogg
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    @jparrillab16_ESO
    I completely disagree. First of all pvp in ESO is very balanced already. It takes the right amount of effort to take a castle and no one faction have significant benefits over another.

    Then there are a large number of different opponents or situations that you may encounter as a player in Cyrodiil. Your build will hopefully dominate in some situations but defenetly not in all. You are not meant to have a build that is balanced in all situations or against any player, if you thought that, you missed the flavor of the game entirely.

    If you are up against a player who reserved one or two of his slots for escape chances are he will escape. If you are up against a player who made a build to assasinate you and he manage to ambush you in a 1 on 1, chances are that you will get killed. However, if you make a build for a specific situation or opponent and you encounter that, then hopefully you have a good chance to come out on top. This is not balanced at all when the situation occurs, but picking your build and picking the right fights is what makes the game.

    What I hope we will never see is a game where most builds will fare overall the same in any situation. Lets not work towards such a game. Please, let each build have it's moment to shine under the right circumstance, that way everyone will be a hero in the right moment even in pvp.
  • realcaged_ESO
    realcaged_ESO
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    DK talons and banner are strong due to the DK being very slow with no movement mods. If you nerf banner and talons the DK is a sitting duck with no way to escape or defend itself.
  • Maulkin
    Maulkin
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    As DK, here's my opinion on what you said.

    Bolt Escape> No issues with it. Annoying a bit when they get out of a 1v1, but doesn't affect me. In large PvP, the AoE gets them like everyone else. Doesn't stop you taking keeps or resources does it? Incremental cost is not too bad an idea though

    Shield Bash> I agree a slight reduction (maybe 20%) on damage caused. The dmg should be less than heavy attack damage, but obviously far more than light as it costs stamina.

    Bat Swarm> Serious issues with ultie cost reduction going down to 0-4 for certain classes. There's already an acknowledged bug where dmg from the ultie stacks.

    DK Standard> Needs no nerfing at all. It's the ultie of a tank, it's meant to hurt. It's an expensive ultie, plus you can always roll out of the big red circle can't you? How is it any different from Templar's Nova?
    EU | PC | AD
  • lao
    lao
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    Smogg wrote: »
    @jparrillab16_ESO
    I completely disagree. First of all pvp in ESO is very balanced already. It takes the right amount of effort to take a castle and no one faction have significant benefits over another.

    Then there are a large number of different opponents or situations that you may encounter as a player in Cyrodiil. Your build will hopefully dominate in some situations but defenetly not in all. You are not meant to have a build that is balanced in all situations or against any player, if you thought that, you missed the flavor of the game entirely.

    If you are up against a player who reserved one or two of his slots for escape chances are he will escape. If you are up against a player who made a build to assasinate you and he manage to ambush you in a 1 on 1, chances are that you will get killed. However, if you make a build for a specific situation or opponent and you encounter that, then hopefully you have a good chance to come out on top. This is not balanced at all when the situation occurs, but picking your build and picking the right fights is what makes the game.

    What I hope we will never see is a game where most builds will fare overall the same in any situation. Lets not work towards such a game. Please, let each build have it's moment to shine under the right circumstance, that way everyone will be a hero in the right moment even in pvp.

    taking keeps != pvp. infact one has zero to do with the other.

    the rest of that post is so much clueless roleplayer yadayada im not even going to dignify that with a response. pls for ur own sake stay away from pvp. not just in this game but in general. oh yea, best if u stop posting in the pvp section aswell.

    this is pvp not rock paper scissors....
    Edited by lao on 2 May 2014 17:55
  • Smogg
    Smogg
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    uhm no
  • Ghenra
    Ghenra
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    Dark talons, DK stantard, Bolt Scape and Bash are still broken...

    What are doing ZOS?

    Of course, lag, infite loads and bugs also.
    Edited by Ghenra on 13 May 2014 12:48
  • Kingslayer
    Kingslayer
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    crislevin wrote: »
    CD is not necessary, this skill needs more magika consumption, now a soccerer can do 10 or more teleports making him inmortal.

    not true, it costs 300+ magicka, no ordinary sorc can spam it 10 times. I put 70% of my points into magicka, and I can only use it 4 times in a roll with full bar of magicka.

    In combat, when I need to attack, it would be lucky to be able to use one, very hard to have enough magicka for two.

    7 - 8 times it can be spammed actually. But i for one don't think it needs balancing, An escape like this can come in handy when running to a keep and you see a big zerg coming at you. if this was small scale i would stand up and state a nerf is needed. But the size of the map etc. The ability is fine.
  • ruzlb16_ESO
    ruzlb16_ESO
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    I have seen a player escape virtually every kind of situation using it. If no cooldown is implemented, then it should have a much higher magikca cost to cast. At least triple the cost so it's around 150 base magikca per cast.

    Yes, a much higher majicka cost of 100 less than it presently is. It's posts like this which convince me that the people screaming nerf have no idea about any of the details of the things their asking to nerf.

    At VR5, BE costs me 230 majicka and I have a softcap of 1888 (reaching which requires me to severely gimp my health). So spamming it 10+ times requires pots or inefficiently gearing specifically to improve BE (also known as 'gimping my damage so I can run away better'). I can cast it 8 times provided I cast absolutely nothing else, in which case I am not causing you any harm whatsoever.

    If a sorc is casting it 10 times in a row, he is deliberately making himself worse in combat to run away better. I personally hope everyone I face on the battlefield gears like that.
  • popatiberiuoneb18_ESO
    I have seen a player escape virtually every kind of situation using it. If no cooldown is implemented, then it should have a much higher magikca cost to cast. At least triple the cost so it's around 150 base magikca per cast.

    Yes, a much higher majicka cost of 100 less than it presently is. It's posts like this which convince me that the people screaming nerf have no idea about any of the details of the things their asking to nerf.

    At VR5, BE costs me 230 majicka and I have a softcap of 1888 (reaching which requires me to severely gimp my health). So spamming it 10+ times requires pots or inefficiently gearing specifically to improve BE (also known as 'gimping my damage so I can run away better'). I can cast it 8 times provided I cast absolutely nothing else, in which case I am not causing you any harm whatsoever.

    If a sorc is casting it 10 times in a row, he is deliberately making himself worse in combat to run away better. I personally hope everyone I face on the battlefield gears like that.

    Yes, you are gimping the damage and raising your mobility, mine costs about 210 and im fully geared towards reduction (crafted sets, reduction on all 3 jewels). It would be tad below 200 with the dungeon set but didnt get a single piece of it (you need 5) in over 50 runs so its preaty unatainable atm for most of the pbase... :) Iw also seen so many sorcs misuse bolt escape, can only imagine people whine even more once they start to use it for anything else besides spamming themselves magika dry.

    I would say to all non sorcs who yell "nerf". Make a lowbie sorc and go in cyrodiil, play around with bolt escape and see how often you die and each time you die take note of how they pulled it off. I consider my bolt usage a bit more refined then your average pick a dir and spam it 10 times method but i stil get killed quite often by other classes, and its not only becouse i actualy use my magika for other abilities.

    Ohh, and if u see a sorc bolting while on horse DO NOT DISMOUNT and try to spam them down with skills, simply walk behind them and once they're magika dry dont let them dark exchange-> sure kill :))) Cant tell you how many times i escaped stupid chasers who insisted on dismounting :D
    Edited by popatiberiuoneb18_ESO on 13 May 2014 14:21
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