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Fix Dungeon XP

  • Nina
    Nina
    LastLaugh wrote: »

    I was unhappy that they'd nerfed dungeon experience but figured I could live with grinding quests until max level,when the real game would start. If there is no real game by the end of the 3-month subscription I've already paid for, I'm out as well.

    The quests are better designed and more fun in this game than others but I play to raid, not to quest.

    Remember that the subscription fee should not have been taken yet.

    And that brings me to my question:

    Anyone know, or has heard, anything about some changes in this? I would really like to know before the first free month is over so I can remove the subscription plan.

  • Magnys
    Magnys
    ✭✭
    I am a bit shocked and saddened that no Zenimax employee has commented on this yet. The dungeon xp thing is actually something that is and will continue to drive players away. Thank you all for your concerns and points about this. I too am in the group that if this does not get fixed it may be the end of the road after my sub is up. :\
    To be the man you have to beat the man.
  • Gohlar
    Gohlar
    ✭✭✭✭
    Nina wrote: »
    LastLaugh wrote: »

    I was unhappy that they'd nerfed dungeon experience but figured I could live with grinding quests until max level,when the real game would start. If there is no real game by the end of the 3-month subscription I've already paid for, I'm out as well.

    The quests are better designed and more fun in this game than others but I play to raid, not to quest.

    Remember that the subscription fee should not have been taken yet.

    And that brings me to my question:

    Anyone know, or has heard, anything about some changes in this? I would really like to know before the first free month is over so I can remove the subscription plan.

    I removed mine as there have been multiple updates and not a word about this.

    It appears that Veteran dungeons start at VR5 and you only gain Vet ranks by questing. No thanks.
  • Mothanos
    Mothanos
    ✭✭✭
    They should give options to people who are getting a little fed up with questing to break that pattern.
    Be it in Cyrodiil or in Dungeons.
    I realy hope Zenimax does this as on each and every forum i see a pattern emerge....bored of questing....
    Even tough ESO has the best questing ever in any mmo i played i just dont like to be forced to quest from level 1 to V10...

    it seems on all forums cracks start to appear and Zenimax is walking on thin ice, they cannot nerf Cyrodiil pvp quest and dungeon exp...
    Its causing alot of damage and people get a choked feeling and get bored real fast this way.
    Once those players are gone they might be gone forever.

    Public dungeons and all those bots, you nerfed item drops and exp and increased the respawn timer, a bot doesnt care ! but we the legit players are feeling that pain -_-


    I hope i am wrong but it seems this past 2 week has caused insane amounts of damage...
    Revert the change made to the pvp quest in Cyrodiil for the love of god let us level trough pvp if we choose so !!!

    Increase exp / gold gained from group dungeons or you might get a mass exodus within 2 weeks !!

    Please dont let this be SWTOR 2.0 :(
    Edited by Mothanos on 21 April 2014 19:06
  • Nina
    Nina
    Mothanos wrote: »
    Increase exp / gold gained from group dungeons or you might get a mass exodus within 2 weeks !!

    Please dont let this be SWTOR 2.0 :(

    Agreed.
  • rdfarley89
    rdfarley89
    ✭✭✭
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
  • Gohlar
    Gohlar
    ✭✭✭✭
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Please stop trying to spin lack of variety as a feature. It's just silly.

    How about questing is for story and should no longer give exp. It would make just as much sense.
    Edited by Gohlar on 22 April 2014 17:33
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Quoted for truth
  • Gohlar
    Gohlar
    ✭✭✭✭
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Quoted for truth

    You guys are easily the most harmful factor in ESO with your desire to force everyone into a single path. I hope you realize that.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    If there is XP that needs to be increased, it is the XP you receive from killing mobs in the outside world in the Veteran zones. There is absolutely no reason for these to offer less XP than they do in the 1-50 zones. The XP for dungeons is a jackpot by comparison.
  • Torasi
    Torasi
    ✭✭
    I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why? :confused:
    "Only the proud and mighty dare to follow the ways of Talos"
  • rdfarley89
    rdfarley89
    ✭✭✭
    Gohlar wrote: »
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Please stop trying to spin lack of variety as a feature. It's just silly.

    How about questing is for story and should no longer give exp. It would make just as much sense.
    Gohlar wrote: »
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Quoted for truth

    You guys are easily the most harmful factor in ESO with your desire to force everyone into a single path. I hope you realize that.

    I am not trying to be rude but please stop playing. I want to ask, did anyone bringing up these topics ever play ES1-3, or just Oblivion or Skyrim? There was definitely a lack of variety in those games, but for those who love and cherish those games they are still great. I mentioned on another recent thread that Bethesda and ZOS are not AAA game studios. Many of the games in the ES series are lackluster BUT the lore is so deep and engaging that for those of us who love it and want to be involved in that lore and the 2nd era interregnum period, this is a great game. I love the game, and what it is about, story. The dungeons are there, but not for farming and running over and over. I hate to say something like stop playing BUT I am not trying to force anyone into a single path of gameplay that is how the game is designed, that is the way it is meant to be played, if you do not like it then obviously ESO is not the game for you. Once again I apologize as I feel I am being rude but that is that, the game is not for you if you want to farm dungeons all day. Also, where is the variety in doing a dungeon over and over again?

    Also our guild does dungeons all the time. Last night I levelled after one dungeon. We only do them once unless we are running someone through who hasnt done them. None of us have any complaints about the dungeons. Also compared to pugs we take our time, listen to the quest NPCs, and search all nooks and crannies for cool stuff, it's a blast. So I am not against dungeons I am just saying if you want to farm them for XP over and over than you are playing the game incorrectly.
    Edited by rdfarley89 on 22 April 2014 18:48
  • ahstin2001nub18_ESO
    i am pretty shocked by these threads. I typically find, that in MMOs today that questing = levels, dungeons=loot, and PVP=skills tests. now the past MMOs i have participated in all three, and the list i provide was the EMPHASIS not the only reward. you can get experience and gear questing, but there is better gear in a dungeon. you can get exp in a dungeon, but theres better exp questing. PVE can just turn into a drone fest so PVP tends to be a medium in exp and loot (so long as the weapon/armor set doesnt have a PVP only twist to them). its a kind of give and take trinity, that you should (in my opinion) choose what fits in your moment.

    the problem i have is the quest system alienates quest grouping pretty hard. my wife and i are still struggling with a questing system that fits us. the thought was that if we have no quests in common we can grind out some dungeons, get upgrades and experience, and have a general change in pace. if what has been said is accurate, this MMO (for me) would end up being too close to a single player game online game, not an MMO (there is a difference in my head). i don't know if it would be a game killer, but this might end up being a game changer since it also effects my play time with my RL friends as well.

    i don't particularly feel that dungeon exp should really be on par with questing, but if you dont notice the effects of experience in a dungeon then they are just a gear grind and deterrent to group play in some respects.

    edit: a sentence didnt make sense
    Edited by ahstin2001nub18_ESO on 22 April 2014 19:01
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • rdfarley89
    rdfarley89
    ✭✭✭
    Torasi wrote: »
    I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why? :confused:

    As I mentioned before, they want people to group while questing, they want you to do dungeons, they dont want people farming the same dungeon over and over. You get a good amount of XP and a skill point on the first run through. After the first run not so much as they do not encourage us to run the dungeon over and over. The goal is so that we do the dungeons one time at level, learn the story behind it, possibly make some quest choices on the dungeon quest, THEN come back for the veteran dungeon where new features and areas have unlocked and the story of the dungeon progresses, and if there were choices you could make during the initial run at level those choices affect the veteran dungeon run. IMO it is great. At the same time, this game IMO is not all about levelling either. I have gone back on my healer and ran dungeons with guildies just because they haven't done them, I didnt get much XP but we had a fun time, and that is what a game is about, having fun. I am not trying to tell anyone to play one way or another but there is no point in running the dungeons multiple times as they are for story, unless you want to help a friend or guildie get their quest and skill point. I personally like that. I hated running the same dungeon over and over again in WoW as it levelled me faster since WoW was solely about reaching max level. ESO is not solely about reaching max level, it is about exploration, story, and just generally having fun because your not on a 60-90 level grindfest all day.
  • Gohlar
    Gohlar
    ✭✭✭✭
    rdfarley89 wrote: »
    Torasi wrote: »
    I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why? :confused:

    As I mentioned before, they want people to group while questing

    You should probably just stop if you don't understand the difficulties associated with grouping in ESO.

    They are definitely taking feedback from the wrong people.
  • Mothanos
    Mothanos
    ✭✭✭
    Truth to be told, if this mmo wants to hold on to subs it better needs to offer something more then questing.

    Cyrodiil - no reason to go there now, V10 laying rampage trough 30 people below V1 / 50
    - No exp to be gained trough AvA
    - Dungeons for tanks and healers are a joke exp wise

    So lets talk in 2 months when the major dropoff comes and Zenimax lost half their players.
    By then the ship is already sinking and people got a sour taste in their mouth from all the bugs / downtimes / honeymoon is over syndrome.

    I realy love the game, there is a good mmo underneath all the problems and weird game decisions.
    But if not changed iam affraid its already doomed like SWTOR was.

  • Ahnuk
    Ahnuk
    ✭✭
    Hi all,

    Firstly i would like to apologize to the OP as this may deviate a bit from the original discussion.

    This post will most likely be my last one in these forums mostly due to the Zenimax's lack of feedback on the subject and the trolling on these forums.

    For what is worth, i sadly come here to tell you that, i unsubbed (Imperial Edition) and stopped playing last week.

    Multiplayer aspects that made me quit:

    - Guilds exist in this game just for trading (even for that is quite restrictive)
    - Can't level up, practice group play or get rewarded through group dungeons
    - Dungeon mobs (bosses, trash, etc...) are too easy
    - The group tool doesn't allow you to queue up once you out level the dungeon
    - Can't level up through PvP
    - World events are too easy and are too few
    - Public dungeons break game's immersion
    - The chat is flooded (no real channel implementation)

    Singleplayer / Co-Op aspects that made me quit:

    - Abandoning a quest from a quest chain can break your progression (most times i can't remember which NPC gave me the first quest of that chain)
    - Mobs in general are too easy
    - Can't practice group play while questing with a friend as the content is too easy even for soloing
    - You get out of sync too often while group questing
    - The game doesn't let you know on which step/quest of a quest chain each one is, making the resync a daunting experience and a waste of time
    - The lack of a mentor system (you can't help or be helped on a singleplayer dungeon)
    - The bank is too small and is shared between your characters (makes crafting almost impossible)
    - Nodes and chests aren't instanced (makes me compete with others for them which breaks my singleplayer experience)


    Went back to playing Skyrim and Wildstar Beta and i'm having fun with both.
  • rdfarley89
    rdfarley89
    ✭✭✭
    Gohlar wrote: »
    rdfarley89 wrote: »
    Torasi wrote: »
    I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why? :confused:

    As I mentioned before, they want people to group while questing

    You should probably just stop if you don't understand the difficulties associated with grouping in ESO.

    They are definitely taking feedback from the wrong people.

    Every day I am playing in a group with guildies and one my RL frineds. Have no difficulties. You can't just expect people to be like hey lets group up, especially when everyone gets credit from most kills if you just get a few hits on. We group and do dungeons, quests, pvp, whatever we feel like and have no problems whatsoever. Hell we even run dungeons half the time with me as healer and no tank and don't wipe because we all know what we are doing as far as dodge, block, and stay out of red circles/cones. I have no sympathy for anyone who says there is difficulty in grouping, I play in a group every day and we have tons of fun doing so.
  • Nina
    Nina
    Mothanos wrote: »
    Increase exp / gold gained from group dungeons or you might get a mass exodus within 2 weeks !!

    Please dont let this be SWTOR 2.0 :(

    Agreed.
  • Nina
    Nina
    Ahnuk wrote: »
    Hi all,

    Firstly i would like to apologize to the OP as this may deviate a bit from the original discussion.

    This post will most likely be my last one in these forums mostly due to the Zenimax's lack of feedback on the subject and the trolling on these forums.

    For what is worth, i sadly come here to tell you that, i unsubbed (Imperial Edition) and stopped playing last week.

    Multiplayer aspects that made me quit:

    - Guilds exist in this game just for trading (even for that is quite restrictive)
    - Can't level up, practice group play or get rewarded through group dungeons
    - Dungeon mobs (bosses, trash, etc...) are too easy
    - The group tool doesn't allow you to queue up once you out level the dungeon
    - Can't level up through PvP
    - World events are too easy and are too few
    - Public dungeons break game's immersion
    - The chat is flooded (no real channel implementation)

    Singleplayer / Co-Op aspects that made me quit:

    - Abandoning a quest from a quest chain can break your progression (most times i can't remember which NPC gave me the first quest of that chain)
    - Mobs in general are too easy
    - Can't practice group play while questing with a friend as the content is too easy even for soloing
    - You get out of sync too often while group questing
    - The game doesn't let you know on which step/quest of a quest chain each one is, making the resync a daunting experience and a waste of time
    - The lack of a mentor system (you can't help or be helped on a singleplayer dungeon)
    - The bank is too small and is shared between your characters (makes crafting almost impossible)
    - Nodes and chests aren't instanced (makes me compete with others for them which breaks my singleplayer experience)


    Went back to playing Skyrim and Wildstar Beta and i'm having fun with both.

    A good summary.

    That public dungeons break game's immersion is an understatement. Or perhaps it is intended since so many advise people that are missing proper non-zerg dungeons to just run the public dungeons because they are easy, more loot, faster xp, far from the same need of coordination. *puzzling*

    Good luck where you might end up.
  • Gohlar
    Gohlar
    ✭✭✭✭
    It's not too late Zenimax. You have the content and the engine is solid. You can still fix this.
  • Gohlar
    Gohlar
    ✭✭✭✭
    Bump in the increasingly futile hope that Zenimax will make group play viable.
  • thantos911
    Think i have a few days left but i already canceled. Just forum lurk now, can't bear running through anymore freaking quests at VR3 and just quest, quest, quest .... feels like work.
  • lajnus86b16_ESO
    dragnar12 wrote: »
    one,s u hit 50 only way to get exp is grind 2 factions worths of quest
    dungeons give no exp
    mobs give no exp
    and there is noting els to do @ all :(

    WRONG so wrong, grinding bosses in banished cells gives best XPM possible(good group 0 wipes and good damage gives you around 80k experience per 15 min.

    Try to beat that with quest running, you wont find it.


    However the xp from the mobs(not bosses) are the same laughtable xp from outdoors its 45-50 aswell but bosses give around 9-12k xp each. and banished cells have fast bosses and close to no trash.
    Edited by lajnus86b16_ESO on 26 April 2014 20:21
  • Bars
    Bars
    ✭✭✭
    lol its just a grind and only 3 weeks in ,feck this I will go back and grind in a game I like
    ps shove your VR where it belongs
  • Bloodlance
    Bloodlance
    ✭✭
    dragnar12 wrote: »
    one,s u hit 50 only way to get exp is grind 2 factions worths of quest
    dungeons give no exp
    mobs give no exp
    and there is noting els to do @ all :(

    This is true.

    We need more then just quests for veteran exp.
  • Bloodlance
    Bloodlance
    ✭✭
    Gohlar wrote: »
    The biggest shame is the content is there, they've just intentionally made it a waste of time in terms of progression.

    Don't make your players choose between progress and fun. Because in the end, we'll choose the door.


    agree totally, lets hope Zenimax wakes up or they end up as a corpse, like SWToR did.
  • Xaei
    Xaei
    ✭✭✭
    It's horrifying how Zenimax has ZERO forum presence. TESO is not in a good place, and if they want to keep the sub fee, the bar for it will be set high.

    The impression I'm getting at this point is that they simply don't care. They could be working until midnight everyday but we're not getting that impression, and the impression matters a lot.

    I really question the longevity of this game at this point, and although I love the game, but I don't like to pay to be in a sinking ship.
  • Xaei
    Xaei
    ✭✭✭
    Gohlar wrote: »
    rdfarley89 wrote: »
    Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.

    1. This game is about story, not grinding and hitting max level
    2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.

    Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.

    Quoted for truth

    You guys are easily the most harmful factor in ESO with your desire to force everyone into a single path. I hope you realize that.

    ESO is about playing what you want. Look on the back if the box.It tells you that you can adventure alone or with a group, it's your choice.

    At this point, do we have anything other than dungeons which provides you with a point in adventuring with a group?

    I'm not saying that it should be like GW2 where most of the recent content is excluded from you unless you're in a 150-man zerg, but we need some pointful group content before VR10 that isn't just done once and forgotten about.

  • Xanxarib16_ESO
    well ESO did say a few month back they would have Raids in there game so i was really happy to hear that, then 1 or 2 weeks beofre release they changed it to if the population wanted raids they would bring in for future content. and this is the sum of there awesome decision to not have any endgame content at all for PvE players...

    ohh yea THE adventure zone is just around the corner ... no release day yet! and i think they will make the release day official before the first suscription day lands so get ready for an official relase date of craglorn may the 4 or 5th and that then they will say craglorn will be out may the 20th. so they can get your first month of suscription fee.

    ESO really dropped the ball just like SWTOR did, both failed with endgame content, Swtor endgame was full of flaws and ESO dont have any endgame... both really bad.
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