I was unhappy that they'd nerfed dungeon experience but figured I could live with grinding quests until max level,when the real game would start. If there is no real game by the end of the 3-month subscription I've already paid for, I'm out as well.
The quests are better designed and more fun in this game than others but I play to raid, not to quest.
I was unhappy that they'd nerfed dungeon experience but figured I could live with grinding quests until max level,when the real game would start. If there is no real game by the end of the 3-month subscription I've already paid for, I'm out as well.
The quests are better designed and more fun in this game than others but I play to raid, not to quest.
Remember that the subscription fee should not have been taken yet.
And that brings me to my question:
Anyone know, or has heard, anything about some changes in this? I would really like to know before the first free month is over so I can remove the subscription plan.
rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
Ragnar_Lodbrok wrote: »rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
Quoted for truth
rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
Please stop trying to spin lack of variety as a feature. It's just silly.
How about questing is for story and should no longer give exp. It would make just as much sense.
Ragnar_Lodbrok wrote: »rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
Quoted for truth
You guys are easily the most harmful factor in ESO with your desire to force everyone into a single path. I hope you realize that.
I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why?
rdfarley89 wrote: »I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why?
As I mentioned before, they want people to group while questing
rdfarley89 wrote: »I often can find reason behind most of the decisions the ZOS makes. This one on the other hand stands to have none in my opinion. No MMO would sensibly nerf dungeon XP for one big reason. Thousands of subs come from people that specifically want to do dungeons. Healers and Tanks are rendered a useless necessity if they have no where that they can practice their raids for XP and level up through that. A lot of people rely on grinding in dungeons to level up, me being one of those people who certainly prefers having that option. ZOS...we all want to know. Why? What is the reasoning behind rendering your dungeons useless for XP. Why?....just why?
As I mentioned before, they want people to group while questing
You should probably just stop if you don't understand the difficulties associated with grouping in ESO.
They are definitely taking feedback from the wrong people.
Hi all,
Firstly i would like to apologize to the OP as this may deviate a bit from the original discussion.
This post will most likely be my last one in these forums mostly due to the Zenimax's lack of feedback on the subject and the trolling on these forums.
For what is worth, i sadly come here to tell you that, i unsubbed (Imperial Edition) and stopped playing last week.
Multiplayer aspects that made me quit:
- Guilds exist in this game just for trading (even for that is quite restrictive)
- Can't level up, practice group play or get rewarded through group dungeons
- Dungeon mobs (bosses, trash, etc...) are too easy
- The group tool doesn't allow you to queue up once you out level the dungeon
- Can't level up through PvP
- World events are too easy and are too few
- Public dungeons break game's immersion
- The chat is flooded (no real channel implementation)
Singleplayer / Co-Op aspects that made me quit:
- Abandoning a quest from a quest chain can break your progression (most times i can't remember which NPC gave me the first quest of that chain)
- Mobs in general are too easy
- Can't practice group play while questing with a friend as the content is too easy even for soloing
- You get out of sync too often while group questing
- The game doesn't let you know on which step/quest of a quest chain each one is, making the resync a daunting experience and a waste of time
- The lack of a mentor system (you can't help or be helped on a singleplayer dungeon)
- The bank is too small and is shared between your characters (makes crafting almost impossible)
- Nodes and chests aren't instanced (makes me compete with others for them which breaks my singleplayer experience)
Went back to playing Skyrim and Wildstar Beta and i'm having fun with both.
one,s u hit 50 only way to get exp is grind 2 factions worths of quest
dungeons give no exp
mobs give no exp
and there is noting els to do @ all
The biggest shame is the content is there, they've just intentionally made it a waste of time in terms of progression.
Don't make your players choose between progress and fun. Because in the end, we'll choose the door.
Ragnar_Lodbrok wrote: »rdfarley89 wrote: »Dungeon XP is fine! You are not supposed to farm the dungeons over and over. You are supposed to do them once at normal level, complete the quest and make any choices available if any in the quest and get your XP and skill point. Later at Vet rank you come back to those dungeons, and there is more content in the dungeon that furthers the story you learned from the first run, and if the first run provided choices those choices effect how the veteran dungeon run will turn out. A few things here.
1. This game is about story, not grinding and hitting max level
2. As I said above dungeons are for learning the story of the dungeon. They are designed to be run once at level, and once at veteran rank.
Essentially, if you want to grind/farm dungeons for XP and loot, this isnt the game for you. If you want to take your time levelling, listen to really cool stories and take part in large events of the world of Nirn than ESO is for you.
Quoted for truth
You guys are easily the most harmful factor in ESO with your desire to force everyone into a single path. I hope you realize that.